跳到正文

ShadertoyMC

作者:erv123

//g from worldedit but with actual code

收藏

截图

介绍

中文介绍正在准备中,下面暂时显示原文。

ShadertoyMC

CURRENTLY THIS IS A SINGLEPLAYER ONLY MOD

This minecraft mod allows writing scripts in Arucas with the goal of placing
blocks based on math.

The working logic is similar to how shadertoy works: an expression is calculated for each
block with
block coordinates as inputs and as a result of this expression a block is placed at the coordinates.

FabricAPI required

Easy start

Step 1

Create a new script with /shadertoy new <name>

This file will contain a working script and can be run immediately, but the area on operation is defined within the file
and might not match your desired are.

Step 2

Set the area with one of the
following: /area pos1 <pos> + /area pos2 <pos>, /area origin <origin> size <sizeX> <sizeY> <sizeZ>, /area <pos1> <pos2>.

Step 3

The file can be located in .minecraft/config/shadertoy. Recommended text editor: VSCode with Arucas extension
recommended.

Files can also be opened with /shadertoy open <name>.

Step 4

Run the script with /shadertoy run <name>.

常见问题

ShadertoyMC 支持哪些 Minecraft 版本?

ShadertoyMC 支持 Minecraft Java 版 1.19.3,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

ShadertoyMC 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。

评论

登录后评论和评分