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Unholy Mobs

作者:Avrukey

Randomly empowers hostile mobs with powerful variant types when they spawn, making them significantly tougher.

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介绍

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Unholy Mobs can randomly empower some spawning hostile mobs with powerful variant types, making them significantly tougher.

Latest mod version: 1.2.1.

Currently Supported versions:

  • Minecraft 1.19.2 — Forge
  • Minecraft 1.20.1 — Forge
  • Minecraft 1.21.1 — NeoForge

The mod must be installed on both client and serwer


The mod currently introduces four variants of special mobs:

| Variant |Default spawn chance |
| ——- |——————– |
| Insane |~1% |
| Extreme |~0.2% |
| Grandpa |~0.04% |
| Silent |~0.008% |

  1. Each higher tier includes all strengths of the previous ones and adds more on top. Power grows roughly exponentially between tiers.
  2. Empowered mobs gain a particle aura and a prefix in their name, making them distinguishable from normal mobs.

Enhanced mobs receive:

  • Increased health, damage, attack speed and movement speed
  • Regeneration, resistance and knockback resistance
  • On-hit debuffs applied to the player, such as Slowness, Weakness, Poison or Nausea
  • Special behaviour for the strongest variants, like teleportation, periods of invisibility or sound reduction
  • Increased damage for melee and projectile attacks
  • Protection from damage caused by their own projectiles, potions and special explosions

Only Silent mobs can teleport, with a configurable cooldown and range. Invisibility and sound suppression are also exclusive to the Silent variant.


Improved loot for defeating Unholy mobs:

  • Significantly more experience
  • Extra items (ores, resources, rare materials)
  • Enchanted books with low to high-level enchantments
  • Special Variant Cores

Advancements & Kill Tracking:

  • First-kill advancements available for all variants.
  • Additional advancements track total Unholy mobs defeated at 10, 100, 2,500 and 10,000 kills.

Target Health Bar:

When the player aims at a Unholy mob, a target health bar appears at the top of the screen. It displays the mob’s variant name and its current and maximum health.

The client configuration can disable the health bar, hide the variant name or display health as a percentage.


Unholy Mob Variants Modifiers:

Attributes:

| Variant |Health |Damage |Speed |Knockback Resistance |Armor and Armor Toughness |Attack Speed |
| ——- |—— |—— |—– |——————– |————————- |———— |
| Insane |2x |2x |1.3x |+0.25 |+4 |1.5x |
| Extreme |4x |3x |1.6x |+0.5 |+8 |2x |
| Grandpa |8x |4x |2x |+0.75 |+12 |4x |
| Silent |16x |6x |2.5x |+1 |+16 |6x |

Levels of Permanent Effects:

| Variant |Resistance |Regeneration |Fire Resistance |Water Breathing |Dolphins Grace |
| ——- |———- |———— |————— |————— |————– |
| Insane |1 |1 |1 |1 |2 |
| Extreme |2 |1 |1 |1 |2 |
| Grandpa |3 |1 |1 |1 |2 |
| Silent |4 |2 |1 |1 |2 |

Unholy Creepers become powered and use variant-specific explosion radii: 4 for Insane, 7 for Extreme, 10 for Grandpa and 13 for Silent.

Explosions triggered by Unholy attack can damage but do not destroy terrain.


Random events:

Silent Night:

At the beginning of night when the moon rises, there is a chance (~0.1% default) for the night to be “Silent” – if this happens, spawn rates of the silent mob variant are increased 400x, event ends with the sunrise.


Unholy Night:

At the beginning of night when the moon rises, there is a chance (~1% default) for the night to be “Unholy” – if this happens, spawn rates for unholy mobs are increased 10x for each variant, event ends with the sunrise.


Silent Night takes priority over Unholy if both events occur at the same time

Active events end at daybreak and cannot be skipped by sleeping.


Configuration & Commands:

Unholy Mobs provides an extensive configuration system.

