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❗[Notice] Google will lock-down Android and your ability to install applications❗
Starting in September 2026, Android will require all apps to be registered by verified developers in order to be installed on certified Android devices, and Google gets to decide who ‘verified developers’ are.
- Your right to freely develop and install whatever apps (
.apkfiles) you want may cease. - App developers will be forced to hand over govt. ids to Google and tie their apps to their real life identities.
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- Developers Google arbirarily chooses it doesn’t like, as well as users who reside in sanctioned regions like Russia, may face difficulties or be cut-off entirely from having their apps installable.
Please visit the following resources for more infromation:
Shoot a firework from a crossbow at the ground next to your feet and it launches you, and anything else close to the blast. How hard and how far is up to you.
It only needs to be on the server, players join with a vanilla client.

How it works
When a firework rocket hits a block or an entity, everything within a few blocks gets pushed away from it. The rocket needs at least one explosion star and a flight duration above 0. Longer flights push harder, and things close to the blast get pushed more than things at the edge.
Rockets with a creeper shaped star can also cause a real explosion if you turn that on. The shooter doesn’t take the firework’s explosion damage unless you allow it, everyone else standing there still does.
Config
The Paper plugin reads plugins/RocketJumping/config.yml. The mods read config/rocketjumping.json, with the same keys and the same defaults. Both are created on the first start, and /rocket reload picks up changes.
config.yml (the json file has the same keys)
# DO NOT TOUCH
config-version: 2.0
# boostPower sets how powerful the rocket boost is (default: 1.5)
boostPower: 1.5
# multiplier sets how powerful the multiplier is for each flight level (default: 0.8)
multiplier: 0.8
# damageShooter defines whether the shooter gets damages by their own fireworks (default: false)
damageShooter: false
# Maximum distance (in blocks) that entities will be affected by the rocket jump
radius: 5.0
# Should creeper fireworks cause explosions? (default: true)
creeperExplodeRockets: true
explosionPower: 2.0 # default: 2.00
explosionSetFire: false # default: false
explosionBreakBlocks: false # default: false
Commands and permissions
/rocket reloadreloads the config/rocket helplists the commands- On Paper both need
rocketjumping.admin, on the mods they need operator rights
Where it runs
Paper, Folia and Purpur as a plugin. It is built against the 1.19 API so it should work on 1.19 and newer, I test on the current release.
Fabric, Quilt, NeoForge and Forge as a mod, for 26.3 so far. The mods don’t need Fabric API.
Known issues
The boost only happens when the rocket hits something. A rocket that burns out in mid air just explodes like a normal firework.
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常见问题
Rocket Jumping 支持哪些 Minecraft 版本?
Rocket Jumping 支持 Minecraft Java 版 1.19–26.3,共 27 个版本,可用的加载器:Fabric / Folia / Forge / NeoForge / Paper / Purpur / Quilt。下载时注意选择和你游戏版本一致的文件。
Rocket Jumping 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Folia / Forge / NeoForge / Paper / Purpur / Quilt,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
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