PlayerBlockState
Record chunk scores based on player actions to define player territory.
介绍
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Overview
Scores are recorded per chunk from what players actually do: placing and breaking blocks, time spent in a chunk, and deaths. Those scores decide occupation, so territory grows from activity instead of from a drawn claim. Buildings are no longer just spectacles — they become things that change the world.
Chunk types
Natural: Nobody has reached the occupation threshold. Unowned. The starting state of every chunk.
Border: The ring around occupied land that touches a chunk that is not the owner’s. The land still belongs to the occupier, but it is easier to take than the interior.
Hostile occupied: Infection can rewrite natural / hostile-border chunks into hostile occupied chunks (`HOSTILE`). These are not hostile borders, and they do not belong to any player.
Death: Someone’s score has fallen below the death threshold. Each later settlement restores part of the death penalty.
Multiplayer
Organizations follow the same scoring rules. Joining or leaving an organization also merges the player’s claimed chunks into (or leaves them with) the organization, so groups can share territory without a separate claiming system.
Note
This mod is largely AI-written and is still in early testing. It has passed small-scale in-game tests and AI-written unit tests.
常见问题
PlayerBlockState 支持哪些 Minecraft 版本?
PlayerBlockState 支持 Minecraft Java 版 1.21.5,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
PlayerBlockState 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。



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