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Market

作者:Inbound

A player driven market. A cross between an auction house and a bazaar

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介绍

中文介绍正在准备中,下面暂时显示原文。

Market is a durable order-book marketplace for servers that want a real player economy rather than a collection of one-off listings.

Buyers can post demand before stock exists. Sellers can list supply or sell directly into existing buy orders. When prices cross, Market matches the best orders using price and time priority. Large orders can fill in parts across multiple players.

The entire player workflow runs through a vanilla chest interface, and neither the Paper nor Fabric edition requires a client installation.

Designed around accountable transactions

Buy-order currency and sell-order items are reserved before an order becomes active. Purchases, sale proceeds, cancellations, and refunds move through durable inbox and credit records.

Orders, deliveries, trade history, preferences, server stock, and recovery records are stored in SQLite. When the result of an external economy or inventory operation cannot be established safely, Market quarantines it for administrator review instead of assuming that it failed and repeating it.

Administrators can inspect these operations from the in-game recovery queue and choose an explicit resolution.

A market players can understand

Players can:

  • Search and browse configurable item categories
  • View both sides of the order book
  • Trade immediately or leave an order open
  • See exact totals before confirming a multi-order trade
  • Trade distinct enchanted and customized item variants
  • Review recent trades, volume, historical prices, and hourly price history
  • Manage orders, deliveries, favorites, and watchlists
  • Receive listing notifications while online or after rejoining

Liquidity without bypassing the market

The optional server shop participates in the same order book as players.

It can provide:

  • Unlimited fixed buy and sell prices
  • Finite price levels with scheduled resets
  • Durable inventory-backed stock
  • Linear or exponential prices that respond to remaining stock
  • Buy-only or sell-only markets

Player orders receive priority when their price is as good as the server’s price.

Administration and integration

The administration interface includes market freezes, separate emergency controls, searchable orders, bulk cancellation, product restrictions, price bounds, server-shop monitoring, statistics, recovery tools, and audit history.

Platform or version not supported?

If you run a server on neoforge or want a different version of minecaft supported join the discord to request it.

常见问题

Market 支持哪些 Minecraft 版本?

Market 支持 Minecraft Java 版 26.2,可用的加载器:Fabric / Paper。下载时注意选择和你游戏版本一致的文件。

Market 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Paper,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。

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