One Dimension
A vertical overhaul mod that merges all three vanilla dimensions into a single continuous world. Instead of separate Nether, Overworld, and End dimensions, the world is stacked by height inside one seamless dimension
截图
介绍
OneDimension
The Nether, the Overworld and the End — stacked into a single dimension.
OneDimension adds one new world type. Select “One Dimension” when creating a
world and you get all three vanilla realms fused into one literal dimension, stacked
by height. No portals to separate dimensions — dig down far enough and you punch
through into the Nether; build up high enough and you reach the End. It’s all one
continuous world.
How it’s stacked
From bottom to top, in a single 1536-block-tall dimension:
| Band | Where | What |
|—|—|—|
| The End | near the world ceiling | Floating islands, the dragon fight, End cities |
| The Void Gate | high above the surface | A dark, damaging stretch you must cross to reach the End (lifted once the dragon falls) |
| Overworld | normal Y (−64…319) | Your familiar world — unchanged coordinates |
| Obsidian floor | beneath the surface | The one mineable barrier; the Nether ceiling sits flush right under it |
| Nether | far below | Native Nether terrain, biomes, fortresses, fast-flowing lava — on a solid bedrock world floor |
The Overworld keeps its exact vanilla coordinates, so everything you know still works
at the heights you expect.
What you get
- A real stacked world — genuine Nether, Overworld and End terrain, each generated by vanilla worldgen, in one dimension.
- Per-band biomes, mobs, features and structures — End cities and Nether fortresses generate in their bands and
/locatefinds them. Nether basalt/fire/ fungus and End chorus all grow where they should. - The full dragon fight — the bedrock fountain and all ten spikes build high in the End band, the dragon spawns, fights and dies as normal, and the end credits roll when you enter the exit portal.
- In-world portals — End and Nether portals warp you within the stacked dimension (up to the End platform, down to the Nether) instead of to a separate one.
- The Void Gate — an escalating-damage band (with a hard death zone) between the surface and the End, so reaching the top is a real journey — lifted for good once you defeat the dragon, opening a walk-up route to the End.
- Real Nether lava — flows fast and far in the Nether band, just like a normal Nether; Overworld lava stays slow.
- Vanilla-accurate dimension quirks — beds explode in the Nether and End bands (but work in the Overworld), and the Overworld band has a normal day/night cycle and working clocks.
- A dig path to the Nether — break through the mineable obsidian floor to descend.
- Correct atmospherics per band — Overworld lighting, sky, fog and rain; the End has its proper dark sky and fog with a full view distance; an ominous near-black fog in the Void Gate between; no clouds up top; a brighter Nether. The dragon only shows once you’re up in the void zone or the End.
Admin controls
OPs can tune the Void Gate’s hazards on the fly:
/onedimension menu— a chest-menu panel (works on a vanilla client) with toggles for the void damage and the instant-death band./onedimension voidgate damage|deathband <true|false>— toggle each hazard independently from the command line. Both are also editable in the config file.
Known issues
- It’s a tall dimension, so it’s heavier than a normal world. Allocating more RAM (4 GB+) is recommended, especially at high render distances.
Starting a server
Make sure to set the level-type to onedimension:one_dimension and delete the existing world, start the server and it should generate a one dimension world.
常见问题
One Dimension 支持哪些 Minecraft 版本?
One Dimension 支持 Minecraft Java 版 1.20.1–26.2,共 22 个版本,可用的加载器:Fabric / Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。
One Dimension 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
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