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RandomAffix

作者:JING1045

Every crafted weapon and armor piece rolls random affixes, and high-tier swords grant flight, orbiting blades, and sword-qi slashes.

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介绍

中文介绍正在准备中,下面暂时显示原文。

1.1.12

  • 环绕飞剑不再因切换手持物品而收回,吃东西回血时防护不中断。
  • 收回改为手持同一把剑长按右键 2 秒。
  • 换另一把带「御剑」词条的剑长按右键,收回旧剑并召唤新剑;手持无御剑词条的物品不收回也不召唤。
  • 御剑剑不在背包(丢弃 / 打碎)后,环绕飞剑自动消失。

1.1.12

  • Guard swords no longer recall when the held item changes; protection stays up while eating to heal.
  • Recall is now holding the same sword and right-clicking for 2 seconds.
  • Holding another Guard-affixed sword and right-clicking recalls the old swords and summons new ones; holding an item without the Guard affix does neither.
  • Guard swords disappear automatically once no Guard-affixed sword remains in the inventory (dropped or broken).

## Affixes on everything you craft

Weapons, tools and armor roll a random set of affixes the moment they are crafted. No new items, no new blocks — everything rides on vanilla gear.

– Affix ranges scale with the material tier: a wooden sword rolls small numbers, a netherite one rolls absurd ones.
– Each affix has its own rarity (Common → Legendary), and values can roll negative — a bad affix is marked **Flawed**.
– The tooltip grades the whole item on a 10-step scale: Common → Rare → Epic → Divine → Legendary → Mythic → Peak → Peak Rare → Peak Epic → Peak Mythic.

**Weapons**: attack damage, attack speed, attack %, crit rate, crit damage, life steal, reach.
**Tools**: mining speed, plus the weapon stats.
**Armor**: max health, armor toughness, knockback resistance, crit rate / crit damage, movement speed. Boots can also roll max walk height (1–3 blocks), so hills stop requiring jumps.

## Anvil merging

Put two affixed items of the same type in an anvil: matching affixes keep the higher value, and every merge has a chance to push it further.

– 10% base chance, +3% for each merge that fails to improve, capped at 50%.
– A successful upgrade resets the odds back to 10%, so progress comes one step at a time.
– The three sword abilities are fixed values and never level up through the anvil.

## Sword arts

Three abilities, each available as an affix (level 1) or as an enchantment (higher levels).

**Sword Flight (御剑飞行, I–V)** — summon a sword under your feet and fly with plain vanilla controls: WASD, space to rise, Shift to dive. No seat, no camera fighting.

– Every sword has its own flight budget: it drains while flying, you glide down when it runs out, and it recharges on the ground (~2% per second).
– Touching the ground recalls the sword. Dying, logging out or changing dimension recalls it safely.

**Sword Control (御剑, I–III)** — orbiting swords that pick their own targets and attack on their own. Enchantment level = number of swords.

**Sword Qi (剑气, I–III)**

– Hold left-click to charge up to 1 second, release to fire a crescent of qi. It pierces everything in a 3 × 2 corridor for its full 32-block range, and your crit rate / attack % / life steal all apply to it.
– A charge of 50% or more carves a walkable tunnel through terrain, and mobs behind the hole still take damage.
– Tapping left-click has a 20% chance (guaranteed by the 6th attempt) to fire a weak qi that never breaks blocks.
– Each shot costs 1 durability.

**Elements** — swords can roll ·Fire or ·Ice, burning or freezing whatever the qi touches.

## Compatibility

– Forge 1.20.1, NeoForge 1.20.1, Forge 1.21.1, NeoForge 1.21.1
– Required on both client and server.
– Nothing is replaced: vanilla anvil, vanilla gear, vanilla enchanting table.

常见问题

RandomAffix 支持哪些 Minecraft 版本?

RandomAffix 支持 Minecraft Java 版 1.20.1–1.21.1,共 2 个版本,可用的加载器:Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。

RandomAffix 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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