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Redstone Circuit

Put redstone components inside blocks and see them with the Redstone Goggles.

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介绍

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Redstone Circuit

[Overview]

Redstone Circuit stores redstone components inside blocks: the block still sends and receives redstone, and the
signals behave exactly like the component inside it. Wear the Redstone Goggles to see the component, its facing,
its delay and its connections. Besides that it adds some new redstone components.

[Features]

  • Components inside blocks: dust, repeaters, comparators, torches, levers and buttons can all be stored inside a
    block (shift-right-click with the component in hand; empty-handed shift-right-click takes it back).
  • Vanilla behaviour: emission side, weak/strong power, delays and decay all follow the vanilla rules; no vanilla
    redstone behaviour is changed.
  • Any face: components can sit on a block’s top and bottom faces too, and connect exactly as they would on the
    ground.
  • Redstone Goggles: worn on the head, they turn blocks that hold redstone translucent and draw the component and
    its connections inside; taking them off restores the normal look. They also draw each group of sync torches as
    coloured lines, and a line stays as long as one member of that group is in sight.
  • Redstone Wrench: select a component, then shift-right-click a neighbouring block to lock that one line and cut
    the rest automatically. The far end may be a piston, a redstone lamp, or anything else that has no redstone of
    its own.
  • Superconducting Redstone Dust: used like dust, but the signal does not decay.
  • Retaining Repeater: delays like a repeater, but passes on the strength it was given instead of restoring 15.
  • Double Repeater / Double Retaining Repeater: same settings, twice the delay.
  • Weather Detector: cycle clear / rain / thunder with an empty hand; outputs 15 while the weather matches, and it
    never needs to see the sky.
  • Rotation Rod: each click steps a component’s facing one place round a fixed six-step cycle (north, east, south,
    west, up, down, back to north).
  • Redstone Structure Block: right-click to open its screen and select a region – the first operation only shows
    the border, the second one really does it. What you capture goes into a 结构 (Structure) item you can carry, and
    it can be released in place or anywhere else. What travels keeps working: the pistons, redstone and hoppers
    inside a structure are real blocks, not a picture.
  • Two ways to drive a structure: a face table (each face injects into the cells you name while it is energized)
    and a key panel – a 6×6 grid of buttons with pages, each button bound to a name and a cell, pressing one pushes
    a single pulse – plus an output table (a cell carrying a signal makes one face answer with a set strength).
    The cells typed in the face table, the key panel and the output table all count from the selection’s first cell.
  • Sync Torch: every sync torch on one channel is lit as soon as any member is lit – no matter the distance, they
    light and go dark together.
  • Frequency Tuner: changes the channel of a sync torch.
  • Trigger: one incoming signal toggles it – on outputs 15 redstone, off outputs nothing.
  • Honey Piston: pushes the block in front of it away, and when there is no block in front it pulls a block back.
  • Logic Integrator: seven logic gates.
  • Transmission Gate: main input on the front, main output on the back, four side inputs; the main input passes
    only while exactly one side input carries a signal.
  • Block Placer: nine slots of storage; it places what it holds in front of itself. (If the placer itself is
    physicalized, it puts out a separate physics structure block.)
  • Controller: lets a signal through while it is inside a set strength range.
  • Redstone Transformer: outputs the signal it receives on the front at a set strength on the back.
  • Clock Source: one pulse of a set strength every chosen period, with a pulse width of 1 or 2 ticks (2 by default).
  • Signal Extender: extends the output time by a set duration.

[Compatibility]

NeoForge: actively adapted for Create, Sable and Jade; Create: Aeronautics is adapted through them.
Fabric: actively adapted for Jade and Mod Menu.

[Installation]

  • Minecraft 1.21.1, required on both client and server.
  • NeoForge build: NeoForge 21.1.100 or newer (21.1.250 or newer recommended), no other dependencies.
  • Fabric build: Fabric Loader 0.15.11 or newer plus Fabric API.

[Notes]

  • The data lives in the world’s own saved data: uninstalling the mod does not damage a world (the stored
    components drop as items).
  • Configuration: config/redstonecircuit-common.toml on NeoForge, config/redstonecircuit.json on Fabric. NeoForge
    can edit it from the mod list directly; Fabric can too once Mod Menu is installed.
  • Known and deliberate: breaking a block that holds redstone by anything other than a player leaves a ghost
    component at the old position.
  • A signal crossing the block boundary takes half a game tick: a world signal entering a block, being worked on
    inside and coming back out again costs one game tick in total (one crossing in, one out).

常见问题

Redstone Circuit 支持哪些 Minecraft 版本?

Redstone Circuit 支持 Minecraft Java 版 1.21.1,可用的加载器:Fabric / NeoForge。下载时注意选择和你游戏版本一致的文件。

Redstone Circuit 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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