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PixelCross

作者:pa1ych_

Draw your own pixel-art crosshair and rebuild your HUD in-game: move and resize every element, add smooth animations, auto-hide the hotbar, share crosshairs with codes. Fabric, MC 26.2.

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介绍

中文介绍正在准备中,下面暂时显示原文。

PixelCross

Draw your own crosshair. Reposition your HUD. No resource packs, no restarts — see it in-game instantly.

PixelCross is more than a crosshair mod — it’s a full HUD editor built
right into the game. It adds a built-in pixel-art editor for designing your
own crosshair (or picking one from a gallery), a drag-to-reposition editor
for the whole HUD, optional smooth animations, and, separately, a way to
hide the entire vanilla HUD while keeping just your drawn cursor on screen.
Everything is done from in-game settings screens — no texture files to
create, package, or install.

Features

Cursor editor

  • 13×13 pixel drawing grid
  • 11-color built-in palette, plus a transparent “eraser” swatch
  • Direct hex color entry (6 or 8-digit, with alpha)
  • Eyedropper — sample any color already on the grid
  • Fill — flood-fill a connected area with the current color
  • Rotate 90°, mirror horizontally, mirror vertically
  • Symmetry drawing — mirror left/right, up/down, or both (all four quarters) as you draw
  • Undo / Redo (Ctrl+Z / Ctrl+Y, or the ↶ / ↷ buttons) — up to 50 steps
  • 3 preset slots (A/B/C) to save, switch between and clear designs
  • Reset to the default design at any time
  • Live preview panel, scaled and with opacity applied, next to the grid
  • Hover tooltips on every button explain what it does

Crosshair gallery & share codes

  • 16 ready-made crosshairs — dot, plus, CS-style gap, ring, X, brackets, T,
    chevron, box, diamond, scope and more — plus your own designs
  • Set any of them as your main crosshair or your bow crosshair,
    edit it in the editor, or delete it; the + tile adds your
    current drawing to the gallery
  • Small marks show which crosshair is your main one and which is the bow one
  • Share codes — copy any crosshair as a short text code (PX1:…) and
    send it to a friend, or paste one in (Ctrl+C / Ctrl+V work too)
  • Restore Built-in brings back built-in crosshairs you deleted

Bow crosshair

  • A second crosshair that switches in automatically while you hold a
    bow, crossbow or trident in either hand
  • Drawn in the same editor (Drawing: Main / Bow), turned on with one
    switch in the gallery

Display options

  • Adjustable cursor size (0.5×–5×, in steps of 0.5)
  • Adjustable opacity (0–100%, Flat style — Vanilla style is always fully
    opaque, like the real crosshair)
  • Two render styles:
    • Vanilla — same invert-blend look the real crosshair uses (limited
      to white / transparent, so it reads correctly against any background)
    • Flat — plain alpha-blended fill, full color palette
  • Cursor on/off toggle, independent of everything else

HUD editor

  • A dedicated editor screen where you grab the real, live HUD with your
    mouse and drag it anywhere on screen. You can move and resize:

    • Hotbar & status bars (hearts, armor, food, air, experience, locator
      bar) — one element while the bars ride on the hotbar, or split them
      with one click and edit each on its own
    • Text above the hotbar (held item name, action bar) — riding on the
      hotbar or anywhere on its own, with separate settings for survival and
      creative
    • Mob effects — icons in a row or in a column, always growing away
      from the nearest screen edge (newest effect closest to it), so they
      never go off screen
    • Boss bars
    • Spectator HUD — its own tab (eye icon) for the spectator hotbar and
      its hint text
  • Free movement by default, or hold Shift to snap to a grid
  • Two center guide lines, and elements magnet-snap onto them when they
    get close, so centering is exact every time
  • Size slider (0.5×–2.0×) for the selected element
  • Elements can’t be dragged off-screen, and stay on screen when you resize
    the window or change the GUI scale
  • Anything not showing right now (armor, air, effects, boss bar…) appears
    as a 50% placeholder, so you can always place it
  • “Reset Position” and “Done” buttons — Esc cancels any unsaved changes
  • The settings panel sits in the middle of the screen and fades out while
    you’re dragging, so it doesn’t block your view

Animations (each one optional, on its own switch — Animations… in settings)

