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Upscaled

作者:KirboSoftware

A minecraft mod that adds Temporal Upscaling to minecraft

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介绍

中文介绍正在准备中,下面暂时显示原文。

Upscaled — DLSS and FSR 3 for Minecraft

⚠️ Alpha software. Upscaled is an experimental client-side Fabric mod
built on Minecraft 26.2’s experimental Vulkan renderer. Expect visual issues,
compatibility problems, and breaking changes while development continues.

Upscaled adds real temporal upscaling to Minecraft using NVIDIA DLSS Super
Resolution
or AMD FidelityFX Super Resolution 3.1.4. It renders the 3D
world at a lower internal resolution, supplies the selected upscaler with
camera motion, depth, and sub-pixel jitter, and reconstructs the result at the
window’s full resolution.

The interface, text, first-person hand, and screen effects remain at native
resolution. Upscaled integrates directly with Minecraft’s Vulkan renderer; it
is not a shader-pack approximation.

Features

  • Two temporal upscalers — choose DLSS, FSR 3, or Auto. Auto prefers DLSS
    when available and otherwise falls back to FSR 3.
  • Five quality modes — Ultra Performance, Performance, Balanced, Quality,
    and Native AA. Internal render resolution is selected for the active backend
    and current output size.
  • Live configuration — enable temporal upscaling, select a backend, and
    change quality under Options → Video Settings → Upscaled.
  • Native-resolution presentation — the 3D world is reconstructed first;
    HUD elements, menus, text, the hand, and screen effects are rendered
    afterward at the output resolution.
  • Performance overlay — optionally displays FPS, active upscaler, quality
    mode, internal resolution, output resolution, scale factor, and the
    measured GPU cost of the upscale pass in milliseconds.
  • Safe fallback — when the selected upscaler cannot initialize, Upscaled
    leaves world rendering native instead of enabling a partial upscale path.

Requirements

Minecraft 26.2.x
Mod loader Fabric Loader 0.19.3 or newer
Java 25 or newer
OS Windows x64
Renderer Prefer Vulkan (Experimental) enabled
DLSS NVIDIA RTX GPU with a compatible driver
FSR 3 Vulkan-capable GPU; broader AMD and Intel testing is still needed

Setup

  1. Place the Upscaled jar in your Fabric mods folder.
  2. Enable Prefer Vulkan (Experimental) in Minecraft’s Video Settings and
    restart Minecraft if requested.
  3. Open Options → Video Settings → Upscaled.
  4. Enable Temporal Upscaling, select Auto, DLSS, or FSR 3, and choose a
    quality mode.
  5. Enable Performance Overlay if you want live diagnostics.

Mod compatibility

Status as of v0.1.0+26.2-alpha-2. Upscaled hooks Minecraft’s own experimental
Vulkan renderer, so the first question for any mod is whether it runs on that
renderer at all — mods that require OpenGL are ruled out by the renderer
itself, not by Upscaled. On OpenGL, Upscaled disables itself safely.

Mod Status Notes
Sodium 0.9+ ✅ Compatible Verified in-game with upscaling active.
Sodium 0.8 and older ❌ Not applicable No Vulkan renderer support; those versions target older Minecraft releases.
Iris ❌ Not yet Iris does not support the Vulkan renderer. Shaderpacks cannot currently be combined with Upscaled.
VulkanMod ❌ Incompatible VulkanMod replaces Minecraft’s renderer with its own separate Vulkan implementation; Upscaled hooks the vanilla Vulkan backend and will not find it.
OptiFine ❌ Not applicable Not available for Fabric on Minecraft 26.2.
Lithium, FerriteCore, Krypton ✅ Expected compatible CPU-, memory-, and network-side optimizations that do not touch world rendering. Untested but no interaction surface.
HUD / UI mods ✅ Expected compatible The interface renders at native resolution after upscaling, so overlays and menus are unaffected.
World-rendering mods (Distant Horizons, custom sky/weather renderers, …) ❓ Unknown Anything that draws world geometry outside the vanilla level-render pass may render at the wrong resolution or bypass upscaling. Reports welcome.

If a combination misbehaves, disabling Temporal Upscaling in the settings
restores fully native rendering without removing the mod.

Current limitations

  • Minecraft does not provide the complete temporal input set expected by DLSS
    and FSR. Upscaled reconstructs camera motion from the depth buffer. Moving
    entities, particles, and animated surfaces therefore do not yet have their
    own motion vectors and may show ghosting or instability.
  • Performance depends on resolution and workload. Upscaling has a fixed GPU
    cost and can be slower than native rendering in lightweight, very-high-FPS
    scenes, particularly at 1080p. It is intended to help most when rendering is
    GPU-bound at higher resolutions or with heavier graphics workloads.
  • Minecraft’s Vulkan renderer is experimental, and Upscaled currently targets
    Windows x64 only.
  • FSR 3 here means FSR 3.1.4 Super Resolution. Frame Generation is not
    implemented.

Upscaled is not affiliated with, endorsed by, or supported by AMD, NVIDIA, or
Mojang. DLSS is a trademark of NVIDIA Corporation. AMD FidelityFX and FSR are
trademarks of Advanced Micro Devices, Inc. Bundled native runtimes and license
notices are distributed under their respective licenses.

常见问题

Upscaled 支持哪些 Minecraft 版本?

Upscaled 支持 Minecraft Java 版 26.2,可用的加载器:Fabric / NeoForge。下载时注意选择和你游戏版本一致的文件。

Upscaled 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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