跳到正文

Mob Drop Multiplier

作者:lyszczykooo

Multiply what mobs drop, from a gentle 1.5× to a full 64×. Set one global rate, override it per mob, exclude the ones you want left alone. Fully server-side — no client install needed.

收藏

介绍

中文介绍正在准备中,下面暂时显示原文。

Mob Drop Multiplier

Mob Drop Multiplier does one thing and does it properly: it multiplies the loot a killed mob drops. One number turns every farm, every grind and every hunting trip into as much or as little of a shortcut as you want — from a gentle 1.5× to a flat 64×.

Everything runs server-side. Players join with a vanilla client and get the full effect: no client mod, no resource pack, no config sync.


Features

🎚️ One number, or one per mob

Set a single multiplier for everything, then override any mob that deserves its own rate. Want zombies at 4× but everything else at 2×? That’s one line of config.

"multiplier": 2.0,
"per_mob": {
  "minecraft:zombie": 4.0,
  "minecraft:blaze": 3.0
}

🎲 Fractions actually work

A multiplier of 1.5 isn’t rounded away. The whole part is guaranteed and the remainder is a chance, so 1.5 always gives the vanilla drop and adds a second copy half the time. Over many kills that averages to exactly 1.5× — any single kill is a coin flip rather than a promise, which is the honest cost of allowing fractions at all.

🚫 Blacklist and boss safety

The ender dragon and the wither are excluded by default, because their drops gate progression and a one-off boss kill is exactly the wrong thing to multiply. Delete them from the list if you disagree — nothing is hardcoded.

👤 Player kills only, or everything

By default only kills credited to a player are multiplied, so mobs that die to fall damage, cacti, lava or each other keep vanilla loot. Turn require_player_kill off and automatic farms get the multiplier too — your call, per world.

🧱 Multiplies the result, not the roll

Unlike Looting, this multiplies the finished drop rather than rolling the loot table differently. That means it applies evenly to everything: guaranteed drops, rare drops and drops with no enchantment support at all.

Extra copies are emitted as separate stacks rather than by raising the stack count, so a high multiplier never produces an oversized stack and never confuses another mod inspecting the drop.

🛡️ Never duplicates a player’s inventory

A player’s death drops are their own items, not a loot table roll. Players are excluded unconditionally — there is no config option that can turn a death into an item duplication exploit.


Commands

| Command | Permission | Description |
| — | — | — |
| /mobdrop | level 2 | Shows the current settings and the config file path |
| /mobdrop status | level 2 | Same as above |
| /mobdrop set <1.0–64.0> | level 2 | Changes the default multiplier and saves |
| /mobdrop enabled <true\|false> | level 2 | Turns multiplication on or off |
| /mobdrop reload | level 2 | Reloads the config after hand-editing the file |


Installation

  1. Install Fabric Loader and Fabric API
  2. Drop the jar into your mods folder
  3. Start the server — config/mobdropmultiplier.json generates on first launch

Required on the server only. Installing it client-side in singleplayer works just as well (singleplayer runs an internal server).


Configuration

The file lives at config/mobdropmultiplier.json and is written with a comment header explaining every option.

{
  "enabled": true,
  "multiplier": 2.0,
  "require_player_kill": true,
  "per_mob": {
    "minecraft:zombie": 4.0
  },
  "blacklist": [
    "minecraft:ender_dragon",
    "minecraft:wither"
  ]
}

| Field | Meaning |
| — | — |
| enabled | Master switch. false means vanilla loot everywhere |
| multiplier | Rate for every mob without a per_mob entry. Fractions are honoured as a chance |
| require_player_kill | Only multiply kills credited to a player |
| per_mob | Per-entity rates, keyed by entity id. Overrides multiplier |
| blacklist | Entity ids that are never multiplied, whatever else is set |

Reading is lenient, so you can keep your own // notes in the file — they are dropped the next time the file is rewritten.


Compatibility

  • Minecraft: 1.21 – 1.21.1, 1.21.9 – 1.21.11, and 26.2
  • Loader: Fabric
  • Dependencies: Fabric API
  • Side: server-side (clients need nothing)
  • Works with modded mobs: rates are keyed by entity id, so any mod’s mob can be given its own multiplier or excluded

常见问题

Mob Drop Multiplier 支持哪些 Minecraft 版本?

Mob Drop Multiplier 支持 Minecraft Java 版 1.21–26.2,共 6 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Mob Drop Multiplier 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。

评论

登录后评论和评分

lyszczykooo 的其他作品

查看全部 →