介绍
Got tired of the old default collection of enchantments in Minecraft? Want to explore a whole new world of possibilities involving those little magic books? You just found what you were looking for!
This datapack adds a ton of enchantments to the game, more specifically 55 new enchantments.
Enchantments
Aerodynamic – Elytras – II – During flight, decreases the gravity of the wearer.
Arcane – Axes, Swords – III – Increases the amount of experience points dropped by a mob when killed
Armored – Elytras – IV – Makes the elytra give armor points when worn.
Curse of Attention – Armor – I – Treasure – Every neutral mob (bees, endermen, iron golems, wolves) gets aggressive towards the wearer.
Barrier – Shields – III – Treasure – Blocks the projectile closest to the user, blocking more projectiles per second according to the level of the enchantment.
Beheading – Axes – III – Treasure – Entities like zombies, skeletons, piglins, wither skeletons, creepers and their variants have a small chance to drop their head when killed.
Blazeborn – Crossbows – I – Transforms regular arrows into 3 blaze fireballs that fire consecutively.
Bloodlust – Axes – II – Regenerates a small amount of life from the attacker upon hitting a living entity.
Clear Sight – Helmets – I – Grants the wearer night vision in dark places, along with making them immune to blindness and darkness.
Curse of Concealing – Any enchantable item – I – Treasure – Hides the item’s tooltip.
Cushion – Elytras – IV – Makes the wearer take less damage from falling or hitting a wall with the elytra.
Cyclone – Maces – I – Has a small chance to give the attacker a wind charge upon each hit.
Double Jump – Boots – II – Treasure – The wearer is able to jump while in-air upon sneaking.
Ender – Chestplates – I – Treasure – Upon being hit, the wearer teleports to a random block nearby.
Evoking – Maces – I – Treasure – Smash attacks summon a ring of evoker fangs around the hit entity.
Flammable – Crossbows – I – Transforms regular arrows into firework rockets.
Curse of Fragility – Any breakable item – II – Treasure – Makes the cursed item break faster than regular.
Freezing – Bows – I – Shoots freezing arrows instead of regular ones, which apply slowness to the target.
Frenzy – Axes, Swords – I – Increases attack speed after each consecutive hit.
Curse of Fright – Helmets – I – Treasure – Gives weakness and slowness to the wearer upon being hit, along with dealing damage if in the dark.
Frost Aspect – Swords, Axes and Maces – II – Applies slowness to the targed and deals more damage to fire-based mobs or while in cold biomes.
Frost Protection – Armor – IV – Makes the wearer take less damage from freezing.
Heavy Feet – Boots – I – Upon hitting the ground after falling from at least 7 blocks, creates a small explosion, damaging entities around.
Homing – Crossbows – I – Treasure – Shoots homing missiles instead of arrows, focusing on mobs instead of players.
Curse of Ineffectiveness – Armor – II – Treasure – Causes the armor to give less armor points than it’s supposed to.
Curse of Infesting – Pickaxes – II – Treasure – Breaking stone-like blocks has a small chance to spawn a silverfish, the same applies to endstone-like blocks and purpur blocks, but with endermites instead.
Intimidation – Helmets – II – Attacking an entity has a small chance to inflict weakness and mining fatique to them, the same applies if the entity attacks the wearer, but with a larger chance.
Last Leap – Boots – I – Falling into the void in the End dimension will launch the user up into the air, consuming an amount of durability.
Launching – Maces – I – Treasure – Hitting an entity on the ground will throw them up into the air, hitting an entity that is in-air will massively increase knockback.
Lethal – Axes, Swords – II – Each hit has a small chance of dealing more damage.
Curse of Limitation – Tools – III – Treasure – Decreases both block and entity interaction range while held.
Magic Protection – Armor – IV – Increases protection against magic such as wither, potions, thorns or sonic boom attacks.
Magma Walker – Boots – II – Causes lava to turn into magma, which turns back into lava after a few seconds.
Metamorphosis – Tools – I – Treasure – Transforms the tool into a sword, pickaxe, axe, shovel or hoe, depending on the user’s current action, but still keeps the same durability of the item that was initially enchanted.
Midas – Hoes – II – Treasure – Has a small chance to transform carrots into golden carrots when harvested and apples into golden apples when breaking leaves.
Momentum – Axes, Swords – III – Increases attack speed.
Panic – Leggings – II – Applies speed to the wearer after being attacked.
Penetration – Axes, Swords – III – Attacks ignore armor partially.
Propulsion – Maces – II – Upon hitting a block, creates a wind charge explosion that throws nearby entities up into the air in exchange of some durability.
Reach – Tools – III – Increases both block and entity interaction range when held.
Replanting – Hoes – I – Automatically replants harvested crops if the player has the needed item to plant it.
Curse of Revealing – Armor – I – Treasure – Applies glowing to the wearer.
Scorching – Tridents – I – Ignites the trident when thrown and ignites the target when hit.
Sea’s Blessing – Tridents – I – Treasure – Gives conduit power to the user when held in water.
Shockwave – Maces – I – Treasure – Creates a shockwave after a smash attack, going outwards from where the target was hit.
Sifting – Shovels – II – Breaking blocks such as dirt, sand, gravel and their variants has a chance to drop extra loot you wouldn’t normally get.
Curse of Sluggishness – Armor – I – Treasure – When worn, decreases the user’s movement speed.
Sturdy – Armor – III – Increases knockback resistance when worn.
Supersonic – Crossbows – I – Treasure – Transforms regular arrows into a warden’s sonic boom attack, penetrating every block except for wool.
Thunder – Maces – I – Treasure – Upon causing a smash attack, summons a lightning bolt at the target.
Tide – Tridents – I – Treasure – Causes a water explosion at the target after being hit from a thrown trident.
Trampoline – Boots – I – Increases the wearer’s jump strength as well as making them bounce when hitting the ground.
Unveil – Helmets – II – Treasure – Allows the user to see invisible entities.
Vitality – Chestplates – V – Gives the user more hearts when worn.
Wanderer – Boots – III – Makes the wearer walk faster on terrain-type blocks, such as grass, dirt, path or stone.
常见问题
Izzy’s Enchantments 支持哪些 Minecraft 版本?
Izzy’s Enchantments 支持 Minecraft Java 版 1.21–1.21.1,共 2 个版本,可用的加载器:Fabric / Forge / NeoForge / Quilt。下载时注意选择和你游戏版本一致的文件。
Izzy’s Enchantments 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge / Quilt,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅服务端。
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