Spawn After Achievement
Let you configure to allow spawn entity after some achievement events
截图
介绍
You wanna allow some mob spawning after player reach some game progress, similar to Terraria? Now it’s possible with this mod. You can easily make it just by using config file.
Here is example of rules
[
{
"example": true, //delete this value or make it false to apply rule
"entities": ["minecraft:zombie", "minecraft:zombie_villager", "minecraft:husk"],
"achievement": "minecraft:story/enter_the_nether",
"messages": {
"en_us": ["Now zombies arise in the dark", "Beware of the night!"],
"uk_ua": ["Тепер зомбі з'являються в темряві", "Остерігайтесь ночі!"]
},
"messagesColor": "GOLD"
},
{
"entities": [...],
"achievement": "...",
"messages": {
...
},
"messagesColor": "..."
}
]
Here you can find all achievements to configure
Here colors for chat message
Update
With new update now you can block entity to spawn with another config file block-after-achievement.json
!!! Important
_”messagesColor” is white by default,_
_”messages” let you set few messages that will displaced accidentally,_
_Both parameters “messages” and “messagesColor” are_ not required
_Set “example” to false or delete it to make rule work_
_I recommend to check all the config files of this mod_
The most delicious that it’s fully works with any entity from another mod
Nerkin
常见问题
Spawn After Achievement 支持哪些 Minecraft 版本?
Spawn After Achievement 支持 Minecraft Java 版 1.20.1,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
Spawn After Achievement 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
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