Modular Golems +174k Possible Combinations!
Build golems piece by piece. Every block sets a stat and grants an ability, the head tier multiplies everything, and your golem is really textured with the blocks you built it from. 2,284,880 buildable golems, 174,080 distinct builds.
截图
介绍
Modular Golems
Build your golem piece by piece. 2,284,880 possible golems.
Modular Golems turns the iron golem into something you build yourself, block by block.
At its centre is the Golem Creator: a heavy runed forging table where you place a head, two torso blocks, one block per arm, and one block for the legs. The layout is shaped like a body — head on top, torso in the middle flanked by the two arms, legs below — and a live readout on the right recalculates health, damage, speed and abilities the instant a block lands in a slot.
Press Assemble and the parts fuse into a Golem Core. Use the core on a block and your golem comes to life with particles in its dominant material. Sneak and right-click your own golem and it folds back into a core, with nothing lost.
How many golems, exactly?
5 head tiers × 26 BASE materials × 4 body slots.
| Count | What it means |
|---|---|
| 2,284,880 | Buildable golems (5 × 26^4). Every one is a distinct configuration the game stores, syncs and textures separately. |
| 1,186,380 | Distinct stat profiles, treating the two arms as an unordered pair — damage averages them, so swapping the arms changes no number. |
| 174,080 | Genuinely distinct mechanical outcomes. The 11 log types share one stat profile and ability, so in gameplay terms there are 16 material classes, not 26. |
| 2,516 | Possible ability sets — any 1 to 4 of the 16 abilities. |
Stats that actually mean something
Iron is the anchor of the entire scale. An all-iron golem wearing a plain carved pumpkin is exactly a vanilla iron golem — x1.00 across the board. Everything else moves up or down from there based on what it costs you to get.
Health = 100 × torso.health × head
Damage = 15 × average(arms) × head
Speed = 0.25 × legs.speed × head
Those base values are the vanilla iron golem’s. Speed is deliberately decorrelated from the other two, so obsidian trades mobility for bulk while gold and redstone do the exact opposite. And because the two arms average out, mixing one cheap arm into an expensive build costs you exactly half the difference.
HEAD — the multiplier
The head contributes no stat of its own. It multiplies everything the body already produced, which is why the jump between tiers is so steep. Craft each one by surrounding a Carved Pumpkin with 8 of the matching material.
| Tier | Item | Recipe | Multiplier |
|---|---|---|---|
| Normal | Carved Pumpkin | vanilla | ×1.0 |
| Improved | Copper Pumpkin | 1 pumpkin + 8 copper ingots | ×1.5 |
| Pro | Iron Pumpkin | 1 pumpkin + 8 iron ingots | ×2.0 |
| Elite | Diamond Pumpkin | 1 pumpkin + 8 diamonds | ×3.0 |
| Supreme | Netherite Pumpkin | 1 pumpkin + 8 netherite ingots | ×5.0 |
The head tier also skins the golem’s head: copper, iron, diamond or netherite plating. A plain carved pumpkin keeps the classic vanilla golem face.
BASE — the body
The torso takes two blocks of one material. Each arm and the legs take one. Only one multiplier is ever read per slot — the torso reads Health, the arms read Damage, the legs read Speed — but every material defines all three, so materials stay directly comparable no matter where you decide to put them.
| Material | Health (torso) | Damage (arms) | Speed (legs) | Ability |
|---|---|---|---|---|
| Clay | 0.55 | 0.50 | 0.90 | Malleable |
| Logs — any of 11 | 0.60 | 0.65 | 1.15 | Natural Symbiosis |
| Calcite | 0.70 | 0.60 | 1.05 | Calcite Echo |
| Copper Block | 0.80 | 0.80 | 0.85 | Conductive |
| Gold Block | 0.80 | 1.15 | 1.35 | Piglin Pact |
| Lapis Block | 0.85 | 0.90 | 1.05 | Enchanted |
| End Stone | 0.90 | 0.85 | 1.00 | Void-Born |
| Redstone Block | 0.90 | 1.05 | 1.60 | Overclocked |
| Prismarine | 0.95 | 0.95 | 1.10 | Aquatic Guardian |
| IRON BLOCK — baseline | 1.00 | 1.00 | 1.00 | Iron Core |
| Amethyst Block | 1.15 | 1.30 | 1.10 | Resonance |
| Emerald Block | 1.35 | 1.25 | 1.20 | Merchant’s Guard |
| Diamond Block | 1.80 | 1.75 | 1.05 | Pristine Edge |
| Obsidian | 2.00 | 1.45 | 0.70 | Unbreakable |
| Crying Obsidian | 2.15 | 1.55 | 0.70 | Lament |
| Netherite Block | 2.50 | 2.40 | 0.95 | Ancient Resilience |
Any vanilla log or stem works: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson stem, warped stem and bamboo block. They share a stat profile, but each keeps its own texture on the golem.
16 themed abilities
Every ability is drawn from what that block actually does in vanilla. A golem inherits the ability of every distinct material it was built from, so a copper torso with diamond arms grants both — up to four at once.
- Iron Core (Iron) — iron ingots repair it for 25 health instead of 15.
