Ground Burst
Assemble everything from grenades to ICBMs from the ground up, mushroom clouds, fallout and radiation.
截图
介绍

Ground Burst
Assemble it. Launch it. Watch the horizon.
Mine, refine and assemble your own arsenal, from grenades, mines and mortars to missiles and the Tsar Bomba, then
watch real craters, mushroom clouds and radioactive fallout reshape the world.
What’s in it
- Explosives: grenades, Molotov cocktails, placed charges with a remote detonator, landmines, bouncing mines and
claymores. - Artillery: an 81 mm mortar and a towed 155 mm howitzer that reaches 600 blocks, both crewed and aimed from a
strategic view over the battlefield, as artillery is aimed in World of Tanks: an aiming circle on the ground that
blooms as the gun fires and turns and settles as you wait. HE, smoke, incendiary, chemical, cryo and EMP shells for the
mortar; HE and incendiary for the howitzer. - 24 warheads and the missiles to carry them, assembled from parts and launched from silos, a launch complex, a
cruise missile launcher and a Vertical Launch Battery sunk into the ground that ripples sixteen missiles out of its
cells onto one area. Missiles fly for real, with staging and re-entry, and a radar array tracks them. - A Laser Designator to call fire onto a target from up to 1,024 blocks away: arm and launch from its sight, and
laser-guided missiles follow your beam all the way in, onto a moving target or another one. - Exotic weapons, built whole into intercontinental missiles at the Special Weapons Assembler: an antimatter sphere
that erases everything in it, a black hole that feeds and then implodes, a supercell storm over a whole region, and a
deep freeze: a wall of frozen air rolling over the land, spires of ice at its heart and a cold snap after. - A Launch Control Station that networks your launchers across the whole world: link them with Launch Codes,
aim them on a map of the dimension, fire salvos in patterns or timed to land together, and launchers far away
wake up to fire. - Anti-missile defence: an Interceptor Battery and the multiblock Interceptor Complex, which shoot down incoming
missiles, guided by a Radar Array. - An alarm system for your base: a missile warning receiver that listens to the radar, air-raid sirens with
turning horns, klaxons, bells, rotating beacons, emergency lights, alert displays and wireless redstone relays, linked
over alarm channels. - Nuclear weapons and their aftermath: mushroom clouds, craters, fallout drifting with the wind, radiation you can
measure, hazmat suits, and a wasteland biome over the scorched ground. - Healing, if you want it (off by default): turn it on in the server config and the damage grows back over time,
block for block as it was, chests with their contents and all, at a speed and on a schedule you choose. For forever
worlds that still want their wars. - Industry and power: new ores, processing machines on FE power with upgrade chips for speed and efficiency, and
multiblock fission, fusion and singularity reactors. - Chips made the hard way: silicon purified and grown into crystals in a Crystal Puller, sapphire for
military-grade chips, and microchips printed in a Clean Room. Every advanced, military and quantum circuit waits on
the chain, and assemblers with Auto Assemble keep a piped production line building. - Superweapons in homage to Command & Conquer: Generals – Zero Hour: the SCUD Storm, the Nuclear Missile Silo
and the Particle Uplink Cannon. Call any of them down with a Laser Designator, and steer the cannon’s beam across the
ground with it. - Seven abandoned Cold War sites to explore, with loot: a Titan II missile silo, a command bunker, a radar outpost,
a nuclear test site, a crashed missile, a waste repository deep in salt, and a research station floating over the
End’s islands. - Construction blocks for building your own: chain-link fencing, barbed wire, corrugated steel, I-beams, radome
panels, floodlights, sandbags, warning signs, a Large Silo Door whose leaves slide apart, and a Search Radar that turns. - Create and Create Aeronautics (Minecraft 1.21.1, optional): missile launchers on trains, bearings and airships,
every machine working on Create’s moving contraptions and Create Aeronautics’ ships, and weapons that hit them (more
below). - The Field Manual, an in-game guide to all of it.
Screenshots

