RenderChunk rebuildChunk Hooks
Core Mod for 1.12.2 to add hooks into RenderChunk#rebuildChunk
介绍
Depreciated
This mod is not stable on 1.13.2 and will not be maintained into 1.14. Mods that required this API have now moved the functionality that this mod provided into their own mods.
This mod still exists for legacy support for 1.12.2 mods.
A small(ish) Coremod for 1.12.2 to inject hooks into RenderChunk#rebuildChunk to allow Modders to add their own custom chunk rendering logic and other chunk rendering related modifications.
This mod provides configurable events that Modders can use for various chunk/world-related rendering logic
– The RebuildChunkPre is called before any chunk rebuilding is done or the generator’s compiledchunk is set. It allows access to, and setting of, the World
– The RebuildChunkPreRenderSetupEvent is called before any chunk rebuilding is done and allows access to, and setting of, the RenderChunkCache
– The RebuildChunkPreRenderEvent is called before any chunk rendering is done and allows access to the BlockRendererDispatcher and the usedRenderLayer boolean array
– The RebuildChunkFluidRenderInLayerEvent allows Modders to modify the BlockRenderLayers that fluids can render in
– The RebuildChunkFluidEvent is called for every BlockRenderLayer for every fluid and allows Modders to add their own logic
– The RebuildChunkBlockRenderInTypeEvent allows Modders to modify the EnumBlockRenderType that blocks can render in
– The RebuildChunkBlockRenderInLayerEvent allows Modders to modify the BlockRenderLayers that blocks can render in
– The RebuildChunkBlockEvent is called for every BlockRenderLayer for every block and allows Modders to add their own logic
– The RebuildChunkPostRenderEvent is called after all chunk rebuilding logic is done but before Tile Entities are updated
– The RebuildChunkPostEvent is called right before the method returns
Note: OptiFine changes many things about rendering, so sub-events are fired when OptiFine is present. Sub events are the same as the their parents but allows access to OptiFine-related objects.
Note: These events are only enabled if mods require them, to keep overhead at a minumum. Hooks will still be injected
See the Project Website for more info.
Support
We currently support any combination of the below on the same Forge version
| Name | Version | Forge Version | Minecraft Version | Mod Version |
|---|---|---|---|---|
| Forge | 25.0.20 | 1.13.2 – 25.0.20 | 1.13.2 | 1.13.2-0.6.0 |
| Forge | 14.23.5.2795 | 1.12.2 – 14.23.5.2795 | 1.12.2 | 1.12.2-0.3.1 |
| BetterFoliage | MC1.12-2.2.0 | 1.12.2 – 14.23.5.2795 | 1.12.2 | 1.12.2-0.3.1 |
| Optifine | HD_U_E3 | 1.12.2 – 14.23.5.2795 | 1.12.2 | 1.12.2-0.3.1 |
| Forge | 14.23.5.2768 | 1.12.2 – 14.23.5.2768 | 1.12.2 | 1.12.2-0.3.1 |
| BetterFoliage | MC1.12-2.2.0 | 1.12.2 – 14.23.5.2768 | 1.12.2 | 1.12.2-0.3.1 |
Compatibility
If another core-mod tries to tamper with RenderChunk#rebuildChunk, it is possible that the game will crash. Report it to me and them, and I’ll try and fix it myself or work with them to solve the problem!
常见问题
RenderChunk rebuildChunk Hooks 支持哪些 Minecraft 版本?
RenderChunk rebuildChunk Hooks 支持 Minecraft Java 版 1.12.2,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
RenderChunk rebuildChunk Hooks 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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