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Worlds: Multiverse for Fabric

作者:Wroud

Run unlimited worlds on one Fabric server, like Multiverse on Paper, World Manager or Multiworld: create, list and teleport with commands. Every world keeps its own time, weather and game rules, and the End dragon, portals and maps work in all of them.

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介绍

中文介绍正在准备中,下面暂时显示原文。

A cherry grove at sunset. Performance: built for servers and minigames with many dimensions. Vanilla: custom dimensions work exactly like the original ones. Latest Minecraft: fast, backward-compatible updates, no waiting for new content.Pixly hosting: no subscription, crossplay in one switch, mods, modpacks, from 8¢ per hour. Try it free.

Latest version, with the Minecraft version it runs on
Download count
Fabric loader
Server side, optional on the client

Worlds lets a Fabric server run as many worlds as it wants, the way Multiverse does on Paper. Create, list, delete and teleport between worlds with in-game commands, and give each one its own time, weather and game rules. Every world plays like real vanilla Minecraft, down to the End dragon, which also makes Worlds a base other mods build their dimensions on. Worlds from World Manager or Multiworld can be recreated with one command each.

Creating worlds

Typing /worlds create event_end from-dimension minecraft:the_end, then /worlds tp event_end, and arriving in a new End under the circling Ender Dragon

World types

/worlds create <id> makes an Overworld. Add from-preset for flat, amplified or any data pack preset, or from-dimension for a Nether, an End or any dimension type. /worlds tp takes you there.

Vanilla mechanics

  • The End dragon fight, portals, maps and ender pearls work in every world you create, not only in the original three.
  • Own weather and time. Vanilla /weather and /time run inside a world change only that world.
  • Own game rules. Keep inventory, PvP, mob spawning, daylight and more, set with vanilla /gamerule inside the world. Rules you leave alone follow the server, and /gamerule <rule> inherit hands one back. With Worlds installed on the client, the Game Rules screen shows which rules the world changed.
  • Nothing new to learn. No extra commands for weather, time or rules, and the Overworld, Nether and End behave exactly as in vanilla.

Performance and API

  • Load on demand. A world loads when a player enters it and unloads a minute after the last player leaves, so you can keep hundreds of worlds without paying for idle ones.
  • Updated within a week of each Minecraft release. Worlds follows the newest Minecraft version; older versions stay on the Versions tab.
  • A base for other mods. Mods register their own world types through the Worlds API and let Worlds handle creating, loading, saving and teleporting. Stargate is built on it; API.md has the guide and the Gradle setup.

Commands

| Command | What it does |
|—|—|
| /worlds create <id> [seed] | Creates an overworld |
| /worlds create <id> from-preset <preset> [dimension] [seed] | Creates a world from a world preset, for example minecraft:flat or minecraft:amplified |
| /worlds create <id> from-dimension <type> [seed] | Creates a world of a dimension type, for example minecraft:the_nether or minecraft:the_end |
| /worlds import <id> <save> [<dimension>\|all] | Imports a singleplayer world, another server’s worlds (Paper and Multiverse too), a zip, or a direct download link to a zip |
| /worlds tp <id> [players] | Teleports you or other players to a world’s spawn |
| /worlds list [loaded\|unloaded] | Lists worlds; hover for details, click to teleport |
| /worlds delete <id> | Deletes a world after moving everyone out of it |
| /worlds settings spawn [here\|<x> <y> <z>] | Shows or sets the spawn of the world you are in |
| /worlds settings loadOnStartup [true\|false] | Shows or sets whether the world you are in loads when the server starts |
| /gamerule <rule> <value> | In a created world, sets a rule for that world only |
| /gamerule | In a created world, lists the rules the world changed |
| /gamerule <rule> inherit | In a created world, makes a rule follow the server again |

A world id without a namespace gets minecraft:, so /worlds create mining creates minecraft:mining. Run any command for another world with /execute in <world> run .... /worlds commands need operator level 3; /gamerule needs level 2, as in vanilla.

Examples

A resource world you can reset

/worlds create mining
/worlds tp mining
/worlds delete mining
/worlds create mining

A creative build world with no mobs and endless daylight

/worlds create build from-preset minecraft:flat
/worlds tp build
/gamerule spawn_mobs false
/gamerule advance_time false
/gamerule advance_weather false

A safe lobby where new players spawn

/worlds create lobby
/worlds tp lobby
/setworldspawn
/gamerule pvp false
/gamerule spawn_monsters false

Keep inventory only in an arena

/execute in minecraft:arena run gamerule keep_inventory true

Bring in a singleplayer world, a map download or a Paper server’s worlds

/worlds import old_survival "My Old World"
/worlds import adventure "https://example.com/maps/adventure.zip"
/worlds import hub paperworld all

Put the save, or its zip, next to the server world. Older Minecraft versions are upgraded, and the world keeps its seed, spawn, maps and game rules.

Moving from World Manager or Multiworld: replace it with Worlds, then run /worlds create <id> from-dimension <type> <seed> with the id, type and seed each world had. Classic Overworld, Nether and End worlds are supported.

Requirements

  • Minecraft 26.3
  • Fabric Loader 0.18.4+ and Fabric API
  • Java 25

Recent updates

  • 1.11.0 /worlds import brings in singleplayer worlds, other servers’ worlds and Paper or Multiverse worlds, from a folder, a zip or a download link.
  • 1.10.0 Per-world game rules through vanilla /gamerule, and a fix for a rare “Exception generating new chunk” crash when several worlds generate structures at once.
  • 1.9.0 /worlds list with loaded and unloaded worlds, hover details and click-to-teleport.

The full history is in the changelog.

You can support this project by hosting your server on Pixly Hosting.

常见问题

Worlds: Multiverse for Fabric 支持哪些 Minecraft 版本?

Worlds: Multiverse for Fabric 支持 Minecraft Java 版 1.21.8–26.3,共 9 个版本,可用的加载器:Fabric / Quilt。下载时注意选择和你游戏版本一致的文件。

Worlds: Multiverse for Fabric 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Quilt,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端 / 服务端。

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