NeroFactions
Pick a side — seven joinable factions, tracked reputation and long-term choices that reshape a whole playthrough of the Neroland universe.
介绍
NeroFactions
Pick a side — seven joinable factions, tracked reputation and long-term choices that reshape a whole playthrough of the Neroland universe.
NeroFactions is the reputation & factions mod of the Neroland ecosystem. Seven opinionated factions — the Space Guild, the Miner Union, the Nero Corporation, the Void Cult, the Terraforming Authority, the Free Colonists and the Salvagers — each bring their own quests, machines, gear, trade terms and rivals. Reputation toward each faction is tracked per player and decides what content unlocks, so a Void Cult run progresses, trades and fights nothing like a Space Guild one. Joining is a long-term commitment, not a menu pick — it is the ecosystem’s primary reason to start again with a different allegiance.
Built on Neroland Core, so its shared reputation API, progression gates, base machine and upgrade framework, data-erasure hook and c: material tags are shared with the rest of the lineup. (Planned — in design; not yet released.)
The seven factions
- The Space Guild. The establishment of spaceflight — survey runs, station building and cargo escorts. Navigation beacons, docking computers and launch-assist blocks cut travel costs; high-tier flight suits unlock around
reached_orbit. Rivals: the Salvagers and the Void Cult. - The Miner Union. Organised labour for extraction — depth-record contracts and tonnage quotas. Heavy drills, ore processors and a quota board that pays for output; mining exosuits and blast-resistant armour. Rival: the Nero Corporation.
- The Nero Corporation. Corporate capital — profit targets, automated factories, contract terminals and a market-manipulation block. Sleek powered armour and dividends for the loyal. Rivals: the Miner Union and the Free Colonists.
- The Void Cult. Worshippers of the alien dark — rituals at alien ruins, void altars, corruption spreaders and Void Crystal reactors that trade safety for power. Mutating void armour, high risk and reward. Rivals: the Space Guild and the Terraforming Authority.
- The Terraforming Authority. The science of making dead worlds livable — atmosphere processors, soil converters and greenhouse domes. Life-support armour and terraforming blueprints. Rival: the Void Cult.
- The Free Colonists. Independent settlers — modular homesteads, community workbenches and self-sufficiency generators. Versatile settler gear and shared community buffs. Rival: the Nero Corporation.
- The Salvagers. Scavengers of the wreck and the ruin — scrap processors, deconstructors and a salvage scanner. Patchwork armour, scrap multipliers and rare recovered blueprints. Rival: the Space Guild.
How allegiance works
- Reputation is the currency of belonging. Every player holds a reputation value toward each faction, stored and modified through Core’s reputation API. It maps to named tiers — Outsider → Associate → Member → Trusted → Inner Circle — and each tier opens gear, recipes, machines, trade terms and cosmetics.
- Earn it, or lose it. Reputation is earned by completing faction quests, trading, fighting rivals and surviving faction events, and lost by aiding enemies. A single primary allegiance at a time (configurable), with a join cooldown to discourage churn.
- Unlock gating. Faction-only machines, recipes and gear sit behind server-side reputation-tier checks, layered on Core’s progression gates so factional unlocks compose with the Earth → space arc — a locked recipe simply will not resolve, a locked machine refuses to run.
- Enemy relationships. Each faction lists rivals; gaining standing with one bleeds standing with its enemies, enemy NPCs turn hostile, and enemy traders refuse or surcharge. This is what makes allegiance a real choice, not collect-them-all.
- Datapack-defined. A faction is a datapack object — id, theme, tier thresholds, reward tables, enemy list, trade modifiers, quests and machines — so packs can re-theme, rebalance or add factions without forking.
Shared mechanics
- 🎯 Unique quest lines — each faction grants its own quests through NeroQuests when present; without it, factions fall back to internal kill/gather/deliver triggers so progression still works.
- 🏭 Faction-only machines — block-entities on Core’s base machine and upgrade-module framework, placement and operation gated by reputation tier, I/O exposed on Core’s compat tags.
- 💰 Trade discounts — per-faction, per-tier price modifiers applied at faction trade points via NeroEconomy and faction wallets when present; vanilla-style barter tables when absent, with a configurable cap.