  • Slot slide — the hotbar selection highlight slides smoothly between
    slots (the spectator hotbar’s too), in Smooth or Springy style,
    with adjustable slide time
  • Wrap around — from the last slot to the first, the highlight slides
    out off one edge and back in from the other, carousel-style
  • Auto-hide — the hotbar and bars fade out, drop down, or just
    dim when you’re idle, and come back as soon as something changes:
    switching slots or hands, damage, hunger, air, armor, experience, your
    mount, the spectator menu
  • Hit pulse — the PixelCross crosshair briefly grows when you attack or
    mine, with adjustable size
  • Target reaction — the PixelCross crosshair smoothly grows bigger
    while you aim at a mob, with adjustable zoom
  • Hit marker — a short X flash around the crosshair when you hit a mob
    or a player; a big crosshair never covers it
  • Text appear — the held item name, action bar text and spectator menu
    hint fade, slide up or pop in

HUD & crosshair control

  • Full HUD-hide toggle — flips the same flag F1 does, so other HUD mods
    (minimaps, status overlays, etc.) that check it hide right along with it.
    Your drawn cursor keeps rendering even with the rest of the HUD gone.
  • Permanent crosshair replacement — swap the real crosshair for your drawn
    one during normal play, on its own switch, independent of the HUD-hide
    toggle.
  • The PixelCross crosshair follows all vanilla crosshair rules: hidden in
    third person, spectator rules, F3 axes
  • The attack cooldown indicator stays visible and moves down just enough
    that a bigger crosshair never covers it

Compatibility

  • Shoulder Surfing Reloaded — the crosshair works in its over-the-shoulder view
  • Immersive Hotbar — no double text animations
  • Mod Menu integration — open the settings from the mod list (optional, not required)

Other

  • Localized into 14 languages
  • Client-side only — safe to use on any server

Controls

In-game keybinds (both unbound by default — set them in Controls)

Action Default key
Toggle full HUD hide (cursor stays visible) Unbound
Open PixelCross settings Unbound

Inside the cursor editor

Action Control
Draw with the current color Left-click on the grid (click-drag to paint continuously)
Erase a pixel Right-click on the grid (click-drag to erase continuously)
Pick a palette color Left-click a palette swatch
Sample a color already on the grid Click Eyedropper, then left-click the grid
Flood-fill a connected area Click Fill, then left-click the grid
Enter a custom color Type into the hex field, click Apply Color
Save current drawing to a preset Shift + Click preset A/B/C
Load a saved preset Click preset A/B/C
Clear a preset slot Ctrl + Click preset A/B/C
Rotate the drawing 90° Click ⟳90°
Mirror horizontally / vertically Click ⇄ / ⇅
Symmetry drawing (left/right, up/down) Toggle the two symmetry buttons (both = four quarters)
Undo / Redo Ctrl+Z / Ctrl+Y, or click ↶ / ↷
Draw the main / bow crosshair Click the Drawing: Main / Bow toggle
Show/hide the drawn cursor Click the Cursor toggle
Clear the entire grid Click Clear Drawing
Enable/disable the crosshair replacement Click the Crosshair toggle
Adjust size Cursor Size slider (0.5×–5×)
Adjust transparency Opacity slider (0–100%)
Switch render style Click the Style toggle (Vanilla / Flat)
Restore defaults Click Reset to Default
Scroll the settings screen (if it overflows) Mouse wheel
Save and close Click Done

Inside the crosshair gallery (opened via Crosshair Gallery… in settings)

Action Control
Select a crosshair Click it
Use it as your main crosshair Set as Main (or double-click it)
Use it as your bow crosshair Set for Bow
Edit it Edit, then Save to Gallery (or Cancel)
Delete it Delete (click twice)
Add your current drawing Click the + tile
Copy / paste a crosshair code Copy Code / Paste Code, or Ctrl+C / Ctrl+V
Turn the bow crosshair on/off Bow Crosshair toggle
Bring back deleted built-in crosshairs Restore Built-in

Inside the HUD editor (opened via Edit HUD in settings)

Action Control
Select and move an element Click and drag it
Grab an element under the panel Right-click and drag
Snap movement to a grid Hold Shift while dragging
Snap to screen-center guides Drag close to a guide line — it snaps automatically
Resize the selected element Size slider (0.5×–2.0×)
Split / join the hotbar and bars Together / Separately
Text: survival / creative settings The small heart / block button next to the controls
Effect icons in a row / column Select the effects → Icons: In a Row / In a Column
Switch between normal and spectator HUD The tab button at the top of the panel
Undo to the default position/size Click Reset Position
Save and close Click Done
Discard changes made this session Press Esc

Requirements

  • Minecraft 26.2
  • Fabric Loader 0.19.3+
  • Fabric API
  • Java 25+
  • Mod Menu (optional) — adds a Configure button in the mod list

常见问题

PixelCross 支持哪些 Minecraft 版本?

PixelCross 支持 Minecraft Java 版 26.2–26.3,共 2 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

PixelCross 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

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