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Revenantation [The Rake]

作者:BrysZI

A semi horror mod - based of the rake series from roblox.

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介绍

中文介绍正在准备中,下面暂时显示原文。

 

 

Notes

Mod is very early in development and is currently lacking a lot of content and is prone to bugs, if you had a bad expieriance make sure to come back in a couple of months since it will most likely be expanded on.

unlike its predacessor - The Rake, Revenantation is built to be much more optimised and built for the long term.

The enemies have a custom health system so mods like jade wont properly display their health, luckly ive added a custom health bar for the enemies

Basic Info

 

The mods adds a “Cave” structure [big black rock blob], and enemies spawn from the cave every so often, the enemies are supposed to act like bosses, they have a large pool of health and have lots of custom mechanics that make them more intresting to fight instead of spam click on monster graghhh. The enemies retreat back to their cave after ~10 minutes or if they reach 10% hp. Unlike other “horror” mods the enemies in this mod are more persistant and are not events that last for only ~30s and overall the mod focuses a lot on casual gameplay and balance so its more comfortable to play with. Despite the mod being classed as a “horror” mod its not the main focus.

Contents

Enemies


Beta

Health : 540
Attack Damage : 7
Attack Cooldown : 1s
Chase Speed : 0.36
Class : Rake
Spawning : Day

Beta is the smallest enemy, he has the weakest damage but also the fastest attack speed, he is meant to act as a casual enemy and a base for players to learn stuff about.

Deltaris

Health : 620
Attack Damage : 9
Attack Cooldown : 1.25s
Chase Speed : 0.38
Class : Rake
Spawning : Night

Deltaris is beta’s bigger and meaner older brother, he is more harder to fight and he has a much larger notice and chase distance compared to the other enemies, however he is exclusive to nighttime, he can only spawn at night and he retreats back to the cave when its daytime.

Forest Walker

Health : 740
Attack Damage : 12
Attack Cooldown : 1.5s
Chase Speed : 0.4
Class : Wendihgo
Spawning : Any Time

Forest walker is a rare enemy, he is distinctly unique since he is a black wendigo. He has a lot of knockback so he will push you around a lot, he is also legally blind since he has the lowest detection distance of any enemy in the mod.

Hunter

Health : 350
Attack Damage : 7
Attack Cooldown : 0.7s
Chase Speed : 0.5
Class : Zombie
Spawning : Any Time

Hunter is a rare type of enemy that differenciates from the other enemies quite a bit. Unlike other enemies she knows where you are all the time even when out of sight and she also walk and runs extremely fast, currently being the only enemy that can outrun the player and she also has a extremely large chase and also having a very fast attack speed and not walking backwards when getting stunned. Overall she is a glass cannon having only 350hp which is very little in comparison to the other enemies. However this is balanced by her retreating back to the cave twice as fast as the other enemies, so if you set the config to make the enemies last for 10m before retreating to the cave she will only stay for 5m.
And she also has a custom spawn cue noise.

Epsilona

Health : 640
Attack Damage : 7
Attack Cooldown : 1.5s
Chase Speed : 0.4
Class : Rake
Spawning : Night

Epsilona is rake that is very tall and skinny, when standing completly upright he is up to 5 blocks tall, however due to him being a epic gamer he has bad posture and in game he is only 4 block tall, he is currently the tallest enemy. With his size he is fast and has a huge attack range, however his size isn’t anything since he’s just very skinny and slender and having a small torso, he has a relativly small attack damage and has long cooldown on his attacks so he isn’t the most dangerous. Same as deltaris he is a night only rake and retreats during the day.

Nocturne

Health : 820
Attack Damage : 11
Attack Cooldown : 1.5s
Chase Speed : 0.34
Class : Skeletal
Spawning : Night

Nocturne is a well … nocturnal skeletal, compared to other enemies he is much more of a tank and has a lot of health and damage but lacks speed, being so far the slowest enemy in the mod.

Ghoul


Health : 888
Attack Damage : 9
Attack Cooldown : 0.75s
Chase Speed : 0.415
Class : Skeletal
Spawning : Night

Ghoul is a rare special enemy, he is significantly more powerful than other enemies and doesnt have any real downsides. He has a special spawn sound, and he doesn’t need a line of sight to track you [similar to hunter], so he is gonna walk straight to you. He has a custom teleport, and a custom combat mechanic where making him flinch has a chance for him to cause a stun scream where you get concussed and he gains stun immunity for 5s and it also deals 6 damage to all entities in a small area. And similar to forest walker his damage type is blunt.

