介绍
Install GeoAnimEditor from https://github.com/M1nut1/GeoAnim !
This mod adds support for .geo.json and animation.json files.
How do i make a resource pack?
First, you must make a resource pack like usual, then in assets/minecraft/ create a folder called “GeoAnim”, inside another folder called “entities” and last but not least, a folder with the name of your entity (zombie, creeper, etc). Next, using Blockbench with the CEM plugin + Geckolib plugin convert your CEM to a Geckolib project and then you can create a .geo.json which is the model of the entity or a .animation.json, which is the animation of the mob (Please note that some model details such as UV, texture, pivot points or etc can be different since you’re using bedrock models!). To make the game automatically read the animations you must name them “animation.nameofyourentity.idle/walk/etc” Once you’re done, put your files inside the folder and done! If you want to make a step further and add more animations with specific conditions (For example baby-only animations, hurt animations, swell animations, etc) you can use the GeoAnimEditor.
How do i use the GeoAnimEditor?
Using the GeoAnimEditor is simple, all you gotta do is create a .gaca file inside your folder like “zombie.gaca” and open the .exe, once you’re in open the .gaca and then the .animation.json (or optionally the .geo.json too) and then you’ll see all the animations on the right side. Click the button next to each box and you have three options, you’ll see “Conditions”, click that and the editor opens. You can either use the blocks like scratch or use the java editor by scripting manually. Once you’re done save the .gaca using the button at the top and you’re done!
常见问题
GeoAnim 支持哪些 Minecraft 版本?
GeoAnim 支持 Minecraft Java 版 1.20.1,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
GeoAnim 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。
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