介绍
This mod is mainly for modpacks. It allows you to increase the difficulty of the game (stats of monsters spawned) for each player after they hit certain milestones (enter a dimension or kill an enemy). You can add and edit difficulty tiers as you like in the config.
Default config looks like this (may be changed in future updates):
[
{“damage”: 1.25, “health”: 1.2, “exp”: 1.5, “dimensions”: [“minecraft:the_nether”], “message”: “§6Expert mode entered!”},
{“damage”: 1.5, “health”: 1.4, “exp”: 2.0, “dimensions”: [“minecraft:the_end”], “bosses”: [“minecraft:wither”], “message”: “§cMaster mode entered!”}
]
I think this is quite self-explanatory.
Numbers specified are multipliers – for example, zombies have 20 hp in vanilla, and they will have 20*1.4 = 28 hp as you reach the second difficulty.
All the parameters are optional.
You can manage player difficulties via commands /harder <get/reset> and reload config with /harder <reload>.
The mod is server-side, you don’t have to install it on client.
常见问题
Harder – Staged Difficulty 支持哪些 Minecraft 版本?
Harder – Staged Difficulty 支持 Minecraft Java 版 1.16–1.18.2,共 3 个版本,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
Harder – Staged Difficulty 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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