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Crow’s Weapon Classes

作者:TheMrCrow

New classes of weapons which interact with each other in unique ways!

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介绍

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Weapon Class overhauls combat by adding weapons and trinkets with interactive abilities that can be used in combination to make different builds

Report bugs and suggest features in the comments


The newest update changes many items, so loading into
a previous world might delete your items. You have been warned


WEAPONS

TRINKETS

 

 

MORE INFO

Every weapon can be crafted. Trinkets can’t. Find trinkets in most structure chests.

Each item has an in-game ability description. Important 
interactive keywords have brackets, like [Shockwave].

The Tachi and Halberd have custom enchantments. See below

Check your recipe book after crafting sticks to see weapon recipes!


EVERY ITEM ABILITY

Brawl:

Anchor: Falling triggers a [Shockwave] on hit, and is stronger underwater

Executioner’s Sword: Attacks on mobs below 50% health gives [Haste] and does a [Shockwave]

Hammer: Attack while falling to launch upward and empower [Shockwaves] on the target. [Interact] to launch upward

Battle Axe: After moving 45 blocks the next attack will [Cleave]

Katar:  Every other attack [Thrusts] and empowers [Shockwaves] on the target

Dense Boots: Become immune to knockback. Falling does a [Shockwave]

Sturdy Pauldrons: Your [Cleave] attacks [Stagger]

Weighted Greaves: [Shockwaves] deal [Wind] damage and launch mobs into the air

Rogue:

Dagger: Attacks deal bonus damage to [Poisoned] mobs. Can [Sneak strike]

Sickle: Attacks [Poison] the target

Scythe: Can [Sneak strike] to gain life and grant [Stealth] after killing a mob

Hand Fan: [Interact] to perform a whirlwind attack and become [Stealthed]

Balloon Bow: Shoots balloons which launch nearby mobs when popped

Bladed Bracers: Gain [Strength] when leaving [Stealth]

Poison Belt: Attacking [Poisoned] targets sets them on [Fire] and they [Explode] on death

Caltrop Satchel: Drop [Poison] caltrops while [Stealthed] which stack [Poison]

Archer:

Blast Crossbow: Stacks explosives on the target that [Explode] when attacked. Requires arrows

Curving Bow: Arrows shot are [Homing] with increased knockback

Throwing Axe: [Interact] to throw, after doing so empower projectiles hitting the target

Automatic Crossbow: When in Off-hand: After moving 25 blocks shoot a [Homing arrow]

Quiver: Every third arrow fired from a bow also shoots a [Homing] arrow

Scout Goggles: Projectile hits from 15 blocks away apply [Glowing] And [Exposed], increasing projectile damage

Stabilizing Cloak: Gain an extra jump. While loading [Bows] and [Crossbows] gain [Slow falling]

Duelist:

Rapier: Next attack shortly after a [Parry] [Thrusts] forward

Tachi: [Interact] to charge and release to [Cleave]. Enchants: Slashing: Charge attack no longer cleaves, but the cooldown is refreshed when hitting a staggered target. Deflecting: Charge attack now also parries

Gauntlet: [Interact] to punch and [Stagger] targets hit

Parrying Dagger: When in Off-hand: [Interact] to parry attacks

Sheathed Katana: Every successful [Parry] [Cleaves] when it ends

Gladiator Helm: Gain [Firebrand] while near a [Staggered] mob

Duelists Armaments: Every [Parry] and [Cleave] knocks back nearby mobs and does a [Shockwave]

Magic: Adds a new element system where applying two different elements triggers a reaction

Wind Grimoire: [Attack] to fire a gust of [Wind]. [Interact] to spawn a [Wind] cyclone

Flame Grimoire: [Attack] to throw a [Fire] ball. [Interact] to spawn a [Fire] geyser

Frost Grimoire: [Attack] to shoot a [Frost] icicle. [Interact] to throw a giant block of [Frost]

Wand: When in Off-hand: After casting a [Spell] shoot a [Fire] ball

Staff: [Attack] to shoot an [Arcane] blast. [Interact] to rain down [Frost] icicles

Halberd: Attacks cast an evoker fang [Spell] beneath the target. Enchants: Puncturing 1 – 4: Spawns additional evoker fangs for each level of the enchant. Rupturing: Now spawns evoker fangs in a line and triggers even when not hitting a mob. Pinpoint 1 – 3: Attacks deal damage equal to distance from the target

Blood Pendant: Ranged [Spells] have no cooldown but cost life

Flying Boots: Briefly gain [Levitation] after casting a [Spell]

Scroll Backpack: Gain three magic scrolls after casting a [Spell], but only one can be used.

Misc Trinkets:

Spring Boots: Attacks give [Jump boost]

Trinket Vest: Gain [Regeneration] while wearing at least two other trinkets

常见问题

Crow’s Weapon Classes 支持哪些 Minecraft 版本?

Crow’s Weapon Classes 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Crow’s Weapon Classes 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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