NBT to Data API
Small library mod for developers, which adds the ability to use the old NBT format, as well as conveniently edit
介绍
NBT to Data API 🛡️📦
A lightweight, developer-friendly Kotlin DSL and SNBT translation library for Minecraft mod developers.
This API provides a unified way to edit ItemStack data, automatically handling the architectural gap between legacy NBT-tag versions and the modern Data Component system.
⚠️ Project Status: Alpha
This project is currently in its Alpha stage. The core APIs are stable and optimized, but breaking changes may occur as we continue to refine platform compatibility. Use with care in production environments.
🗺️ Supported Versions
- Branch
1.20: Supports Minecraft 1.20 to 1.20.4 (Fabric & Forge). - Branch
1.21: Supports Minecraft 1.21 to 1.21.1 (Fabric & NeoForge).
📦 How to include NBT to Data API in your Gradle project
Add the Modrinth Maven repository to your root build.gradle (or settings.gradle):
repositories {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
Then, add the dependency to your project modules:
For Multi-Loader (Architectury) Projects:
If you are developing a multi-loader mod, use modCompileOnly in your common project to prevent Loom from throwing loader-validation errors due to merged platform files, and use modImplementation in your loader-specific projects (fabric, forge, neoforge) to load it at runtime:
- In
common/build.gradle:
dependencies {
// Compile-only on the clean API classpath
modCompileOnly "maven.modrinth:nbttodata:0.1.1-alpha-${minecraft_version}"
}
- In
fabric/build.gradleandforge/build.gradle:
dependencies {
// Load the mod at runtime on specific platforms
modImplementation "maven.modrinth:nbttodata:0.1.1-alpha-${minecraft_version}"
}
For Single-Loader Projects (Fabric / Forge / NeoForge only):
If you are building a standalone mod for just one loader, simply use modImplementation directly in your build.gradle:
dependencies {
modImplementation "maven.modrinth:nbttodata:0.1.1-alpha-${minecraft_version}"
}
🚀 Features
1. editData — Unified Kotlin DSL Builder
Provides a clean, declarative Kotlin DSL to edit item stack properties. The builder syntax remains identical across all supported Minecraft versions, translating your code to raw NBT tags on 1.20.x, and to Data Components on 1.21.x under the hood.
Here is a comprehensive example demonstrating every available builder tag in action:
item.editData {
// Basic Properties
damage = 100
customModelData = 12345
unbreakable = true
mapId = 42
fireworkFlight = 3
// Tooltip Hide Flags
hideEnchantments = true
hideAttributes = true
hideUnbreakable = true
hideAdditionalTooltip = true
// Unified Enchantments (automatically maps to StoredEnchantments on books!)
enchantments {
"minecraft:sharpness"(5)
"minecraft:fire_aspect"(2)
-"minecraft:fire_aspect" // Easily remove any enchantment by ID
}
// Display Name and Lore
display {
setName("Doom Artifact", color = "dark_red", italic = true)
+"A mysterious sword forged in the nether." // Add lore line via "+"
+"It glows with unholy energy..."
}
// Player Skull Properties
skull {
name = "aleksti21"
textureBase64 = "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2I5M2Zl..."
}
// Custom Food Properties
food {
nutrition = 6
saturation = 0.8f
canAlwaysEat = true
eatSeconds = 2.0f
convertsTo = "minecraft:bowl" // Item left in hand after eating
effects.add(FoodEffectData("minecraft:regeneration", 100, 1, 1.0f))
}
// Banner Pattern Layers
banner {
"stripe_top"(DyeColor.RED)
"base"(DyeColor.BLUE)
}
// Written / Writable Book Data (pages are automatically mapped)
book {
title = "The Ancient Scroll"
author = "Alex"
generation = 0
resolved = true
+"Page 1: The journey begins..."
+"Page 2: The end of NBT is near."
}
// Attribute Modifiers
attributes {
"minecraft:generic.attack_damage"(10.0, modifierName = "artifact_boost")
}
// Adventure Predicates (Accepts varargs of block IDs)
canDestroy("minecraft:stone", "minecraft:iron_ore")
canPlaceOn("minecraft:obsidian")
// Custom Potions
potion {
id = "minecraft:strong_healing"
customColor = 16711680 // Custom RGB color
}
// Container Inventory (Slot operators supported!)
inventory {
0(ItemStack(Items.DIAMOND, 64)) // Place 64 diamonds in slot 0
1(ItemStack(Items.GOLD_INGOT, 32))
!1 // Remove items from slot 1 using "!"
}
// Direct Block Entity Tag Editing
blockEntityData {
putString("CustomSpawnerTag", "MyValue")
}
// Direct Custom NBT Data Editing
customData {
putBoolean("MySecretModFlag", true)
}
}
2. applySNBT — Legacy SNBT Translation
Allows you to feed legacy SNBT (String NBT) strings directly into an ItemStack. The API parses, cleans, and translates the data. It maps it directly to raw NBT on 1.20.x, and translates it into modern Data Components on 1.21.x.
val legacyNbtString = """
{
Unbreakable: 1b,
HideFlags: 1,
display: {
Name: '{"text": "Apple of God", "color": "yellow"}',
Lore: ['{"text": "Grants divine powers..."}']
}
}
""".trimIndent()
// Parses, cleans, and applies the legacy structure to the item stack
item.applySNBT(legacyNbtString, registries)
⚖️ License
This project is licensed under the ZLA License (ZLib Aleksti edition).
You are free to use, modify, and redistribute the source code. You may commercialize compiled binary versions of this mod, but you must keep the source code open-source and compilable for free by anyone. Refer to the LICENSE.md file for full details.
常见问题
NBT to Data API 支持哪些 Minecraft 版本?
NBT to Data API 支持 Minecraft Java 版 1.20–1.21.1,共 7 个版本,可用的加载器:Fabric / Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。
NBT to Data API 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
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