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Shader DevTools

作者:seailz

Client-side Fabric mod for working on Minecraft core shaders, post shaders, post effects, and render pipelines without restarting the game or reloading the resource pack.

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介绍

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Shader DevTools

Client-side fabric mod for working on Minecraft core shaders, post shaders, post effects, and render pipelines without restarting the game or reloading the resource pack.

https://github.com/seailz/shader-devtools

Features

  • Reload shaders, both core and post, on demand without having to fully reload the resource pack
  • Live editing of shader files in-game with syntax highlighting
  • When a shader exists in multiple packs (including vanilla), ability to edit each of those individually (except vanilla shaders, which are read-only) and force load them
  • Ability to quickly visualize what a shader is rendering
  • Parsing of post effect JSON files, and the ability to edit these too
  • Parsing and visualization of all render pipelines
  • Ability to override any value in the Globals uniform buffer

Shader Debug Logging

You can add calls like dbg("time=" + GameTime); to supported shader programs and the value will be written to logs/latest.log.

Notes:

  • Works on both OpenGL and Vulkan
  • ASCII string literals are supported
  • Top-level string concatenation is supported, so "abc" + someValue works
  • Common scalar and vector values are converted to text automatically

Warning:

  • dbg(...) is still expensive in hot shaders, especially fragment shaders
  • Frequently changing values such as GameTime can reduce FPS if logged aggressively

常见问题

Shader DevTools 支持哪些 Minecraft 版本?

Shader DevTools 支持 Minecraft Java 版 26.2–26.3,共 2 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Shader DevTools 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。

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