跳到正文

Kumodesu: Ascension: Cursed Techniques

作者:Rideseeker

Adds cursed technique skills and races based on JJK to Kumodesu: Ascension

收藏

介绍

中文介绍正在准备中,下面暂时显示原文。

An addon for **KumoDesu: Ascension** that brings the cursed techniques of *Jujutsu Kaisen* into its skill system. The new skills are in KumoDesu’s normal skill list under **Active**, bought with skill points and levelled by using them, like any other skill. Every few levels unlocks a new move, and most techniques end with a **Domain Expansion** at level 10.

Switch between moves the same way you switch modes on any KumoDesu skill. Moves cost MP and have cooldowns.

**Charging:** attack techniques like Blue, Red, Hollow Purple, Dismantle, Fuga, Meteor and Piercing Blood can be charged. Tap the key for a quick, cheap 20% output, or hold it to pour in more cursed energy: a meter above your hotbar shows the output climbing while your MP drains, and you release to fire. The higher the skill’s level, the further you can push it (100% at level 1, up to 190% at level 10). Higher output hits harder and makes the technique bigger. Charging Hollow Purple shows Blue and Red drawn together in your hands. KumoDesu’s own **Magic Power Operation** and **Precise Magic Power Operation** work with it too: with them switched on, techniques charge faster and higher, and charging trains them just like charging a spell.

## Cursed Energy Manipulation (300 SP)

The foundation of jujutsu, and required before you can learn an innate technique.

| Level | Move | Effect |
|—|—|—|
| 1 | Reinforcement | Strength, Resistance and Speed for 30 seconds, stronger as the skill levels |
| 3 | Black Flash | Your next melee hit within 5 seconds deals 2.5x damage |
| 6 | Reverse Cursed Technique | Heal 30% or more of your health and clear poison and wither |
| 2 | Incantation | Toggle hand signs and chanting: techniques charge 40% slower but 30% higher, uncharged ones take a moment to come out, and everything hits 25% harder |
| 4 | Veil | “Emerge from the darkness, blacker than black…” A black curtain descends around you. Those inside can’t leave and no one can get in, but you can pass freely. See **Veils** below |

**Veils:** using Veil opens the **Veil screen** (styled like KumoDesu’s Poison Synthesis screen), where you set it up and raise it:
– **Charge**: how much cursed energy you pour in, which becomes the anchor’s HP. 100% is 250 HP per level of Cursed Energy Manipulation; Magic Power Operation, Precise Magic Power Operation, Height of Occultism and Incantation let you charge past 100%,
– the radius and how long it lasts; the MP cost updates as you go,
– **Keep chunks loaded**: the veil keeps its area loaded and stays up even if you walk away, change dimension or log out,
– **Can’t get in** and **Can’t get out**: tick Players, Hostile or Others, and list names (player names, creature names or ids like `zombie`) that are either let through (“Except”) or singled out (“Also”). For example, keep one player out and let everyone else in, just like the veils in the story.

**Raise Veil** pays the MP and brings the curtain down; **Save** just remembers the settings for next time. The veil is tied to an **anchor**, a talisman pillar planted in front of you: appraise it to see its HP, and break it to shatter the veil. Cracks spread over the curtain as it weakens.

Press Veil again while it’s up to lift it (free). Its cooldown starts when it comes down. A domain tears away any veil it spreads over.

**Cursed Energy Control:** switch Cursed Energy Manipulation on in the skill list (it’s on by default) and your control makes every innate technique cost 4% less MP and hit 2% harder per level of Cursed Energy Manipulation, up to 40% cheaper and 20% stronger at level 10.

## Limitless (3000 SP)

The Gojo clan’s innate technique.

| Level | Move | Effect |
|—|—|—|
| 1 | Infinity | Toggle. Physical attacks (blows and projectiles) never reach you, though magic and explosions still do, but every blow you stop costs MP based on its damage, and the more an attacker keeps hitting you the more each block costs as Infinity strains to adapt. Run out and the hit gets through. Trains Limitless for as long as it stays on |
| 2 | Blue | A point of attraction that drags everything in and crushes it |
| 4 | Red | A repulsive blast that explodes on contact and hurls enemies away |
| 6 | Hollow Purple | Blue and Red combined: a mass that erases everything in its path |
| 8 | Hollow Purple: 200% | A far larger Purple that carves through the world and detonates at the end |
| 10 | Domain Expansion: Unlimited Void | A closed domain. A pitch-black barrier traps everyone inside, and the world is replaced by the Void: endless stars, a black hole and streams of light. Everyone caught inside is frozen by infinite information |

## Shrine (3000 SP)

The King of Curses’ innate technique.

| Level | Move | Effect |
|—|—|—|
| 1 | Dismantle | An invisible ranged slash that cuts through everything in a line |
| 3 | Cleave | A close-range slash that adapts to its target, dealing more to tougher enemies |
| 5 | Fuga | A flame arrow that explodes into a firestorm |
| 8 | World Cutting Slash | Cuts space itself: ignores armor and splits the terrain |
| 10 | Domain Expansion: Malevolent Shrine | An open domain with no barrier, just like in the story. The shrine rises behind you on its heap of skulls in a pool of blood, the sky turns blood red, Dismantle shreds the terrain and Cleave hits every creature, adapting to how tough it is. The slashes can’t be blocked, not even by Infinity |

Damage grows with the skill’s level and your KumoDesu **Magic** stat.

