The Foundations of Light & Darkness
作者:XND_ua
!BETA VERSION! This mod adds 7 elements to the game. 3 Darkness elements: Strand, Quantum, Stasis. 4 Light elements: Solar, Void, Arc, Echo. (Currently, only Darkness elements are available).
截图
介绍
中文介绍正在准备中,下面暂时显示原文。
Note: All numbers and values are tentative and subject to change.
DARKNESS
STRAND
Type: darkness
STRAND
Type: darkness
Effects:
Positive: “Woven Mail” – reduces incoming damage from ranged attacks (bows, throwable weapons, crossbows) by 20% from mobs, by 15% from players and bosses.
Positive: “Woven Mail” – reduces incoming damage from ranged attacks (bows, throwable weapons, crossbows) by 20% from mobs, by 15% from players and bosses.
Negative: “suspension” – the enemy is bound by thread, mobs cannot move at all and are visually lifted above the ground. Players move 80% slower, and the suspension effect lasts twice less on players. Bosses get suspended but can take a step, after which a thread explosion will occur, dealing damage to them and causing the effect to disappear.
“Unraveling” – when a target with this effect takes damage, it takes additional damage, extends the duration of the effect, and emits unraveling projectiles from itself that look for targets within an 8-block radius, piercing into them, dealing damage, and spreading the effect.
“Sever” – an enemy under this effect deals 25-30% less damage with ranged attacks (bows, crossbows, throwable weapons) (players and bosses 25%, mobs 30%).
Unique feature: “grapple” – Spider-Man flight, but the grapple has cooldowns, it also creates an anchor point at the impact spot to which the player is pulled, or pulls a mob/enemy if it hooks onto them; in the case of bosses, the player is pulled instead.
Unique feature: “grapple” – Spider-Man flight, but the grapple has cooldowns, it also creates an anchor point at the impact spot to which the player is pulled, or pulls a mob/enemy if it hooks onto them; in the case of bosses, the player is pulled instead.
Stasis
Type: darkness
Effects:
Positive: “Frost Armor” – reduces any incoming damage by 15% from mobs, by 10% from players and bosses. Has up to 5 stacks, each stack increases resistance by 5% and refreshes the armor’s duration timer; when the armor is broken, a stasis flash occurs that slows surrounding enemies, the radius and strength do not change based on the amount of armor stacks.
Type: darkness
Effects:
Positive: “Frost Armor” – reduces any incoming damage by 15% from mobs, by 10% from players and bosses. Has up to 5 stacks, each stack increases resistance by 5% and refreshes the armor’s duration timer; when the armor is broken, a stasis flash occurs that slows surrounding enemies, the radius and strength do not change based on the amount of armor stacks.
“stasis shard” – appears from killed shattered enemies and stasis crystals, when picked up it gives energy to the least charged ability.
Negative: “slow” – the enemy moves 65% slower and jump height is reduced by 80%. When receiving additional stacks, speed decreases by 5% from each stack. Maximum number of stacks: 8, when an enemy receives all 8 stacks, they freeze.
“Freeze” – the enemy is entombed in stasis matter and can do nothing, if damage is dealt to a frozen enemy, they will be shattered.
“Shattering” – if a frozen enemy takes damage, they explode with stasis energy.
Unique features: “Stasis crystal” – created by the player (usually with abilities), if damage is dealt to the crystal, it will explode and shatter frozen enemies around itself. If no damage is dealt, it will simply disappear over time without dealing damage to anyone.
Unique features: “Stasis crystal” – created by the player (usually with abilities), if damage is dealt to the crystal, it will explode and shatter frozen enemies around itself. If no damage is dealt, it will simply disappear over time without dealing damage to anyone.
Quantum
Effects:
Positive: “mirroring” – you return incoming damage to players 20%, bosses 15%, regular mobs 45% (returns only physical damage, ignores magic and elemental damage).
Effects:
Positive: “mirroring” – you return incoming damage to players 20%, bosses 15%, regular mobs 45% (returns only physical damage, ignores magic and elemental damage).
Negative: “QuantumShatter”- when an enemy with this effect takes damage, they slightly explode with Quantum energy and scatter glass shards around themselves that deal moderate damage.
“Quantum sphere” – a zone in the shape of a sphere is created, absolutely everyone except the owner moves very slowly while inside this sphere, including arrows, projectiles, etc. When the owner attacks enemies inside this sphere, damage gradually accumulates in this sphere and intensifies (+25% to each attack); at the end of the sphere’s duration (the duration time ends or the durability supply runs out), it pops, scattering glass shards around that deal minor damage, and all accumulated damage goes and is evenly distributed between all targets that were in the sphere. (The sphere has 3 durability, every 100% of additionally intensified damage = 1 durability, this is 12 hits). The duration time of the sphere is 10 seconds. (If the sphere received no damage, it simply disappears).
“Time rift” – an enemy under this effect sees past positions of the player in time.
Unique feature: “mirror dimension” – a player in this state sees no one, no one sees them, no one can deal damage to them, and they cannot deal damage to anyone, they can move this way, passing through crowds of enemies without engaging in combat; upon exiting, the player does not return to the old spot but stays in the new one..
常见问题
The Foundations of Light & Darkness 支持哪些 Minecraft 版本?
The Foundations of Light & Darkness 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
The Foundations of Light & Darkness 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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