GroundLoot
Search rarity-colored loot from grounded monster chests, with portable unidentified items and hopper support.
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介绍
GroundLoot
Turn hostile-mob drops into searchable loot chests, with rarity-colored unidentified items inspired by extraction-game looting.
Features
- Hostile mobs leave loot chests on supported ground. Original drops are retained alongside configurable bonus rewards. If no suitable ground exists, placement is retried.
- Unidentified loot appears as ??? with gray, green, blue, purple or gold borders. Click to analyze, or use chain analysis. Default search times are 1 / 2 / 2 / 3 / 4 seconds.
- Analysis works inside monster-drop and spawned loot chests. Player inventories and ordinary chests can transport/store unidentified items but cannot analyze them.
- Monster loot chests cannot be harvested and disappear when emptied. Hoppers move unidentified items without revealing them.
- Unopened world-generated loot-table chests keep their original contents and receive up to 2–3 bonus rolls in available empty slots on first initialization. Player-placed chests are unchanged.
- Revealed items and pending unidentified rewards persist across saves. Analyze stored rewards before removing GroundLoot or their item-providing mods.
Expanded rewards — 1.3.0
The default catalog contains 1,515 distinct vanilla item IDs, covering resources, food, equipment, building variants, mob loot and exploration rewards. There are 1,601 dimension entries; items available through multiple dimension paths can appear in more than one pool.
| Dimension | Common | Uncommon | Rare | Epic | Legendary | Total |
|---|---|---|---|---|---|---|
| Overworld | 924 | 291 | 87 | 40 | 2 | 1,344 |
| Nether | 101 | 45 | 11 | 19 | 17 | 193 |
| End | 14 | 15 | 22 | 12 | 1 | 64 |
Rarity is selected before an item family and then an item, so large decorative families do not dominate just because they contain many variants. Higher-value rewards have restricted quantities. Ancient debris and netherite scrap are Epic; netherite ingots and finished equipment are Legendary.
Technical/admin items, spawn eggs, context-dependent authored books/maps, and the unique dragon egg are excluded from repeatable bonus rewards. This count represents item IDs, not every possible component variant. Generated potions use six basic effects; enchanted books use vanilla enchanting-table selections.
Difficulty and progression
| Enemy band | Target Rare-or-better chance per bonus roll | Default bonus rolls |
|---|---|---|
| Normal | 8% | 2–3 |
| Tough | 25% | 3–4 |
| Elite | 45% | 4–6 |
| Boss | 70% | 8–10 |
Modded monster health, attack damage and armor contribute to the enemy band. The bonus pool follows the death dimension; unknown/custom dimensions currently use the Overworld pool.
Selected progression rewards require server-recorded milestones for the credited player: blaze kills, shulker kills, wither kills, dragon kills, or crafting a netherite ingot. Related rewards share these restrictions. Dragon-based restrictions are GroundLoot balance rules, not claims about vanilla acquisition requirements. Playerless first processing excludes locked bonus rewards. If a selected rarity has no eligible candidates, selection falls back to a lower available rarity, then upward if necessary; effective probabilities can therefore differ before unlocks.
These restrictions apply only to added rewards. Original mob drops and original structure loot are preserved. Rewards are fixed at creation/first initialization and are not rerolled by reopening a chest.
Compatibility with other mods
Compatible with modded monsters and their standard item drops, including original item components such as names, durability and enchantments. Tested together on Minecraft 26.3 / NeoForge 26.3.0.98:
- EarthMobs 26.3-31.5.0, with Bagus Lib 26.3-28.5.0.
- Mutant Monsters 26.3.1, with Puzzles Lib 26.3.17.
- Mounts & Monsters V1.1-Neoforge-26.3.
Compatibility QA covers 25 controlled player-attack monster scenarios through death, visible client chest, analysis, inventory recovery and empty-chest removal. Separately, 51 non-spawn-egg mod item types passed sealing/analysis and saved-stack codec round-trip checks, with custom names/data and durability/enchantments on damageable equipment.
Some mods emit delayed drops, projectiles, minion eggs or rewards outside the standard death-drop path; these may remain outside the chest or need a dedicated integration. Mod removal/reinstallation recovery and every possible external component are not guaranteed. External mod items are not automatically added to the random bonus pool merely because the mod is installed.
Smooth analysis and languages
The magnifier and gauge animate every rendered frame and support high-refresh-rate gameplay, including a 120 FPS target. Actual frame rate depends on hardware and game settings. The gauge reveals a fixed-size texture instead of stretching/compressing it, and the extra horizontal scan line is removed.
Analysis controls, chest titles and rarity labels follow Minecraft’s language setting. Includes English, Korean, Japanese, Simplified/Traditional Chinese, German, French, Spanish, Brazilian Portuguese and Russian; other languages fall back to English. Closing an idle inventory does not display an analysis-cancelled message.
Installation and configuration
Minecraft Java 26.3 · NeoForge · Java 25+. Tested with NeoForge 26.3.0.98. Install the same GroundLoot JAR on both the client and server. This file is for NeoForge; Fabric API is not required.
Edit config/groundloot.json after first server startup and restart to apply changes. Configure durations, bonus-roll counts, quantities, rarity, dimension, item weights, family weights and progression gates. Previous default pools are backed up and expanded automatically; deliberately customized pools are preserved. Existing unidentified items are not rerolled. Old world chests whose loot table was already consumed are not automatically converted.
한국어 안내
몬스터 전리품과 자연 생성 상자에서 ??? 아이템을 1~4초 동안 분석하는 모드입니다. 일반 인벤토리와 플레이어가 설치한 상자에서는 보관·이동만 가능하며, 몬스터 전리품 상자와 스폰 상자에서 분석할 수 있습니다.
1.3.0: 바닐라 보상을 고유 아이템 1,515종으로 확장했습니다. 오버월드 1,344개·네더 193개·엔드 64개의 차원별 항목으로 구성하며, 같은 아이템이 여러 차원에 포함될 수 있습니다. 장식 변형은 가족별 추첨으로 묶고, 진행 핵심 보상에는 처치·제작 조건을 적용했습니다. 자연 생성 상자는 원래 전리품을 유지하면서 최초 처리 시 빈칸에 추가 보상을 넣습니다.
다른 모드와의 호환: EarthMobs, Mutant Monsters, Mounts & Monsters를 함께 설치해 몬스터 25종의 처치→상자 생성→분석→아이템 회수와 외부 아이템 51종의 속성 보존을 검사했습니다. 모드의 별도 지연 드롭이나 특수 보상은 상자 밖에 남을 수 있습니다. 외부 모드 아이템을 무조건 랜덤 추가 보상으로 편입하는 기능과 모드 삭제 후 복구 기능은 포함하지 않습니다.
돋보기·게이지는 렌더 프레임에 맞춰 부드럽게 움직이고, 게이지가 압축·확대되던 현상과 불필요한 가로선을 수정했습니다. 실제 120 FPS 출력은 사용자의 게임 설정과 성능에 따라 달라집니다. 클라이언트와 서버에 같은 파일을 설치하세요.
常见问题
GroundLoot 支持哪些 Minecraft 版本?
GroundLoot 支持 Minecraft Java 版 26.3,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
GroundLoot 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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