The Particle Uplink Cannon fires

The particle beam, steered across a meadow at night

The 155 mm Howitzer fires

The mortar’s strategic view: a shell lands on target

Spires of ice after a Cryo ICBM

Lift-off from a Launch Silo

The Vertical Launch Battery’s ripple

Calling fire with the Laser Designator

The Launch Control Station

The alarm system at night

The SCUD Storm strikes

The nuclear missiles, from tactical to Tsar

A tactical nuclear warhead’s crater

An abandoned silo, cut away
More in the Images tab.
Getting started
Every player gets the Field Manual the first time they join (or craft one from a book and gunpowder). Open it to
find any block, item or machine, how to build it and what it does. With JEI installed, R on any item shows how it is
made.
Create and Create Aeronautics (Minecraft 1.21.1)
Both are optional. With either installed, Ground Burst’s machines work on the structures they move, and its weapons hit
them.
- Every machine rides along: Create’s moving contraptions (trains, mechanical bearings, pistons, gantries, pulleys
and minecart contraptions) carry launchers, missile assemblers, Launch Computers, Launch Control Stations, Radar
Arrays, generators, capacitor banks and the processing machines. Glue or attach any part of a formed structure and the
whole of it moves. Carried, a machine keeps working: an assembler goes on building its missile, a generator burns its
fuel. - Menus on the move: right-click a carried machine, or any block of a carried structure, to open its menu, or its
screen for a Launch Computer, Control Station or Radar Array. - Power and pipes aboard: a contraption’s generators and capacitor banks power every machine on it, no cables
needed, each getting a fair share. Item and fluid pipes on it keep working, moving things between its machines, the
launchers’ Item Ports and Create’s chests, vaults and tanks. - Launchers on the move: aim, arm and fire one as always from a Launch Computer, a Launch Control Station or a Laser
Designator. It counts down and launches from wherever the contraption or ship has it, its missiles heading the way it
points. Set down again, a structure forms where it lands and stays on its network. Missile launchers, superweapons and
both interceptor launchers all work this way. - Create Aeronautics ships, planes, cars and boats: a launcher aboard works as it does on the ground, and a Launch
Computer, Control Station or Radar Array aboard a ship works there too, seeing the world from where the ship has
taken it. - Weapons hit ships and contraptions: a warhead’s, shell’s, bomb’s or charge’s blast breaks their blocks in its
reach, just as it breaks the world’s (dense blocks still shield what is behind them), and shoves ships away, turning
them by the side that faced it. What a blast sees of a ship is scorched and may catch fire. Missiles and shells hit
ships and contraptions in their way instead of passing through, and a chest or machine blown off one goes with what it
held. - The special weapons too: the Particle Uplink Cannon’s beam burns down through ships and contraptions under it, the
Cryo ICBM’s freeze ices them over, a singularity pulls ships in and swallows them, and antimatter erases whatever of
them it reaches. - Aim at a ship: the Laser Designator’s beam lands on a ship where you see it and missiles home on it there; a mortar
or howitzer aims at the ship, at its height. - Not yet: reactors pause while carried, and pipes and cables on a contraption reach only what is on it, not the
blocks round it.
Made and tested with Create 6.0.10, Create Aeronautics 1.3.2 and Sable 2.0.6.
Settings
Ground Burst can be tuned to your world: how big blasts are and how much they may destroy (or that they destroy
nothing at all), radiation and fallout, missile range, the superweapons, your own effects (flash, camera shake, quality),
and healing, which makes the damage grow back over time. Healing is off until you turn it on.
In game: open Mods, choose Ground Burst, then Config. Hover over any setting to see what it does.
- Minecraft 26.3: the world settings are under Synced Settings. Change them from the title screen or in a
single-player world. - Minecraft 26.1.2 and 1.21.1: the world settings are under Server Settings. Open a single-player world, press
