ResourcePackCached
Keeps server resource packs loaded, so they don't need to be reloaded when you rejoin.
介绍
ResourcePackCached
ResourcePackCached keeps server resource packs loaded, so they don’t need to be reloaded when you rejoin, It also reapplies the last used server resource pack on game startup.
Primary Use Case
Perfect for those who want to:
- Host resource packs on the server to simplify updates and reduce modpack size by removing local copies.
- Improve user experience with faster join times and no repeated loading.
- Speed up testing and debugging for mods or plugins that use resource packs.
Functionality
ResourcePackCached runs automatically:
| Step | Description |
|---|---|
| 1 | Caches the server pack on first join. |
| 2 | Keeps it loaded after disconnecting. |
| 3 | Skips reloading when rejoining. |
| 4 | Reapplies it on game startup. |
Support
Need help or want to report an issue?
- Open an issue on the GitHub repository
- Join the Discord server
常见问题
ResourcePackCached 支持哪些 Minecraft 版本?
ResourcePackCached 支持 Minecraft Java 版 1.20–26.3,共 24 个版本,可用的加载器:Fabric / Forge / NeoForge / Quilt。下载时注意选择和你游戏版本一致的文件。
ResourcePackCached 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge / Quilt,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
Furq 的其他作品
查看全部 →ResourcePackCached
保持服务器资源包加载状态,重新加入时无需再次加载。
Cobblemon Islands
Cobblemon 模组 [Fabric] 的官方 Cobblemon Islands 服务器整合包 | 便利性附加模组与皮肤
HoloDisplays
A powerful packet-based hologram system built with Minecraft's display entities for better performance and flexibility.
HoloDisplays
A powerful packet-based hologram system built with Minecraft's display entities for better performance and flexibility.
评论
登录后评论和评分