PixelSprites+
Replaces Pixelmon's sprites with animated 3D renderings of each Pokémon's model, looping their Idle Animation!
介绍
PixelSprites+
Every Pokémon sprite in your menus — alive.
PixelSprites+ replaces Pixelmon’s static 2D sprites with fully animated ones: your party sidebar, PC boxes, summary screens, trades, day care — everywhere a sprite appears, your Pokémon now breathes, blinks, sways, and idles in real time.
No resource packs. No downloads of extra assets. The animations are generated on your machine from the 3D models and animations Pixelmon already ships — which means every species, every form, every shiny works automatically, including custom species and forms added by the server you play on.
✨ Features
- Living sprites everywhere — party overlay, PC, summary, trade screens, day care, dex tabs: one mod covers every menu at once
- The full dex, automatically — all species, regional forms, Megas, shinies, and even server-custom Pokémon; anything with a model animates
- Smooth 30 FPS playback — real idle animations at real speed, not slideshows
- Crisp high-resolution rendering — sprites are generated at 4× the resolution of the stock 32×32 images, with proper anti-aliasing and texture filtering
- One-key toggle — press H any time to switch between living sprites and the classic 2D look; your choice is remembered between sessions
- Grounded stances — flying legendaries are shown standing in their sprites, not mid-flap
⚙️ Performance
Built to be invisible on your frame rate:
- All sprite generation runs on background threads — your FPS is untouched while sprites bake
- Each species is generated once per session, the first time you see it, then cached
- Only sprites currently on screen animate; everything else sleeps
- Memory is hard-capped with automatic cleanup of sprites you haven’t seen recently
- Zero server load — this is a 100% client-side mod
🔌 Compatibility
- Works on any server — vanilla Pixelmon servers, modpacks, singleplayer; the server needs nothing installed
- Safe by design — if a sprite can’t be generated for any reason, the stock 2D sprite shows instead. The worst case is always exactly the vanilla look
- Plays nice with sidemods and resource packs
- Eggs keep their egg sprites (no spoilers!)
📋 Requirements
| Minecraft | 1.21.1 |
| Loader | NeoForge |
| Pixelmon | 9.4.0+ |
| Side | Client only |
❓ FAQ
Do other players need this installed?
No. It’s purely visual and purely client-side — install it for yourself and it works everywhere you play.
Will this lag my game?
No. Generation happens in the background, playback is a tiny texture update, and machines that run Pixelmon comfortably won’t notice PixelSprites+ at all.
A sprite looks odd / isn’t animating — is that a bug?
A few species have unusual model data; those quietly keep their classic sprite instead of breaking. Report them and they can be tuned in an update.
Can I go back to the classic sprites?
Any time — press H (rebindable in Controls under "PixelSprites+").
常见问题
PixelSprites+ 支持哪些 Minecraft 版本?
PixelSprites+ 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
PixelSprites+ 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
ExaltedEagle_ 的其他作品
查看全部 →Pixelmon Prime
Pixelmon Prime服务器的官方整合包。免费游玩,即使在普通配置的电脑上也能流畅运行。
PrimeClient
PrimeClient is the custom Client-side Mod made specifically for Pixelmon Prime. It enables the ability to communicate with the server using the PrimeAPI.
CatchInfo
CatchInfo is a client-side Pixelmon mod that shows instant post-catch summaries, auto-trash with IV filters, and in-game config with keybinds. Works only for Pokémon in your party, not the PC, ensuring smooth performance and no confusion.
PrimeAPI
Communication API for ClientPixelmon Prime Server
评论
登录后评论和评分