NetworkJS
A powerful KubeJS addon that enables internet connectivity and Discord integration for your Minecraft server scripts.
介绍
NetworkJS
A powerful KubeJS addon that enables internet connectivity and Discord integration for your Minecraft server scripts.
Note: This is my first Java mod! I’m still learning, so feedback and contributions are very welcome. 😀
Features
- HTTP/FETCH Support – Make HTTP requests from your KubeJS scripts
- Discord Bot Integration – Send messages, embeds, and listen to Discord events
- Server Utilities – Send colored messages to players and get server info
- Easy Integration – Works seamlessly with KubeJS with both global functions and class access
Installation
- Download the latest jar from the releases page
- Place the jar in your
modsfolder - Make sure you have KubeJS installed
- Restart your server
API Reference
Global Functions
// HTTP Requests - Now available as global functions!
fetch('https://api.example.com/data')
fetchAsync('https://api.example.com/data', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ key: 'value' })
})
Global Classes
DiscordBot – Discord Integration
const config = {
token: "your-bot-token",
guild: "your-guild-id",
channels: {
chat: "channel-id",
announcements: "channel-id"
},
sanitizeMessages: true
};
const bot = new DiscordBot(config);
// Send messages
bot.sendMessage("chat", "Hello from Minecraft!");
// Send embeds
bot.sendEmbed("announcements", {
title: "Server Status",
description: "Server is online!",
color: 0x00ff00
});
// Listen for Discord messages
bot.onMessage(function(discordMessage) {
console.log("Message from " + discordMessage.getAuthor() + ": " + discordMessage.getContent());
});
// Set bot activity
bot.setActivity("Minecraft Server Online");
Server – Minecraft Server Utilities
// Send colored messages to all players
Server.sendRawMessage("&aWelcome to the server!");
// Send message to specific player
Server.sendRawMessageToPlayer("PlayerName", "&bHello there!");
// Get server info
const playerCount = Server.getPlayerCount();
const playerNames = Server.getPlayerNames(); // Returns array of strings
FetchBinding – HTTP Requests (Legacy)
// You can still use the class-based approach
const response = FetchBinding.fetch("https://api.example.com");
console.log("Status:", response.getStatus());
console.log("Response:", response.text());
// With options
const options = new FetchOptions("POST", {"Content-Type": "application/json"}, '{"data": "value"}');
const response = FetchBinding.fetch("https://api.example.com", options);
// Async requests
const futureResponse = FetchBinding.fetchAsync("https://api.example.com");
Complete API Exports
The following classes and functions are available globally in your KubeJS scripts:
| Export | Type | Description |
|——–|——|————-|
| fetch() | Function | Make HTTP requests (global function) |
| fetchAsync() | Function | Make async HTTP requests (global function) |
| DiscordBot | Class | Discord bot functionality |
| Server | Class | server utilities |
| FetchBinding | Class | HTTP request utilities (legacy) |
| FetchOptions | Class | HTTP request options |
| FetchResponse | Class | HTTP response object |
Example Usage
Discord-Minecraft Bridge
const discordConfig = {
token: "your-bot-token",
guild: "your-guild-id",
channels: { chat: "chat-channel-id" }
};
const bot = new DiscordBot(discordConfig);
// Relay Discord messages to Minecraft
bot.onMessage(function(msg) {
if (msg.isFromConfiguredChannel() && !msg.isBot()) {
Server.sendRawMessage(`&7[Discord] &f${msg.getAuthor()}: ${msg.getContent()}`);
}
});
// Relay Minecraft chat to Discord
PlayerEvents.chat(event => {
const playerName = event.player.name.getString();
const message = event.message;
bot.sendMessage("chat", `**${playerName}**: ${message}`);
});
Server Status API
// Create a simple API endpoint using fetch
ServerEvents.loaded(event => {
const statusData = {
online: true,
players: Server.getPlayerCount(),
playerList: Server.getPlayerNames()
};
// Post to your status API
fetchAsync('https://your-api.com/server-status', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(statusData)
});
});
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.200+
- KubeJS 2101.7.1+
Building
git clone https://github.com/SSnowly/NetworkJS.git
cd NetworkJS
./gradlew build
The built jar will be in build/libs/networkjs-1.21.1-{version}.jar
License
This project is licensed under the MIT License – see the LICENSE file for details.
Contributing
As a new Java developer, I’m always looking to improve! Feel free to:
- Open issues for bugs or feature requests
- Submit pull requests with improvements
- Share feedback on the code structure
- Help with documentation
Support
- Open an issue for bugs
- Check the KubeJS Wiki for general KubeJS help
Made with <3 by ME!
常见问题
NetworkJS 支持哪些 Minecraft 版本?
NetworkJS 支持 Minecraft Java 版 1.21.1–1.21.8,共 8 个版本,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
NetworkJS 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
snowylol_ 的其他作品
查看全部 →Create Propulsion: Simulated
Create: Propulsion 模组移植至 NeoForge 1.21.1,支持 Sable 和 Create: Aeronautics。
WoolProofed
A Minecraft Fabric mod that blocks sounds when wool is placed between the sound source and the player. Perfect for creating soundproof rooms or reducing noise pollution in your builds!
No Overworld Generation
This project makes the overworld spawn void chunks, good for custom maps and such that you dont want to generate more default chunks
Choo Choo Tweaks
A Minecraft Fabric mod that allows you to configure minecart speeds for different types of minecarts. Take full control of your railway systems!
评论
登录后评论和评分