## Ten Shadows (3000 SP)

Megumi’s technique: shikigami summoned from shadow. They fight beside you, never against you, and fade back into the shadows after a while.

| Level | Move | Effect |
|—|—|—|
| 1 | Divine Dogs | Two shadow wolves, White and Black |
| 2 | Nue | A winged shikigami that dives at enemies and strikes with lightning |
| 3 | Toad | A tongue snatches the enemy you’re looking at and drags it to you |
| 5 | Max Elephant | A colossal elephant drops in with a torrent of water and stays to fight |
| 6 | Rabbit Escape | A flood of rabbits draws every enemy’s attention while you slip away unseen |
| 8 | Mahoraga | The strongest shikigami. Every kind of damage hurts it less each time, its wheel turns as it adapts, and it even adapts to Infinity |
| 1 | Shadow Storage: Sink / Call | Keep the shikigami you’ve tamed with Shikigami Creation in your shadow and call them back out (see Titles) |
| 10 | Domain Expansion: Chimera Shadow Garden | Megumi’s incomplete domain, so no sure-hit: the ground becomes a sea of shadow where enemies flounder and can’t jump, shadow beasts lunge at them from below, and they keep losing you among shadow decoys. You and your shikigami move freely, and shikigami are free to summon |

## Disaster Flames (3000 SP)

Jogo’s volcanic flames. Using them makes you fire resistant for a while.

| Level | Move | Effect |
|—|—|—|
| 1 | Ember Insects | Burning insects that hunt down enemies and burst |
| 3 | Volcanic Eruption | A pillar of fire bursts from the ground where you look |
| 5 | Flame Torrent | A roaring wave of fire in front of you |
| 8 | Maximum: Meteor | A fireball the size of a house falls from the sky |
| 10 | Domain Expansion: Coffin of the Iron Mountain | A closed domain inside a volcano: black rock cracked with lava, bubbling lava pools, lava pouring down the crater walls and eruptions bursting from the ground. Everyone trapped with you burns |

## Blood Manipulation (2000 SP)

Choso’s technique. Every move spends some of your own blood (health), and your blood poisons whatever it hits. No Domain Expansion, just like in the story.

| Level | Move | Effect |
|—|—|—|
| 1 | Slicing Exorcism | A spinning disc of blood that slices through a line of enemies |
| 2 | Flowing Red Scale | Strength, Speed and Haste for 45 seconds |
| 3 | Crimson Binding | Bind the enemy you’re looking at in ropes of blood |
| 4 | Piercing Blood | Convergence, then a supersonic beam of blood through everything in a 64-block line |
| 6 | Supernova | Blood orbs circle you, then burst into the nearest enemies |
| 8 | Blood Meteorite | A ball of hardened blood hurled like a meteor |
| 10 | Flowing Red Scale: Stack | A far stronger blood boost for 30 seconds |

## Idle Transfiguration (3000 SP)

Mahito’s technique: touch a soul to reshape it.

| Level | Move | Effect |
|—|—|—|
| 1 | Soul Touch | Heavy damage that ignores armor and twists the body. From level 5, creatures it kills rise as Transfigured Humans that serve you |
| 3 | Self-Transfiguration | Heal half your health and shed harmful effects |
| 5 | Transfigured Humans | Three transfigured humans fight for you |
| 7 | Polymorphic Soul Isomer | A mass of transfigured flesh that bursts into soul-piercing spikes |
| 8 | Instant Spirit Body of Distorted Killing | Your true form: massive Strength, Resistance, Speed and leaping |
| 10 | Domain Expansion: Self-Embodiment of Perfection | A closed domain whose walls are a mass of reaching hands. The moment it closes, your touch reaches every soul inside and reshapes most of their body, then the rest within seconds. Creatures that die are left as Transfigured Humans that serve you |

## Domains

Domains follow the rules from the story:
– **Sure-hit:** inside a closed domain the technique always lands. Malevolent Shrine is open (no barrier), and Chimera Shadow Garden is incomplete (no sure-hit).
– **Domain clash:** when two domains spread over each other, the more refined one wins and the other collapses. Refinement comes from the technique’s level, half your Cursed Energy Manipulation level, and a little luck.
– **Burnout:** when your domain ends, your innate technique is burnt out and none of its moves can be used for 15 seconds.

