介绍
中文介绍正在准备中,下面暂时显示原文。
LevelBound
Prevents mobs from being killed by players in fewer hits than the mob’s level
Feature Summary:
- Gives mobs a level based on their base health
Level = ceil(currentMaxHealth / baseMaxHealth)ceil()basically means rounded up to an integer- Prevents mobs from being killed in fewer hits than the mob’s level
- i.e Level 1 can be one-hit killed, level 2 a minimum of 2 hits, level 5 a minimum of 5 hits, so on and so forth
- By default minimum hits are capped depending on whether the mob is passive, neutral, hostile or a boss
- Non player damage is not capped in any way
This mod doesn’t do much on it’s own, as all mobs are level 1 by default. I recommend the following mods to make mobs spawn with different levels:
- RpgDifficulty by Globox1997
- Configurable level scaling over time and/or distance
- Nameplate by Globox1997
- Displays mob levels above their heads
- Dungeon Difficulty by ZsoltMolnarrr
Note:
- Should be compatible with everything, unless you use something that makes mobs not use standard health attributes
- Only tested for 1.20.1 fabric
–
See the README on GitHub for more in-depth details
常见问题
LevelBound 支持哪些 Minecraft 版本?
LevelBound 支持 Minecraft Java 版 1.20.1,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
LevelBound 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端 / 服务端。
评论
登录后评论和评分