- Conductive (Copper) — immune to lightning, and discharges into anyone who hits it in melee.
- Piglin Pact (Gold) — piglins lose interest in the golem and in its owner.
- Pristine Edge (Diamond) — takes 20% less damage from every source.
- Ancient Resilience (Netherite) — immune to fire and lava, and cannot be knocked back.
- Merchant’s Guard (Emerald) — heals near villagers and sometimes drops emeralds on a kill.
- Resonance (Amethyst) — every hit splashes a third of its damage onto nearby enemies.
- Unbreakable (Obsidian) — immune to explosions and cannot be knocked back.
- Lament (Crying Obsidian) — survives one lethal blow per life, coming back at half health.
- Overclocked (Redstone) — bursts into Speed II every ten seconds.
- Enchanted (Lapis) — marks targets with Glowing and showers experience on a kill.
- Aquatic Guardian (Prismarine) — gains Conduit Power and 30% more damage while submerged.
- Calcite Echo (Calcite) — every hit releases a sonic pulse that throws nearby enemies back.
- Void-Born (End Stone) — ignores fall damage and blinks away when badly wounded.
- Malleable (Clay) — slowly reknits itself in water or rain.
- Natural Symbiosis (Logs) — regenerates on natural ground, but takes 50% more fire damage.
Real dynamic texturing
This is not a colour tint painted over one texture.
Shipping one texture per combination is combinatorially hopeless, so the mod bakes a fresh 128×128 skin at runtime the first time it sees a new combination. Each region of the golem’s UV map is filled with that limb’s actual block texture, modulated by the vanilla iron golem texture used as a luminance mask — and that is what keeps the plating seams, the cracks and the face, instead of leaving you a flat single-colour mannequin. If your arms are copper, your arms are copper.
Because the left and right arms are separate slots, a golem with a copper left arm and a gold right arm is mirrored against the reverse build — two visually different golems, and two separately baked skins.
Baked skins are cached and regenerated on resource reload, so resource packs work normally. And since everything ends up on a single sheet, the whole golem still draws in one pass: per-limb texturing costs nothing at render time.
Golems also emit ambient particles matched to their dominant material — electric sparks for copper, glints for diamond, magic motes for amethyst and obsidian — and they reuse the vanilla iron golem crack overlays, so damage stays readable on any material.
Your golem, your bodyguard
The golem remembers who made it. It will never attack its owner, it retaliates against anything that hurts them, and it piles onto whatever its owner is attacking.
The whole configuration is stored in NBT, so it keeps its exact stats across save and load — and across being picked back up and placed again.
Crafting the Golem Creator
[ Iron Block ] [ Anvil ] [ Iron Block ]
[ Amethyst Shard ] [ Smithing Table ] [ Amethyst Shard ]
[ Iron Block ] [ Redstone Block ] [ Iron Block ]
Every ingredient is there for a reason: the anvil and smithing table forge the body, the amethyst shards inscribe the runes, the redstone block animates the construct, and the iron blocks are the golem stock itself. It needs an iron pickaxe to mine, and drops itself intact.
The range
| Build | Health | Damage | Speed |
|---|---|---|---|
| Weakest possible — all clay, Normal head | 55 | 7.5 | 0.225 |
| All netherite, Supreme head | 1,250 | 180 | 1.1875 |
| Fastest possible — redstone legs, Supreme head | — | — | 2.0 |
Effective health caps at 1,024, which is vanilla’s MAX_HEALTH attribute limit. That ceiling is intentional.
There is no single “best” golem. The speed ceiling does not come from netherite at all — redstone legs with a Supreme head hit 2.0 movement speed, eight times a vanilla golem’s. From the weakest build to the strongest is a factor of ×23 in health and ×24 in damage.
Requires NeoForge for Minecraft 1.21.1. Fully playable in singleplayer and on servers. A
常见问题
Modular Golems +174k Possible Combinations! 支持哪些 Minecraft 版本?
Modular Golems +174k Possible Combinations! 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
Modular Golems +174k Possible Combinations! 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
Toni_Carter_Company_Mods_Inc 的其他作品
查看全部 →TNT Expansion (+200 new craftable TNT)
Minecraft 中有 200 多种可合成的 TNT,从无害的迷你 TNT,到核弹、陨石、龙卷风、火山、黑洞,甚至毁灭性的 Brutal Cataclysm。还可以用 TNT Error 404 让整个世界彻底消失!
Camera Monitoring: CCTV System Fully Customizable + Screens
Minecraft 专业级监控:PTZ 云台摄像头、实时监控屏幕(自动切换至镜头拍到的目标)、巡逻与运动追踪模块、警报和权限管理。支持 Fabric、NeoForge 和 Forge,适用于 1.20.1 至 26.3。
TONI’s Better Shipwrecks: Sunken Ships & Pirate Wrecks (Forge/Fabric)
将每艘沉船重建为巨大的3D船只:帆船、双桅帆船、商船、单桅帆船和维京长船,可呈现多种沉没或搁浅方式。保留原版战利品,由服务端运行。
TONI’s TNT Lib
TNT Expansion 的核心引擎:爆炸、TNT 方块、炸药和 TNT 工作台,适用于所有 Minecraft 版本。
评论
登录后评论和评分