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Meridian – Enchanting Overhaul

作者:rfizzle

附魔是你逐步构建的,而不是老虎机。五属性书架塑造每一次结果,还有宝藏书架、回收秘典和用于存储的附魔图书馆。146 种附魔,深度可配置,独立运行。

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介绍

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Meridian — Enchanting Overhaul

_Chart your enchantments._

Meridian logo

**Also on CurseForge
and GitHub Releases.**
Visit the website for the full feature
list, config reference, and command guide.


Meridian is a ground-up rewrite of Minecraft’s enchanting system for
Minecraft 1.21.1 (Fabric). It replaces the single-stat enchanting table
with a five-axis progression system, adds 146 original enchantments, introduces
25+ biome-themed shelf blocks, and gives you real tools for managing your
enchantment collection — libraries, salvage tomes, and anvil upgrades included.

A full system, not a handful of tweaks. Inspired by
Apotheosis and
Zenith, rebuilt from scratch for modern
Fabric.

At a glance

  • Minecraft 1.21.1, Fabric loader (0.16.10+), Fabric API required.
  • Install on the server and every client — Meridian ships custom GUIs and themed enchanting particles.
  • Every enchantment and feature is individually configurable through Mod Menu / Cloth Config or config/meridian.json — hot-reload with /meridian reload.
  • MIT licensed.

Features

Five-Stat Enchanting

The vanilla enchanting table’s single “bookshelf power” is gone. In its place, five independent stats — each contributed by the blocks you build around your table — control every aspect of the enchanting process.

| Stat | What it does |
|—|—|
| Eterna | Drives the maximum enchanting level — two levels per Eterna point, scaling up to 100, far beyond vanilla’s 30 |
| Quanta | Increases the upper bound of randomness — higher risk, higher reward |
| Arcana | Biases selection toward rarer enchantments and increases the number of enchantments applied |
| Rectification | Tames Quanta’s chaos, narrowing the variance for more predictable results |
| Clues | Reveals additional enchantments in the tooltip preview before you commit |

Building your enchanting setup is no longer about stacking 15 bookshelves. It’s about choosing which stats to push and how far.

25+ Themed Shelf Blocks

Every shelf contributes a unique combination of stats, and they’re organized into progression tiers themed around Minecraft’s dimensions.

Starter Shelves — Early-game options, crafted from stone and renewable
resources.

  • Stoneshelf, Beeshelf, Melonshelf

Nether Shelves — Fire-themed shelves with escalating Eterna.

  • Hellshelf → Infused Hellshelf → Glowing Hellshelf → Blazing Hellshelf

Ocean Shelves — Water-themed shelves that boost Arcana.

  • Seashelf → Infused Seashelf → Crystalline Seashelf → Heart-Forged Seashelf

End Shelves — The highest Eterna values in the game. Draconic Endshelf is the only way to hit Eterna 50.

  • Endshelf → Pearlescent Endshelf → Draconic Endshelf

Deep Dark Shelves — Sculk-infused shelves with unique particle effects. Sculk variants have a small chance of spawning a Shrieker.

  • Dormant Deepshelf → Deepshelf → Echoing Deepshelf → Soul-Touched Deepshelf
  • Echoing Sculkshelf, Soul-Touched Sculkshelf

Utility Shelves — Shelves that modify specific stats or unlock special behaviors.

  • Hellshelf of Sight / Hellshelf of Masterful Sight — Boost Clues
  • Shelf of Seabound / Hellbound / End-Fused Rectification — Boost Rectification
  • Filtering Shelf — Blacklist specific enchantments from your table
  • Deepshelf of Arcane Treasures — Unlock treasure-tier enchantments (like Mending) at the table

Each shelf tier displays themed enchanting particles — fire, water, end, and sculk.

The Enchantment Library

A two-tier storage block that pools enchanted books into a per-enchantment
point bank, then dispenses them deterministically for XP. The Basic Library
stores enchantments up to level 16; the Library of Alexandria reaches 31,
and upgrading preserves everything already inside. It tracks the highest level
ever deposited as well as the points, so no amount of Sharpness I grinds into a
Sharpness V. Hoppers can fill it in bulk; taking books back out is menu-only.