## Races

Two new starting races, plus two new paths for humans. All of them look human, wear armour and hold items.

**Cursed Spirit:** a curse born from human fear. Starts as a Grade 4 Cursed Spirit and grows through the grades: Grade 3 (Lv.20), Grade 2 (Lv.30), Grade 1 (Lv.40), then Special Grade (Lv.50 with Cursed Energy Manipulation Lv.10). Born with Cursed Energy Manipulation and the **Cursed Spirit** skill:

| Level | Move | Effect |
|—|—|—|
| 1 | Cursed Regeneration | Toggle (on by default): heal every second by spending MP, or SP once your MP runs dry |
| 1 | Unseen | Toggle (on by default): players without Cursed Energy Manipulation can’t see you at all |
| 5 | Rapid Regeneration | Heal 40% or more of your health and shed harmful effects |

**Death Painting:** a Cursed Womb, half human and half curse, like Choso and his brothers. Born with **Blood Manipulation** for free, and it costs you only half as much blood. Grows into a Death Painting (Lv.30), then the Eldest Death Painting (Lv.50 with Blood Manipulation Lv.10).

**Incarnations (human evolutions):** a Human (or High Human) at Lv.20 can become:
– an **Incarnated Sorcerer** (needs Cursed Energy Manipulation Lv.5): a sorcerer from a past age wakes in your body, and you choose which innate technique they carried (any you don’t already have) by clicking it in chat. Later the **Heian-Era Sorcerer** (Lv.50 with an innate technique at Lv.10).
– a **Death Painting Incarnation** (needs Blood Manipulation): gain Cursed Energy Manipulation and Blood Manipulation, and pay half the blood. Later the **Perfect Incarnation** (Lv.50 with Blood Manipulation Lv.10).

## Titles

| Title | How to get it | Effect |
|—|—|—|
| Shikigami Creator | Tame or summon 20 creatures while you have Cursed Energy Manipulation | Grants **Shikigami Creation** (below) |
| Incantation Master | Kill something with a fully charged technique | Your techniques charge 50% higher, but take longer to get there |
| Barrierless Domain | Kill 50 creatures inside your own domain | Like the King of Curses, your closed domains open without a barrier and reach half again as far |

**Shikigami Creation:**

| Level | Move | Effect |
|—|—|—|
| 1 | Create Shikigami | Begin a **taming ritual** on the creature you’re looking at. It glows, turns on you and fights back: subdue it (bring it below 30% health) within a minute. Then it makes one last attempt to resist: a creature well within your power submits almost every time, one at the limit of your level breaks free 2 times in 3, recovers some health and keeps fighting. Leave or let it die and the ritual fails. 3 MP per point of its max health; up to 40 max health per level, and 2 shikigami + 1 per level. Not bosses |
| 1 | Order: Follow | Your shikigami follow you and fight beside you |
| 1 | Order: Guard | Your shikigami guard the spot you’re standing on and fight hostile creatures that come near |
| 1 | Order: Stay | Your shikigami stay put and don’t fight |
| 1 | Release | Free the shikigami you’re looking at |

Shikigami stay even when you log out, and keep their orders. With **Ten Shadows** you can also keep them in your shadow, like Megumi: **Shadow Storage: Sink** sinks the one you’re looking at (or all of them within 16 blocks) into your shadow, where they travel with you, and **Shadow Storage: Call** brings them all back out around you.

## Configuration

`config/kumocursed-common.toml` lets you change:
– the skill point cost of each skill, whether innate techniques need Cursed Energy Manipulation, and whether a player can only have one innate technique (off by default),
– overall damage and MP cost multipliers, the Black Flash multiplier, and Infinity’s MP drain, cost per deflected damage, strain and skill EXP per second,
– whether techniques break blocks (on by default), the hardest block they can break, and the size of the Hollow Purple: 200% blast,
– each domain’s radius, how long domains last and how long burnout lasts, and the Veil’s largest radius, longest duration, HP per level and MP per HP. Domains and veils also grow with your body, so a giant creature isn’t cramped in its own domain, and a domain tears away any veil it spreads over.

Blocks with contents (chests, furnaces and so on) and unbreakable blocks are never destroyed.

常见问题

Kumodesu: Ascension: Cursed Techniques 支持哪些 Minecraft 版本?

Kumodesu: Ascension: Cursed Techniques 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Kumodesu: Ascension: Cursed Techniques 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。

评论

登录后评论和评分

Rideseeker 的其他作品

查看全部 →