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Key Settings:
J: JJKL Menu
Left Alt (hold): Skill Wheel
C: Auto Clash
K: Auto RCT
V (hold): Burnout
U (hold): Domain Hotkey
B: Domain Type (sneak to go back)
[ and ]: Domain Range
– (hold): Pull Out Finger
H: Battle Mode (only with /gamerule jjklM1Combat true)
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Content:
– Skill Wheel: Hold Left Alt to see every skill the change-technique key (R) cycles through, point at one and release to select it. Shows name, cursed energy cost and the Passive / Physical tag. Nothing spins, so the same skill stays in the same slice.
– JJKL Menu: Press J to pick your domain type and range, and to browse every jjkl gamerule by topic, with search. Anyone can look, only operators can change.
– Burnout: Hold for 5 seconds to burn your body with RCT and clear your domain’s cooldown. Every fifth burnout costs you 5 minutes of Brain Damage, and landing a Black Flash during it clears the effect. Unlocked by defeating Hakari, or, as Gojo or Sukuna, by clashing domains with a Gojo or Sukuna, like in the manga.
– Auto RCT: Automatically activates Reverse Cursed Technique when your health drops or when taking heavy damage. Unlocked by defeating the Culling Game Yuta Okkotsu.
– Auto Domain Clash: Automatically answers an enemy Domain Expansion with your own.
– Infinity Barrier’s Fatigue: Keeping Infinity up wears you out. Two minutes in a row bring hunger, nausea and mining fatigue, then brain damage, and four minutes can kill you. Sweets bring it down. Players with RCT level 2 are immune by default.
– Domain Types (B): Normal, Open, Compressed and 0.2s. Open needs /gamerule jjklOpenDomain, except for Sukuna and Kenjaku, whose domains are open by default; for them, Normal closes the barrier. Works with jjsh.
– Domain Range ([ and ]): Grow or shrink your domain, before casting or with it already up; the barrier rebuilds at the new size. Normal and Open go from 100% to 200%, Compressed from 50% to 90% (starting at 50%), and 0.2s always uses the default radius. A bigger domain hits weaker and its edge can be broken through; a smaller one hits harder and pulls back anyone trying to leave.
– 0.2 Seconds Domain Expansion: Skips the incantation, lands its sure-hit once and collapses 28 ticks later, and Simple Domain around you is locked for 2 seconds so nobody can answer in time. As Gojo, you dash through the domain and take the head off every Grade 2 or weaker target; anyone stronger takes 20% of their health. Then you stay slow and weak for 40 seconds.
– Gojo’s Choice: With Unlimited Void up, sneak and right click someone to spare them from the domain.
– Domain Hotkey: Hold U to cast your Domain Expansion, or cancel it, without cycling to it. Needs Domain mastery, Sukuna inside you, or creative.
– Pull Out Finger: With Sukuna inside you, hold – for 5 seconds to pull out a finger carrying his Curse Power. Taking damage interrupts it, and the finger crumbles after 30 seconds. As Sukuna himself, it tears out every finger and you lose the technique.
– Itadori Storyline (off by default): Playing as Itadori starts at Sugisawa, with Megumi, a cursed spirit and Gojo arriving a little later. Feeding Sukuna’s fingers to an Itadori NPC lets Sukuna take over.
– Domain Sounds: A sound plays when a domain forms and when it ends. The audio files are added through a resource pack (assets/jjkl/sounds/domain_open.ogg and domain_close.ogg).
– M1 Combat (/gamerule jjklM1Combat true): MinePiece-style combat. In Battle Mode (H), left click throws Attack with a 3-hit combo and a Knockback Attack finisher, and Attack and Barrage Attack leave the R cycle.
– Jujutsu Expansion compatibility: Jujutsu Craft’s original Sukuna, Gojo, Ryu Ishigori, Uraume and Uro are swapped for Jujutsu Expansion’s reworked versions, keeping your progress, and the duplicate buttons leave the Cursed Technique Changer. Jujutsu Craft’s Gojo, Sukuna, Ryu, Toji and Uro mobs can also spawn as Expansion’s versions (jjklJjeReplaceMobs). Also fixes Sukuna’s True Form covering the screen in first person.
– RCT Fatigue: /gamerule jjklRctFatigue sets how much Fatigue RCT builds: 100 is Jujutsu Craft’s default, 0 removes it, 200 doubles it.
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Gamerules: every feature is turned on or off and tuned through /gamerule jjkl…, per world. They show up in the J menu, Minecraft’s Edit Game Rules screen and Jujutsu Expansion’s rules menu. config/jjkl-common.toml keeps only the lists: Infinity fatigue sweets, techniques the Domain Hotkey skips, per-technique domain sounds, and the Jujutsu Expansion technique and mob swaps.
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