截图
介绍
It works similarly to the main Astikor Carts mod, but adds new carts for each wood type present in TerraFirmaCraft. This compatibility mod also adds new mechanics to the plow cart, which can now be used to “mow” large quantities of shrubberies, loose rocks and more. This change also makes it possible to efficiently till soil blocks to farmland where there are a lot of plants.
General Config
These settings define how carts interact with animals, items, and players. They control what can be carried and how pulling speed is affected by nutrition, thirst, hunger, and cargo weight.
Animal Cart Settings
maxAnimalSizeThe maximum size (in blocks volume) of an animal that can be loaded into the animal cart. Larger animals above this threshold cannot be carried. Default: 3.0
maxPassengerCountThe maximum number of animals the cart can carry simultaneously. Default: 2
canPushIntoPlayersIf enabled, the animal cart can pick up players by being pushed into them. Default: true
canCarryWaterEntitiesIf enabled, aquatic creatures (fish, dolphins, whales, etc.) can be picked up by the animal cart. Default: true
Supply Cart Settings
maxItemSizeThe largest item size (inclusive) that can be stored in a supply cart. Allowed values:TINY,VERY_SMALL,SMALL,NORMAL,LARGE,VERY_LARGE,HUGEDefault: VERY_LARGE
Pulling Behavior
pullingDistanceModifierAdjusts the tolerance for how far a cart can be pulled before the connection breaks. Higher values allow greater pulling distance/threshold. Default: 2.0
toggleFoodSpeedDetermines whether the player’s nutrition, thirst, and hunger affect cart pulling speed.- When enabled, pulling speed is scaled by the player’s average nutrition × thirst × hunger.
- The formula produces a health factor that modifies speed between 25% (minimum) and 100% (maximum).
- Example: A well-fed, hydrated player pulls carts faster; a starving, thirsty player pulls slower. Default: true
Cart Inventory Config
These settings control how carts behave in terms of cargo weight limits and inventory size. They let you fine‑tune the balance between realism and convenience.
Weight Thresholds
How Weight Thresholds Interact
The logic:
- Exhausted Threshold: If cargo weight exceeds this value, the player gains the Exhausted effect.
- Overburdened Threshold: If cargo weight exceeds this higher value, the player gains the Overburdened effect.
- Pinned Threshold: If cargo weight exceeds this maximum, the player becomes Pinned and immobilized.
The thresholds act as progressive stages of fatigue based on the estimated cargo mass.
exhaustedThresholdThe mass (in kilograms) at which a player pulling a cart becomes exhausted. At this point, movement slows down significantly. Default: 400 kg
overburdenedThresholdThe mass at which the player becomes overburdened. Movement is heavily restricted, but not yet immobilized. Default: 1000 kg
pinnedThresholdThe mass at which the player becomes pinned and unable to move at all. Default: 2000 kg
Example: A VERY_HEAVY HUGE item might weigh ~280 kg. With a pinned threshold of 800 kg, carrying three such items would immobilize the cart puller.
Inventory Sizes
- Hand Cart Inventory
- Rows:
handCartInventoryHeight(Default: 2) - Columns:
handCartInventoryWidth(Default: 5) -> This defines a 2×5 grid (10 slots) for the hand cart.
- Supply Cart Inventory
- Rows:
supplyCartInventoryHeight(Default: 5) - Columns:
supplyCartInventoryWidth(Default: 9) -> This defines a 5×9 grid (45 slots) for the supply cart.
As of version 1.2
_Relevant mostly for mod and modpack makers:_
- Automatic item and entity registration of any wood types from enum classes that implements TFC’s RegistryWood interface! (_e.g.: supports mods like ArborFirmaCraft_)
- You only need to supply the relevant datapack files (_recipes, tags, tfc data, etc._) and assets (_textures, item models, lang, etc._)!
常见问题
TFC Astikor Carts 支持哪些 Minecraft 版本?
TFC Astikor Carts 支持 Minecraft Java 版 1.18.2–1.21.1,共 4 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。
TFC Astikor Carts 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
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