Esc, then Mods, Ground Burst, Config. - On a multiplayer server, a player can’t change the world settings: the server’s owner edits its file (below).
In the file: open the config folder inside your Minecraft folder (on a server, inside the server’s folder) and
edit one of these in any text editor. Every setting has a note above it saying what it does.
groundburst-synced.toml(26.3) orgroundburst-server.toml(26.1.2 and 1.21.1): the world settings, healing among
themgroundburst-client.toml: your own effects and the HUD
Save the file, then start the game (or the server) again.
Healing in short: under [healing], set enabled = true (in game: Healing, then Heal damage over time). By
default an area starts to grow back 5 minutes after the last blast near it and takes at most 5 minutes to heal, with
everything just as it was, chests and their contents too. You can change when it heals (after a wait, every morning, or
only when an operator says), how fast and in what order, which weapons, blocks and dimensions heal, and what happens to
blocks players have built in a crater. Operators also have /groundburst heal now, /groundburst heal forget and
/groundburst heal status. Only damage done while healing is on comes back, so turn it on before the war starts.
Requirements
Ground Burst comes in three files, one for each version of Minecraft; take the one for yours:
- Minecraft 26.3: NeoForge 26.3.0.92 or newer, and GeckoLib 5.5.7 or newer (required)
- Minecraft 26.1.2: NeoForge 26.1.2.126 or newer, and GeckoLib 5.5.2 or newer (required). The recipes that
use Minecraft 26.2’s sulfur and cinnabar are not in it. - Minecraft 1.21.1: NeoForge 21.1.265 or newer, and GeckoLib 4.9.3 or newer (required). A few things are
simpler on it: Rad-Away, Potassium Iodide Tablets and the Anti-Rad Injector are used as food is (with no
nourishment), the pointer stays an arrow over the mod’s screens, and flash particles are not tinted. - JEI (optional) on any
- Create 6 and Create Aeronautics (with Sable 2) (optional, Minecraft 1.21.1 only), for the machines and weapons
on moving structures above
Install it on the server and on every player’s game: it adds blocks and items, so both sides need it.
Planned
- Contamination that sticks to you and your gear, and more fallout and aftermath protection
- War room displays
- Seismographs
- A Dead Hand system
- Underwater and naval weapons
- A performance pass
- Being considered: handheld weapons based on the special warheads
Links
- Source code: GitHub
- Found a bug? Report it on the Issues tab, or in the Discord.
- Questions, ideas and feedback: join the Ground Burst Discord.
- What changed in each version: the Changelog of each file, or the
full changelog.
Credits
- GeckoLib for the animated models, and
JEI for recipe lookup. - The superweapons are a homage to Command & Conquer: Generals – Zero Hour. Ground Burst is not affiliated with
Electronic Arts. - Ground Burst is released under the MIT licence.
<details>
<summary>Sound credits</summary>
Some of the mod’s sounds are made from recordings shared on Freesound. Each was changed: cut,
cleaned of background noise, filtered, slowed or layered with others and with synthesized sound.
Licensed CC BY 4.0:
- “FX – Rock / stone falling debris” by bolkmar, https://freesound.org/people/bolkmar/sounds/539178/
- “BurlingtonIndustriesImplosion.wav” by the_toilet_guy, https://freesound.org/people/the_toilet_guy/sounds/98852/
Licensed CC0 1.0 (public domain): recordings by aerror,
Andriejus, Breviceps, cambrianman, cognito perceptu, craigsmith, csengeri, deleted_user_7146007, dnewtonjr, dwareing, elonen,
Ev-Dawg, F3ather, frankelmedico, Garuda1982, greenbastardd, Groovy_Studio, Iamgiorgio, interkin3tic, jasonLON,
joneekemp, julujanus, Kinoton, klangfabrik, kyles, megashroom, modusmogulus, nooly, northern87, Nox_Sound, nuckan,
parabolix, pedrgloria, pyer75, qubodup, Rudmer_Rotteveel, RytmenPinnen, sevenbsb, Sheyvan, sidohzen, sirkhandijoan, SpaceJoe,
SpooksJH, squashy555, ThabzMalik, TiesWijnen, unfa and Yoyodaman234. Each recording, with its link, is listed in
CREDITS.txt.
</details>
常见问题
Ground Burst 支持哪些 Minecraft 版本?
Ground Burst 支持 Minecraft Java 版 1.21.1–26.3,共 3 个版本,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
Ground Burst 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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