146 Original Enchantments

Meridian adds 146 new enchantments across every equipment slot and playstyle. Every enchantment is fully data-driven and can be individually configured or disabled by server operators.

Combat

Tempo — Increases attack speed. Keen Edge — Chance to deal a burst of bonus damage. Cleave — Strikes hit nearby enemies in an arc. Siphon — Drains life from targets on hit. Final Gambit — Sacrifice your weapon for devastating burst damage. Soul Tax — Spend XP to amplify strikes. Blight — Poisons targets. Decay — Inflicts Wither. Nightfall — Blinds targets with Darkness.

Ranged

Detonation — Arrows explode on impact. Stormcall — Arrows summon lightning. Resonance — Arrows emit a damaging sonic shockwave. Gale Shot — Wind burst knockback on impact. Permafrost — Freezes water and chills targets. Ricochet — Arrows bounce off surfaces. True Flight — Flat trajectory, ignoring gravity.

Tools

Excavate — Mine a 3×3 area in one swing. Prospect — Break an ore and shatter the entire connected vein. Bounty — Harvesting crops reaps and replants nearby mature ones. Furrow — Tilling extends to surrounding blocks. Terrasculpt — Walking converts rough terrain into natural growth.

Mobility

Alacrity — Movement speed boost. Vault — Higher jumps. Clamber — Automatic step-up. Slipstream — Dolphin-speed swimming. Cinderwalk — Solidifies lava underfoot into temporary obsidian. Diminish — Shrink yourself with auto step-up. Colossus — Grow larger at the cost of speed.

Defense & Utility

Abyss Ward — Saves you from the void once per life. Premonition — Hostile mobs glow through walls. Luminance — Permanent night vision. Gravitas — Nearby items drift toward you. Repulse — Attackers get knocked back. Rally — Regeneration surge at critical health. Bloodrage — Taking damage fuels a frenzy. Antidote — Harmful potion effects expire faster. Spellguard — Reduces magic damage.

Mounts

Gallop — Faster mount speed. Trample — Mount damages creatures it runs through. Skybound — Higher mount jumps, less fall damage. Saddleguard — Reduced rider damage.

Elytra

Ironwing — Reduces all damage while gliding. Impact Ward — Reduces kinetic collision damage.

Shield

Retribution — Chance to reflect blocked damage. Pummel — Bonus damage while a shield is equipped. Fortify — Blocking costs less durability.

Specialty

Tether — Item stays in your inventory on death. Snare — Slain creatures may drop their spawn egg. Plunder — Double loot drops. Aurify — Transmute blocks into gold. Beckon — Farm animals are drawn to your held hoe. Prismatic — Sheared wool drops as a random color. Renewal — Sheep instantly regrow wool after shearing.

…and more, including dedicated Trident, Mace, and Curse enchantments.

Enchanting Table Crafting

The enchanting table doubles as a stat-gated crafting station. When your table’s stats meet the requirements, the third enchant slot transforms into a crafting recipe. Spend XP to craft items without leaving the table.

Craftable items include:

  • Shelf upgrades — Infused Hellshelf, Infused Seashelf, Deepshelf, and more
  • Key materials — Infused Breath (from Dragon’s Breath), Echo Shards, Budding Amethyst
  • Tome progression — Scrap Tome → Improved Scrap Tome → Extraction Tome
  • Library upgrades — Basic Library → Library of Alexandria (preserves stored books)
  • Rare items — Enchanted Golden Apple, Heart of the Sea, Totem of Undying, Golden Apple, Golden Carrot
  • XP conversion — Honey to Experience Bottles (three tiers)

Recipes are viewable in EMI, REI, and JEI under the “Infusions” crafting category, with each stat requirement shown as a color-coded bar (hover for exact values). A companion “Enchantments” browser category lists every enchantment with its max level, exclusive sets, treasure flag, and per-level power windows.

