Mozang
An experimental Minecraft mod for in-game model upload/editing with skeletal rigging, weights, IK, and keyframe animation; interacts with CBC shells and supports Aeronautics Sable and Create: Tweaked Controllers. Buggy but barely usable.
介绍
Mozang — Mod Description
Mozang is an experimental Minecraft mod that lets you upload and edit custom models directly in-game. It includes a full set of animation tools: skeletal rigging, weight painting, inverse kinematics (IK), and keyframe animation, so you can build, pose, and animate custom models without leaving the game.
The mod also adds interaction with CBC shells/projectiles, and it is compatible with Aeronautics Sable and Create: Tweaked Controllers.
Current status: This is an early, unstable build held together by spaghetti code. It generally won’t crash, but it will glitch out, jitter, and spawn weird objects from time to time. I most likely won’t be able to fix it. Feedback and bug reports are welcome, but please manage your expectations.
Mozang — 模组简介
Mozang 是一个实验性的《我的世界》模组,允许你直接在游戏内上传和编辑自定义模型。它包含一整套动画工具:骨架绑定、权重绘制、反向运动学(IK)和关键帧动画,让你无需离开游戏即可构建、摆姿势和制作自定义模型动画。
该模组还加入了与 CBC 炮弹/投射物 的交互,并兼容 Aeronautics Sable 和 Create: Tweaked Controllers。
当前状态: 这是一个由“屎山代码”勉强撑起来的早期不稳定版本。它基本不会崩溃,但会抽抽、抖动,时不时冒出奇怪的东西。我大概率修不好。欢迎反馈和 bug 报告,但请放低预期。
常见问题
Mozang 支持哪些 Minecraft 版本?
Mozang 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
Mozang 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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