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Material Json

作者:boyonk

Makes tool & armour materials changeable through datapacks.

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介绍

中文介绍正在准备中,下面暂时显示原文。

🚨 _1.20.5: Please note that due to changes in Minecraft’s code, support for the latest version will take a while_

Material Json

Ever wanted to change the durability of all Iron Tools? What about changing the protection amounts of Diamond Armor? Or the mining speed of Netherite? Well, with Material Json you can! Simple editing through Minecraft’s datapack structure and .json files, allow you to do anything!

✅ Features

  • Synced from server to client, instantly change anything on datapack reload!
  • Support for mods that add new Weapons, Armor & Tools.
  • Configuration allows for changing of any material for any Weapon, Armor or Tool.

⛏️ Tool Material Configuration

Tool materials can be configured in a datapack under “<namespace>:materials/tool/<path>.json“. Please note that datapacks can choose to override a single field from a datapack below it, by only specifying that field.\
The .json file contains the following fields:

  • “durability“: integer
  • Specifies the durability.\

Must be a 32-bit integer number at least “1“.

  • “mining_speed“: float
  • Specifies the mining speed.\

Must be a single-precision floating-point number at least “0.0“.

  • “attack_damage“: float
  • Specifies the attack damage. Please note that individual items (e.g. swords) might add a bonus or malus to this.\

Must be a single-precision floating-point number.

Must be a 32-bit integer number at least “-1“.

Must be a 32-bit integer number at least.

  • “ingredient“: resource_or_tag
  • Specifies the ingredient used for repairing. \

Must be a single item ID or a hash-prefixed item tag.

👑 Armour Material Configuration

Tool materials can be configured in a datapack under “<namespace>:materials/tool/<path>.json“. Please note that datapacks can choose to override a single field from a datapack below it, by only specifying that field.\
The .json file contains the following fields:

  • “durability“:
  • “helmet`|`chestplate`|`leggings`|`boots“: integer
  • Specifies the durability of the piece. \

Must be a 32-bit integer number at least “1“.

  • “protection“:
  • “helmet`|`chestplate`|`leggings`|`boots“: integer
  • Specifies the protection of the piece. \

Must be a 32-bit integer number at least “0“.

Must be a 32-bit integer number at least.

  • “equip_sound“: resource_location
  • Specifies the sound when the armor is equipped. \

Must be a sound event as defined in sounds.json.

  • “ingredient“: resource_or_tag
  • Specifies the ingredient used for repairing. \

Must be a single item ID or a hash-prefixed item tag.

  • “toughness“: float
  • Specifies the armor toughness.\

Must be a single-precision floating-point number.

  • “knockback_resistance“: float
  • Specifies the knockback resistance.\

Must be a single-precision floating-point number.

常见问题

Material Json 支持哪些 Minecraft 版本?

Material Json 支持 Minecraft Java 版 1.20–1.20.4,共 5 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Material Json 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。

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