Sawer


Health : 666
Attack Damage : 15
Attack Cooldown : 1s
Chase Speed : 0.388
Class : Rake
Spawning : Any Time

Sawer is a very rare and unique enemy, he has exeptionally high damage due to his right arm being a saw. He has a special heavy attack where instead of a heavy swing he does sustained damage for 1s [7 damage per hit 6 times], dealing a maximum of 42 damage if all hits connect, making him very dangerous, however if his heavy attack is canceled the grinding will be stopped, and since teh heavy attack still has knockback you can surf the knockback to avoid taking hits, this however is not possible in tight spaces. He can only spawn at specific times [in real life], being in october and the 13th of every month [defenitly not a refrence to a popular movie].

 

Combat Mechanics

The mod has a lot of unique and cool combat mechanics to make combat more intresting and actually require skill that arnt clicky clicky spam. most features only happen if the damage is 3 or greater

Blocking

Whenever you hit some enemies they have a chance to “block”, when a enemy blocks –

  • The damage you just delt will be completly cancled.
  •  The enemies attack will also get cancled.
  • The enemy will get a ~0.5s speed debuff.
    The enemy will be rewarded with getting their attack cooldown reset.

Heavy Attack

Whenever the enemies attack, they have a 25% to do a “heavy attack”, where the deal 50% more damage and heavy knockback [enchanced knockback ignores knockback resistance].

Attack Cannceling

When you attack the enemy and they are mid swing the attack gets canceled, the attack cancling has a small cooldown [0.75-1.5s~] to avoid aggressive play.

 

Fallback

Not to be confused with retreating, fallback is when you attack the enemy and they walk backwards for a bit, this is to throw off your aim and to give the enemy some space. when a enemy is doing fallback their attack cant get canceled.

Heavy Block

The heavy block is a special ability similar to the heavy attack, it has a 20% to trigger, a heavy attack can block up to 50% more damage, and the target that triggered the block with be disorianted and as a reward the enemy’s next attack is guaranteed to be a heavy one.

Guaranteed Blocking

Every so often the enemies will have a period of time where they will block 100% of the time, blocking conditions still apply, and this only lasts for 3-6s at a time, and the trigger for it completly random all the time and a small chances so if your unlucky he might block for 6-12+s straight.

 

 

Config

Main

Check Interval – How often the cave checks to spawn something [in seconds]

Can Break Blocks – Can the enemies break block [Duhhh]

Natural Retreat Timer – How long it takes for the enemies to go back to the cave naturally,
[1 value = 10s]

 

Chances

Indevidual spawn chances for each enemy, [5 = ~20% to spawn every check interval]

 

 

Dev Kits

The Dev Kits are the actual Mcreator files and special plugins [mod is basically semi-open source]

Probably will get updated every few updates.

 

 

known bugs [on to do list to be fixed]

healthbar bugs out sometimes [only happens with multiple enemies]

 

know design flaws and problems

# enemies being "reskins"of each other / lack of unique per-enemy mechanics, yes they share a lot of code [like 90% of the code they share through a framework/module system], and i try to make them unique in some way and sometimes give them custom mechanics, and in the future i will add more mechanics niche to some enemies, but no i wil not make each enemy 100% unique with custom mechanics.

# ai being kinda dry, my ai does have a lot of unique mechanics, but play testing it myself it is a bit dry, the random events like heavy attacks, blocks and whatever do make it much more intresting however, but still, i will add more mechanics and random events in the future.

# cave spawning being .... yeah, sometimes the cave generates in some bad positions [like sometimes literally next to your base], ive really tried to make it as best as i can but adding to much code and checks to the spawning would make it laggy as hell.

 

 

 

Mod based off of –

The Rake – RVVZ [RVVZ please unban me from criminality]
The Revenant : Sunrisen [Lunatysh plz unban from from trs]
A couple of other rake games.

 

Credits

BrysZI – Main developer
Voxla & Vllax – contributed some procedures
Emperor Empryon – “Sound provider” if you know what i mean

常见问题

Revenantation [The Rake] 支持哪些 Minecraft 版本?

Revenantation [The Rake] 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Revenantation [The Rake] 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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