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Pearity

作者:mericarici275

Did you ever wish to be able to pick which mod’s version of an item you actually use? This mod lets you dynamically create recipes to transform certain items into others!

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介绍

中文介绍正在准备中,下面暂时显示原文。

  Modded worlds grow duplicates the way stone grows moss. Boats, planks, tools—same idea, different mods, different IDs. Functionally identical, mechanically divided. This mod exists to dissolve that friction.

  It lets you define shapeless item transformation recipes that convert one item into another based purely on identifiers. No overrides. No hard replacements. Just clean, intentional translation between equivalent items.

Mods that override vanilla mechanics such as TerraFirmaCraft benefit most from Pearity, especially if other mods are present that require vanilla blocks in their recipes.

Spoiler

At its simplest, you can define a direct conversion:

minecraft:oak_boat -> tfc:wood/boat/oak

With this rule, a vanilla oak boat can be crafted directly into its TerraFirmaCraft counterpart.

Need true interchangeability? Use a bidirectional rule:

minecraft:oak_boat tfc:wood/boat/oak

Now the transformation works both ways. Neither item is privileged.

Where the mod truly opens up is pattern-based matching. Two wildcards are supported:

? : a match wildcard that captures variable parts of an ID

  • : a broad wildcard that matches across namespaces or paths

For example:

minecraft:?_boat tfc:wood/boat/?
This single rule links every vanilla boat variant (oak, birch, spruce, and more) to its corresponding TFC version. 
Think of it like “Match ids minecraft:something_boat with tfc:wood/boat/something”

Push it further:

:?_boat tfc:wood/boat/?
Now any conventionally named boat from any mod (namespace) becomes interchangeable with its TFC equivalent. 
Notice how “
” can be replaced with anything, but “?” have to match.

Keep in mind these are just examples. You can always match any two item IDs, creating progression-breaking recipes. For example, this:

minecraft:dirt -> minecraft:diamond
Self explanatory

or this:

minecraft:egg -> create:*
Now you can automate the entire create catalog by having a single chicken

or a slightly more sensible one like this:

minecraft:_sapling -> minecraft:_sapling
You can now technically begin with any sapling and grow any tree

All recipe generation rules are managed in-game through a dedicated GUI, accessible via a configurable hotkey (Insert by default). Recipe generation rules can be added, edited, or removed live, without restarting the world or server. Ideal for rapid iteration while building or tuning a modpack. 

常见问题

Pearity 支持哪些 Minecraft 版本?

Pearity 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。

Pearity 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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