截图
介绍
介绍由机器翻译自 Modrinth 原页面,仅供参考。
Pebble的Cobblemon刷新事件
适用于Fabric和Forge Minecraft 1.20.1版本的Pebble刷新事件模组
请确保已安装Fabric Language Kotlin(或Kotlin For Forge)!
Architechtury API也是必需的前置。
创建动态且可配置的刷新事件,根据分配的权重从池中随机选择玩家和宝可梦。玩家随机化器会尝试在在线玩家超过2人时降低最近2名玩家的优先级,这样你就不会看到相同的事件不断发生在相同的玩家身上。
命令
/spawnevent:打开刷新事件UI,包含实时事件和所有事件历史记录/spawnevent reload:需要OP权限(权限等级>=2),重新加载刷新事件配置。最好重启以确保安全,因为事件会循环,谁知道你做巨大改动后会发生什么 :v
重要
某些交互(例如与CobbleClear的交互)可能会产生意外结果。最好将事件宝可梦物种加入白名单,以免被自动清除。
配置
首次启动时,会在config/pebbles-spawnevents
config.json
{
"enabled": true,
"minPlayers": 1, // Minimum online players for event to trigger
"spawnInterval": 1 //Spawn interval in minute between each event being rolled in
}
event-history/event-history-config.json中生成配置文件夹。允许自定义事件在显示屏幕上结束时的标签。
{
"enabled": true,
"capturedStatus": "<green>Captured",
"killedStatus": "<red>Killed",
"despawnedStatus": "<yellow>Despawned",
"unknownStatus": "<gray>Unknown"
}
event-history/event-history-screen.json允许灵活的自定义屏幕,你还可以使用位图标题来自定义覆盖层。查看截图了解屏幕的显示效果。
{
"title": "<blue>Legendary Spawn History",
"liveSpawnSlot": 4,
"liveSpawnLores": [
"{pokemon}",
"<gray>Spawned near <aqua>{player_name.spawned}</aqua> in {dimension} <red>{time_passed}</red> ago",
"<gray>Biome: <yellow>{biome}"
],
"historySlots": [18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35],
"historyLores": [
"{pokemon}",
"<gray>Spawned near <aqua>{player_name.spawned}</aqua> in {dimension} <red>{time_passed}</red> ago",
"<gray>Biome: <yellow>{biome}",
"Status: {status} by {player_name.acted}"
],
"navForwardSlots": [
37
],
"navForwardStack": {
"displayName": "<aqua>Next Page",
"material": "minecraft:arrow",
"amount": 1,
"nbt": "",
"lore": [
"<yellow>Click to view next page"
]
},
"navBackSlots": [
36
],
"navBackStack": {
"displayName": "<aqua>Previous Page",
"material": "minecraft:arrow",
"amount": 1,
"nbt": "",
"lore": [
"<yellow>Click to view previous page"
]
},
"emptySlotStack": {
"displayName": "<gray>",
"material": "minecraft:gray_stained_glass_pane",
"amount": 1,
"nbt": "",
"lore": [
""
]
}
}
spawns/包含所有生成事件。首次启动时会生成一个Zapdos示例,你可以随意复制该文件,创建任意数量的不同事件。权重决定生成概率。例如,如果有Zapdos(权重1)、Moltres(权重1)和Articuno(权重2),那么Zapdos的生成概率为1/4(25%),Moltres为1/4(25%),Articuno为1/2(50%)
{
"pokemonProperties": "zapdos lvl=50 special_attack_iv=31",
"broadcast": {
"spawn": "<blue>The mythical entity, <yellow>Zapdos</yellow>, has been spotted in <light_purple>{biome}!\n<gray>It will be available for the next <green>{duration}</green> minutes.</gray>\n\n<blue>Closest player: <aqua>{player_name.spawned}</aqua>",
"despawn": "<blue>The mythical entity, <yellow>Zapdos</yellow>, has despawned.</blue>",
"capture": "<blue>The mythical entity, <yellow>Zapdos</yellow>, has been captured by <aqua>{player_name.acted}</aqua>!</blue>",
"kill": "<blue>The mythical entity, <yellow>Zapdos</yellow>, has been killed by <aqua>{player_name.acted}</aqua>!</blue>"
},
"spawnWeight": 1,
"despawnTimerMinutes": 10,
"sound": "minecraft:entity.lightning_bolt.thunder"
}
支持者:
Osu of Cobblehaven为这个模组提供了资金支持。
常见问题
Pebble’s Cobblemon Spawn Events 支持哪些 Minecraft 版本?
Pebble’s Cobblemon Spawn Events 支持 Minecraft Java 版 1.20.1–1.21.1,共 2 个版本,可用的加载器:Fabric / Forge。下载时注意选择和你游戏版本一致的文件。
Pebble’s Cobblemon Spawn Events 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
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