介绍
High Velocity Streaming
Fly at 400+ blocks/s with a 32-chunk view: no fog wall, no lag spikes.
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Vanilla can’t load chunks quickly enough for aircraft or high-speed vehicles. Above 100 blocks/s, HVS stops transmitting full chunks and streams a compact Surface terrain layer instead: terrain, water, biomes, and the trees and buildings above ground. That’s about 570 bytes per chunk, rendered with your resource pack and shaders. Below 80 blocks/s, vanilla terrain returns smoothly.
Features
- Terrain loads along your flight path, 2–5 s ahead of time
- About 17x less bandwidth than vanilla chunks
- Three send modes (
/hvs pmode):low(default),mediumandhighuse 34%, 65–77% and 88–94% less bandwidth than the previous version - One per-player cap covers vanilla chunks and HVS together (900 KiB/s by default). Short bursts above it are allowed for up to 4 s, never past 1 MiB/s
- Surface terrain follows vanilla’s tints, face shading and texture orientation, with a cleaner seam where it meets vanilla chunks
- Collision remains active: aircraft collide with the ground and buildings
- Most processing runs off the server’s main thread
- Two ways to prebake Surface data (
.sfr), now 22.5% smaller:- Direct: the built-in prebaker generates terrain straight to
.sfrand never writes region files, so there are no massive world files (/hvsprebake) - From Chunky: convert a world already pregenerated with Chunky (
/hvs bake)
- Direct: the built-in prebaker generates terrain straight to
- Optional world trim that deletes region files generated solely by fly-overs
- Iris shaders supported, including shadows. Tested with Complementary, BSL and Photon.
- C2ME accelerates prebaking: the prebaker generates terrain through C2ME when it is installed.
- Works with Sodium and Lithium. Any vehicle mod functions without an adapter.
How to use
-
Install HVS and Fabric API (Only for Fabric version) on both the server and every client, at the same version. Java 25 is required.
-
Start the server and fly. It works immediately, extracting terrain in the background.
-
(Recommended) Prebake the play area so initial flights are instant:
- New world:
/hvsprebake here 256 square - Already pregenerated with Chunky:
/hvs bake
- New world:
-
After large builds, run
/hvs refresh <radius>where you built. -
(Recommended for multiplayer servers) Set
/hvs pmode mediumorhigh. Typical bandwidth per player in high-speed mode, flying straight at 200–400 blocks/s:low: about 260–520 KiB/smedium: about 140–185 KiB/shigh: about 45 KiB/s
Turning and entering high-speed mode briefly use more.
Commands
| Command | Permission | Function |
|---|---|---|
/hvsprebake here <radius> <square|circle> [mode] |
OP | Prebake around you (/hvsprebake status, cancel) |
/hvs bake [force|status|cancel] |
OP | Convert current region files |
/hvs refresh <radius> |
OP | Refresh terrain after building (max 64 chunks) |
/hvs compact |
OP | Combine refreshed terrain with the prebaked data |
/hvs enable|disable |
OP | Switch high-speed mode on or off, no restart |
/hvs pmode <low|medium|high> |
OP | Send mode: low (default), medium, high |
/hvs bandwidth <KiB/s|default> |
OP | Per-player bandwidth cap (vanilla chunks + HVS) |
/hvs border size <xKm> <zKm> |
OP | Rectangular play area |
/hvs stat enable|disable |
Everyone | Network usage overlay |
/hvs clientcache true|false |
Everyone | Local terrain cache |
| F9 | Everyone | Save a diagnostic report to logs/ |
Prebake modes: terrain (fastest), fast (default), exact (full lighting), legacy.
Prebaked size (exact): 6,400 km² ≈ 17.3 GB, 1,600 km² ≈ 4.3 GB of Surface data
常见问题
HVS — High Velocity Streaming 支持哪些 Minecraft 版本?
HVS — High Velocity Streaming 支持 Minecraft Java 版 26.2,可用的加载器:Fabric / NeoForge。下载时注意选择和你游戏版本一致的文件。
HVS — High Velocity Streaming 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。


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