Vmons! – Gotta catch ’em all
Capture wild mobs | vanilla or modded, even bosses | using Cobblemon's Poké Balls (optional). Captured creatures become items you can throw out, recall. And protects and follows you. Part of V-mons series
介绍
GottaCatchemall
Catch almost any mob — vanilla or modded — with Voxelballs.
Capture, store, release, and turn Minecraft mobs into your own pokemobs. Build a team of companions, carry them in your Pokebelt, and capture defeated bosses with armed Voxelball traps.
Works completely standalone. With Cobblemon installed, its Poké Balls can also capture non-Pokémon mobs using Cobblemon’s own capture animations.
⚠️ Beta: Capture, recall, storage, pet behavior, healing, backups, and boss traps are implemented. Feedback and bug reports are welcome!
🎮 Capture
- Capture almost any vanilla or modded mob, subject to configurable restrictions.
- Capture, recall, and release effects.
- Failed captures restore the mob to the world.
- Captured mobs retain their saved data.
- MasterVball guarantees capture of ordinary mobs. Bosses have additional protections.
👑 Boss Capture
Bosses resist thrown balls. Weaker balls may break; stronger ones (like MasterVballs and Master Balls) bounce off and be careful, it can auto capture mobs around after bounce.
Capture a defeated boss with a trap
Prepare a Voxelball trap before finishing the fight:
- Shift + right-click a block with an empty Voxelball of any tier to place it.
- Right-click the placed ball to arm it. An armed trap floats and pulses.
- Defeat the boss within 6 blocks of the armed trap.
- On success, the trap absorbs the defeated boss and produces a filled Voxelball.
Default trap rules:
- MasterVball: guaranteed capture of an eligible boss.
- Voxelball, SuperVball, and UltraVball: 12% capture chance.
- A failed attempt breaks the trap, and the boss dies normally.
- Successful trap captures give no boss loot or experience.
- The captured boss starts with 50% of its maximum health.
- The pokemob belongs to the player who placed the trap.
- A successful capture grants the “Capture a Boss!” advancement.
Boss absorption features a red–violet–blue beam, a burst of particles, sound effects, and a screen shake.
Right-click your trap again to disarm it, or Shift + right-click to pick it up before capture begins.
The trap must already be armed when the boss dies. The Ender Dragon is excluded from boss-trap capture. Trap range, capture chance, absorption duration, and restored health are configurable.
⚪ Ball Progression
Voxelball
Crafting recipe:
I
IRI
I
I = Iron Ingot
R = Redstone
4 Iron Ingots + 1 Redstone → 1 Voxelball
Upgrade through four tiers:
Voxelball → SuperVball → UltraVball → MasterVball
Each upgrade is shapeless:
| Result | Ingredients |
|—|—|
| SuperVball | Voxelball + Gold Ingot + Redstone |
| UltraVball | SuperVball + Diamond + Redstone |
| MasterVball | UltraVball + Nether Star + Redstone |
🐾 Pet Behavior
Captured mobs become companions.
- Follow their owner or wander naturally.
- Combat-capable pokemobs defend their owner and attack nearby wild hostiles.
- Following pokemobs break off combat when their owner moves too far away.
- Hostile pokemobs do not attack their owner (but some could be rebels and attack anyways)
- A rotating pink diamond helps you identify your own pokemobs.
- Follow distances, hunting behavior, markers, and teleport behavior are configurable.
Right-click your pokemob without a Voxelball in hand to cycle between:
- Follow — follow your owner.
- Stay — remain in place.
- Wander — roam freely.
🎒 Pokebelt
Carry 7 filled Voxelballs by default, with a configurable slot count.
- Hold V to open the quick-select bar.
- Scroll to select a ball.
- Right-click to throw or recall the selected pokemob.
- Shift + right-click the Pokebelt to open its inventory.
- Add, remove, and reorder balls manually.
The interface includes mob previews, health bars, and status information.
Supports optional Curios integration on Forge and Trinkets integration on Fabric, with a hotbar fallback.
❤️ Healing & Revival
When a pokemob falls in combat, it can faint and return to its linked Voxelball, provided you are carrying that ball in your inventory or Pokebelt.
- Injured pokemobs recover health while stored and carried.
- Fainted pokemobs must be revived before release.
- Drag a Cobblemon Revive or Max Revive onto a filled ball to revive its pokemob.
- Without Cobblemon, an Enchanted Golden Apple provides a full revival.
- By default, fainted pokemobs automatically revive with 1 health after one Minecraft day.
Healing rates, revival items, and automatic revival timing are configurable.
📦 Storage & Placement
- Recall pokemobs into their linked Voxelballs.
- Place filled balls as 3D decorations with Shift + right-click on a block.
- Pick them back up without losing their contents.
- Rename pokemobs with Name Tags or Anvils.
- Identify stored mobs through portraits, health bars, and tooltips.
🛟 Pokemob Backups
Automatic backups are saved when you capture, release, recall, or faint a pokemob.
/gottacatch backup list— view your backups./gottacatch backup save— manually back up your filled balls./gottacatch backup restore <id>— restore a backup.
Restoration requires operator permission by default and includes checks to prevent duplicate pokemobs.
🔗 Cobblemon Integration
With Cobblemon installed:
- Cobblemon Poké Balls can capture non-Pokémon mobs.
- Cobblemon’s throwing, capture, and shake animations are preserved.
- Successful non-Pokémon captures produce a Voxelball containing the pokemob.
- Actual Pokémon remain handled by Cobblemon.
- Pokemobs can’t be part of your cobblemon party
Boss traps are placed using this mod’s Voxelballs.
⚙️ Configurable
Customize the mod through its JSON configuration:
- Capture rates and per-mob overrides
- Capture blacklists and boss classification
- Boss health thresholds and trap settings
- Ball and effect colors
- Follow, hunting, and teleport distances
- Pokebelt capacity
- Healing, revival, and backup settings
- Mob portraits and ownership markers
🔧 Requirements
| Minecraft version | Loaders |
|—|—|
| 1.20.1 | Forge or Fabric |
| 1.21.1 | NeoForge or Fabric |
Fabric API is required on Fabric.
Cobblemon, Curios, and Trinkets are optional integrations.
GottaCatchemall is a standalone mob capture mod that also integrates with Cobblemon.
常见问题
Vmons! – Gotta catch ’em all 支持哪些 Minecraft 版本?
Vmons! – Gotta catch ’em all 支持 Minecraft Java 版 1.20.1–1.21.11,共 17 个版本,可用的加载器:Fabric / Forge / NeoForge。下载时注意选择和你游戏版本一致的文件。
Vmons! – Gotta catch ’em all 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric / Forge / NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
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