Gameplay and server settings are stored in:

config/unholy_mobs-common.toml

The gameplay configuration allows server owners to customize:

  • Natural spawn chances for every Unholy variant
  • Health, melee damage, projectile damage, movement speed and attack-speed multipliers
  • Armor, armor toughness, knockback resistance and additional damage
  • Passive and on-hit effect levels, durations and probabilities
  • Silent teleportation, invisibility and sound suppression
  • Core conversion rules and eligible creatures
  • Entity and dimension whitelists or blacklists
  • Unholy Creeper properties
  • Unholy Night and Silent Night chances, multipliers and behaviour
  • Unholy Blade damage bonuses and held effects
  • Loot availability, drop chances and quantity multipliers for every variant
  • Additional experience and Variant Core drops
  • Particle amounts, frequency and render distance

Client-side interface settings are stored in:

config/unholy_mobs-client.toml

They can also be changed directly through:

Mods → Unholy Mobs → Config

The in-game client configuration controls the target health bar, variant name visibility and whether health is displayed as exact values or as a percentage.

Gameplay settings are controlled by the server. When playing multiplayer, Unholy Blade tooltips automatically display the server’s configured damage bonuses and effect levels.

Unholy Mobs allows you to adjust (besides config) Unholy Mobs spawn rates and chances for random events:

Using “/unholy\_spawn\_chance” command you can set/_get_/multiply the spawn chances of each variant:

  • /unholy_spawn_chance <variant> set <percent> percent – _sets the spawn chance to provided percentage._
  • /unholy_spawn_chance <variant> multiply_times <multiplier> \- _multiplies current spawn chance for variant._
  • /unholy_spawn_chance <variant> get – _shows you current spawn chance of variant._
  • /unholy_spawn_chance <variant> reset – _restores the current configured default spawn chance._

Spawn command examples:

  • /unholy\_spawn\_chance Insane set 4 percent
  • /unholy\_spawn\_chance Extreme multiply\_times 6
  • /unholy\_spawn\_chance Silent get
  • /unholy\_spawn\_chance Insane reset

Similarly using “/unholy\_event\_chance” command you can set/_get_/multiply the chance for specific event:

  • /unholy_event_chance <Unholy_night|Silent_night> set <percent> percent – _sets the event chance to the provided percentage._
  • /unholy_event_chance <Unholy_night|Silent_night> multiply_times <multiplier> – _multiplies the current event chance._
  • /unholy_event_chance <Unholy_night|Silent_night> get – _shows the current event chance._
  • /unholy_event_chance <Unholy_night|Silent_night> reset – _restores the current configured default event chance._

Event command examples:

  • /unholy\_event\_chance Unholy_night set 5 percent
  • /unholy\_event\_chance Silent_night multiply\_times 2
  • /unholy\_event\_chance Silent_night get
  • /unholy\_event\_chance Silent_night reset

Note that lower variants take priority when spawning. This means that if the chances are set to 100% for both Insane and Extreme, the mob will attempt to become Insane first, in this case causing its variant to always be set to Insane.


Items & Recipes:

Variant Cores and Swords:

  • – Insane Core, Netherite Insanity Breaker
  • – Extreme Core, Netherite Extremeness Blade
  • – Grandpa Core, Netherite Elder Madness
  • – Silent Core, Netherite Hushed Blade

Right-click a creature with a Variant Core to apply the matching Unholy variant. A Core cannot replace an existing UnholyType and is consumed after a successful conversion, unless the player is in Creative mode of course.

Unholy Blades deal special bonus damage to valid Unholy mobs:

  • Netherite Insanity Breaker: +50% damage against Unholy mobs; grants Strength I while held.
  • Netherite Extremeness Blade: +100% damage against Unholy mobs; grants Strength I while held.
  • Netherite Elder Madness: +200% damage against Unholy mobs; grants Strength I while held.
  • Netherite Hushed Blade: +400% damage against Unholy mobs; grants Strength I, Haste I while held.

Sword and Core Recipes:


“Unholy Mobs” is intended for players who want standard Minecraft to be more challenging and less predictable, especially in hardcore or harder difficulty settings.

Issues

If you have any suggestions or encounter any issues, report it here GitHub or here Discord.

常见问题

Unholy Mobs 支持哪些 Minecraft 版本?

Unholy Mobs 支持 Minecraft Java 版 1.19.2–1.21.8,共 5 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

Unholy Mobs 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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