Enchantment Libraries

A dedicated storage system for pooling enchanted books. Drop books into the library and it tracks per-enchantment point banks with an exponential cost curve.

Basic Library — Stores enchantments up to level 16.

Library of Alexandria — Stores enchantments up to level 31. Upgrading preserves all stored enchantments.

The library tracks both accumulated points and the highest level you’ve ever deposited. You can’t grind thousands of Sharpness I books to pull Sharpness V — you need to deposit at least one Sharpness V first. Hopper automation is supported for bulk deposits.

Salvage Tomes

Three tiers of enchantment recovery, used in the anvil:

| Tome | Result | Item fate | XP Cost |
|—|—|—|—|
| Scrap Tome | One random enchantment | Destroyed | 3 levels |
| Improved Scrap Tome | All enchantments | Destroyed | 5 levels |
| Extraction Tome | All enchantments | Preserved (takes durability damage) | 10 levels |

All costs are configurable.

XP Tomes

A ladder of consumables that bank experience levels for later. Right-click to deposit one level into the tome; shift-right-click to withdraw one back to yourself. A lime durability bar shows how full the tome is. Each tier is crafted at the enchanting table from a Dormant XP Tome, with higher tiers gated behind higher Eterna.

| Tome | Capacity |
|—|—|
| XP Tome I | 10 levels |
| XP Tome II | 30 levels |
| XP Tome III | 50 levels |

The Dormant XP Tome itself stores nothing — it’s the crafting base for the active tiers.

Anvil Upgrades

Prismatic Web — Place it in the anvil with a cursed item to strip all curses while keeping every other enchantment. Costs 30 XP levels (configurable).

Iron Block Repair — Place an Iron Block in the anvil with a damaged anvil to repair it by one tier (Damaged → Slightly Damaged → Undamaged).

Warden Loot

Wardens now drop Warden Tendrils — a crafting material required for sculk-tier shelves. One guaranteed drop, plus a 10% bonus chance per Looting level.

Progression

Meridian includes an advancement tree that guides you from your first shelf all the way to Apotheosis — reaching Eterna 50 with a Draconic Endshelf. Twenty-six advancements cover shelf crafting, library building, tome mastery, Warden hunting, and more.

Commands

Operator commands: /meridian reload — reload config/meridian.json from disk,
rebuild enchantment info, and re-sync to all connected players (op level 2).
Full reference:
meridian.rfizzle.com/commands.html

Optional integrations

Meridian detects and integrates with these mods when present. **None are
bundled** — install whichever you already use.

  • Mod Menu — config screen entry
  • Cloth Config — settings GUI
  • Jade / WTHIT — shelf stat tooltips and library contents via probe
  • EMI / REI / JEI — enchanting table recipes and library mechanics under the “Infusions” category, plus an “Enchantments” browser (max level, exclusive sets, treasure flag, power windows)

Requirements

  • Minecraft 1.21.1
  • Fabric Loader 0.16.10+
  • Fabric API — Meridian will not load without it
  • Java 21+
  • Works on dedicated servers and singleplayer

Installation

  1. Install Fabric Loader for 1.21.1.
  2. Drop Fabric API into your mods/ folder — Meridian requires it.
  3. Download Meridian from this Modrinth page (via the Modrinth App, Prism Launcher’s Modrinth tab, or a manual jar drop) and place it into mods/ as well — on both server and client.
  4. (Optional) Add Mod Menu and Cloth Config for the in-game settings screen.

Config generates at config/meridian.json on first launch.

Links

  • Website:
  • GitHub Releases (canonical downloads):
  • CurseForge:
  • GitHub:
  • Report an issue:
  • Changelog:

Companion mods

Meridian is part of Concord — a
modular collection of system overhauls. Install any, combine all:

License & credits

Licensed under the MIT License.
© 2026 rfizzle. Meridian is not affiliated with Mojang Studios or
Microsoft.

常见问题

Meridian – Enchanting Overhaul 支持哪些 Minecraft 版本?

Meridian – Enchanting Overhaul 支持 Minecraft Java 版 1.21.1,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Meridian – Enchanting Overhaul 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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