VSSW Performance Fix
A server-side performance addon for Valkyrien Skies Space War 0.6.18
介绍
VSSW Performance Fix
AI was used in the making of this project
A server-side performance addon for Valkyrien Skies Space War 0.6.18. The VSSW projectiles were lagging the game pretty hard, so here is a mod that fixes this!
Proven results
Tested live on a Forge 1.20.1 server while spamming laser cannons from a flying ship:
| Metric | Before | After |
|---|---|---|
| VSSW server tick usage | 3.56% | 0.51% |
| Projectile tick cost | 3.43% | negligible |
| Sync packet overhead | 3.52% | 0.07% |
| Improvement | — | ~7× faster |
The projectile system went from dominating the server tick to being smaller than CC:Tweaked’s tick handler.
What it fixes
1. Sync packet flood — Every projectile sent a SyncProjectilePacket to every player on the server, every physics tick (up to 4× per game tick). With 10 projectiles and 5 players this produced ~3000 packets/second. Fixed by replacing sendToAllPlayers with distance-gated, throttled sends.
2. Distance-based ticking — Every projectile ticked at full rate regardless of whether any player could see it. Fixed by bucketing projectiles into three tiers based on nearest player distance: full rate within 96 blocks, half rate within 192 blocks, and 1/4 rate beyond that.
3. Global projectile cap — No upper bound on simultaneous projectiles. Rapid-fire turrets can flood the server with thousands of live projectiles. Fixed with a configurable cap (default: 200).
4. Linear energy shield scan — Every projectile scanned all connector block entities in the world every physics tick to find shields. Fixed with a spatial grid cache that returns only nearby candidates.
5. Redundant chunk force-loading — Projectiles triggered disk I/O on already-loaded chunks every tick. Fixed by skipping the ticket if the chunk is already present.
6. Turret rotation spam — Every turret sent a block-entity sync packet every tick even when stationary. Fixed by suppressing setChanged() when rotation hasn’t changed.
Configuration
On first launch, config/vssw_perf_fix.properties is created with all defaults. Edit and restart to tune:
# Tick rate tiers (blocks)
distanceTick.nearThresholdBlocks=96.0
distanceTick.midThresholdBlocks=192.0
distanceTick.farTickInterval=4
# Global cap
cap.maxProjectiles=200
# Sync packets
packets.syncIntervalTicks=3
packets.syncChunkRange=8
Requirements
- Minecraft 1.20.1 — Forge 47.x
- Valkyrien Skies Space War 0.6.18
- Server-side only — clients do not need this mod
常见问题
VSSW Performance Fix 支持哪些 Minecraft 版本?
VSSW Performance Fix 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
VSSW Performance Fix 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
feuerdrache0 的其他作品
查看全部 →TACZ – BATTLEGROUNDS 3
A minecraft server aiming to bring a decimation-style shooter to the players using Timeless and Classics Zero and many other mods!
Star Wars Fleet Assault
Minecraft server that brings fleet battles to minecraft using Valkyrien Skies!
Energy Turrets
Color-coded energy turrets for Aeronautics ships — blue, green, and red, each with its own sound, configurable fire rate, and wrench-adjustable aim.
Space War Thruster Config
Mod that adds config for max thruster output for each type of thruster from Space War Aeronautics!
评论
登录后评论和评分