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WHA-Magic!

作者:Maxello

WHA-Magic brings the magic of Kamome Shirahama's Witch Hat Atelier into Minecraft. Instead of clicking wands or progressing through arbitrary tech trees, you craft spells yourself by physically drawing them.

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介绍

中文介绍正在准备中,下面暂时显示原文。

📖 Detailed Description: What This Mod Achieves
Most Minecraft magic mods rely on pre-packaged spells, mana bars, or UI clicking. WHA-Magic strives to replicate the feeling of being a true student of magic: your power is limited only by your understanding of the magical grammar and your ability to draw it.

The mod features a custom-built, server-authoritative Geometric Compiler Pipeline that reads the math behind your strokes and translates them into world physics.

🖋️ The Canonical Grammar System
To cast a spell, you must follow the three rules of drawing:

The Ring (Power & Activation): The foundation of every spell. The physical size of the ring you draw dynamically scales the Power multiplier of your spell.
Active Spells: If you draw a fully closed ring, the spell will cast immediately when the paper is used.
Prepared Spells: If you leave a gap in your ring, the spell is “Prepared” and safely stored on the paper. You can load these into your inventory and quickly add the final stroke to close the ring when danger strikes.
The Core Sigil (Element): Drawn in the absolute center of the ring, this determines the element of the spell (e.g., Fire, Water, Wind).
The Outer Signs (Manifestation): Drawn between the core sigil and the outer ring, these signs dictate how the element behaves in the physical world (e.g., a “Column” sign will force the element to shoot vertically).
🧠 Advanced Stroke Recognition
You do not need to draw pixel-perfect templates. The mod utilizes an algorithm that understands the gesture and geometry of what you are drawing. It embraces personal handwriting styles and slight imperfections, making the act of drafting feel organic and artistic.

🚀 Current Alpha Features (v0.1.0)
This is an early Alpha release intended as a proof-of-concept for the geometric drawing engine.

Immersive Drawing UI: Right-click with a Spell Paper to open the drafting table. Your strokes are saved to the item dynamically—even if you close the UI halfway through drawing, your draft is preserved!
Server Authority: The client only sends the raw geometric coordinates of your drawing over the network. The server compiles the spell independently, completely preventing client-side spoofing or cheating.
MVP Executable Spells: The geometric engine is fully connected to the world. You can currently draw and cast two canonical spells to test the scaling power mechanics:
Water Column: A pillar of water that applies Levitation and Water Breathing to caught entities. Draw a larger ring to increase the height of the column!
Fire Blast: An explosive blast of flame that ignites entities in an area of effect. Draw a larger ring to increase the blast radius!
This mod is in active development. Future updates will introduce Ink Crafting, Magic Wands (to draw directly on surfaces), and an expanded dictionary of Sigils and Signs.

currently the drawing paper is obtainable through the tools and utilities tab in creative only (still a missing texture)

credits to “Nerva Dof” on YT whose repo i could use to port a lot of stuff into minecraft!

常见问题

WHA-Magic! 支持哪些 Minecraft 版本?

WHA-Magic! 支持 Minecraft Java 版 26.2,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

WHA-Magic! 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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