- 🛡️ Locked gear — armour, tools and weapons gated by a
nerofactions:reputation_tierrecipe condition and server-authoritative equip checks. - 🏆 Tier rewards — tier-keyed reward tables grant items, recipes, machine access, abilities and cosmetics; idempotent and re-granted safely on relog, since the server-stored value is the source of truth.
- 🚩 Cosmetic banners and armour — purely visual faction livery via banner patterns and armour trims, unlocked by tier, so allegiance is visible on a server with no balance impact.
- ⚔️ Faction wars — enemy hostility works standalone; with NeroEvents present, faction wars, raids, escorts and cult invasions surface as scheduled server events.
Privacy (POPIA / GDPR)
NeroFactions is a data-handling mod by nature — reputation and membership are keyed by player UUID only (never names, IPs, chat or location history beyond gameplay need). It minimises what it stores, keeps standing to a configurable retention window with cleanup hooks so operators can purge players inactive beyond a set period, and supports export, reset and erasure on request. Everything routes through Core’s shared data-erasure hook, so one request clears your NeroFactions standing alongside every other Neroland mod. No player data lands in info-level logs; any action logging is minimised, time-limited and opt-out.
Optional, anonymous crash telemetry carries only version strings — mod / MC / loader / OS / Java — never IPs, usernames, UUIDs or world data, and is opt-out at any time.
Why it fits the ecosystem
- 🧩 Built on Neroland Core — one reputation system, one progression arc, one base machine and upgrade framework, and shared
c:tags. NeroFactions ships in its own creative tab. - 🔗 Interoperates, never hard-depends — it lights up with NeroQuests (quest lines), NeroEconomy (wallets and pricing) and NeroEvents (faction wars) when present, and degrades gracefully when they are absent, still playing as a full faction system on Core alone.
- 🌌 Ecosystem-aware content — factions align with Nerospace and Ad Astra space travel, NeroColonies settlements, NeroRuins wreck and alien sites, and Nerotech / NeroPower machines through Core tags, with no hard dependency on any of them.
- 🧱 Cross-loader — NeoForge, Forge and Fabric on Minecraft 26.1.2 and 26.2.
Requirements & compatibility
- Requires Neroland Core — install it alongside NeroFactions (it loads first). NeroFactions is built entirely on Core’s reputation, currency, progression-gate, config and machine APIs and will not load without it.
- Conventional
c:tags on materials and loader-native item/energy capabilities on every machine face, so Create, AE2, Mekanism, Ad Astra and Energized Power interoperate as the 26.x ecosystem fills in — no hard dependency on any of them. - Modpacks are allowed and encouraged — any platform, no need to ask. Use the official files and credit NeroFactions by Neroland with links to this page and the GitHub repository. Full terms: LICENSE.
Links
- 📖 Wiki — every faction, tier and system documented.
- 💬 Discord — chat, help, and sneak peeks.
- 🐞 Issues — bug reports and feature requests.
- 🗒️ Changelog
- 🟢 Also on Modrinth
Created by Neroland. The project logo was made with the help of AI image tools; in-game art is generated by the project’s own tooling and refined by hand.
常见问题
NeroFactions 支持哪些 Minecraft 版本?
NeroFactions 支持 Minecraft Java 版 1.21.1–26.3,共 11 个版本,可用的加载器:Fabric / Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。
NeroFactions 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
Neroland 的其他作品
查看全部 →Neroland Core
Neroland 科幻模组生态的共享基础前置库,Nerospace 及其他所有 Nero 模组都需要它。
NeroSpace
开采外星矿石,建造机器进行精炼,再制作不同级别的火箭,飞往充满奇异矿石的全新星球维度。这款太空探索科技模组将生存之旅从第一把镐子一路延伸到星际旅行。
NeroTech
Power it, process it, automate it — industrial machines for the Neroland universe, where throughput runs hot and dirty.
NeroDecor
Build in the same visual language as the tech — hull, panels, neon, glass, holograms and sci-fi doors for the Neroland universe.
评论
登录后评论和评分