GasCraft
Utilize special gasses, grenades, launchers and more. you can even develop your own custom gasses!
介绍
GasCraft – a new mod with special gasses
Includes machines to produce and refine the gasses, canisters and grenades to contain the gasses. A grenade launcher or thrown action to deliver the grenades. A gas mask for protection when needed. These gasses affect players and mobs.
Optionally integrates with Cultural Delights | Ender IO | Actually Additions | Coffee Delight | Productive Trees | Roaster’s Delight | and any mod that adds a Silver Nugget
| Grenade | Effect on players | Effect on mobs |
|---|---|---|
| Smoke Grenade | White smoke obscures vision. No damage or status effects. | No damage or status effects. |
| Colored Smoke Grenades | Dye-colored smoke obscures vision. All 16 colors work like ordinary Smoke Grenades. | No damage or status effects. |
| Tear Gas Grenade | Blurs vision and slows movement. No direct damage. Irritation and slowing linger after leaving until the irritation clears. | Slows ordinary affected mobs and prevents them from targeting players; they can still target other mobs. |
| Pulmonary Agent Grenade | Depletes gas breath, then deals 2 HP per successful suffocation hit. Damage stops outside the cloud. | Depletes gas breath and causes the same suffocation damage to susceptible mobs. |
| Mustard Gas Grenade | Blurs vision and slows movement. After gas breath runs out, deals 4 HP per successful suffocation hit; this damage continues for 5 seconds after the last breath-exhausted exposure. Irritation and slowing can last longer. | Ordinary affected mobs slow by 15%, lose all attack targets, and wander or stumble. Susceptible mobs take the same lingering suffocation damage. |
| Regenerating Mist Grenade | Applies Regeneration VI throughout a 0:20 cloud, refreshed every exposure tick, with a full 0:10 linger after leaving or cloud expiry. Works through gas protection. | Applies Regeneration VI to mobs that accept it. |
| Healing Mist Grenade | Delivers one Instant Health V pulse when the fuse expires, healing up to 64 HP (32 hearts), capped at maximum health. Works through gas protection. The red puff lingers for 3 seconds and fades over 2 seconds; entering it later gives no healing. | The same pulse heals non-undead mobs by up to 64 HP, or deals 96 base HP (48 hearts) to undead. Gas protection blocks the harmful undead damage. The lingering puff gives no additional pulses. |
| Raid Gas Grenade | Same blurred vision and 10% slowing as Tear Gas, with the same lingering irritation. Players are not outlined. | Same movement and targeting effects as Tear Gas, plus outlines on hostile mobs in Minecraft’s Enemy category. Outlines last through lingering irritation. Hostile bosses can be outlined even though their movement and targeting remain unaffected. |
| Misted Meat Grenade | Each feeding dose randomly adds 1 food point or 1 saturation point; at full concentration, about one dose per second. Feeding works through gas protection. Also depletes gas breath. | Does not feed or heal mobs. It can still deplete their gas breath, but causes no direct damage. |
| Sarin Grenade | Causes nerve poisoning that builds with exposure and deals increasing damage. Poisoning and damage continue after leaving while the sickness wears off. | Causes the same increasing, lingering nerve damage to most living mobs, including undead. |
| Poison I Grenade | Green smoke applies Poison I while exposed, with a 1-second hold-over after leaving. | Applies Poison I to susceptible mobs with the same 1-second hold-over. |
| Poison II Grenade | Green smoke applies Poison II while exposed, with a 1-second hold-over after leaving. | Applies Poison II to susceptible mobs with the same 1-second hold-over. |
| Poison III Grenade | Green smoke applies Poison III while exposed, with a 1-second hold-over after leaving. | Applies Poison III to susceptible mobs with the same 1-second hold-over. |
| Napalm Grenade | Red smoke detonates after 5 seconds, dealing one 18 HP (9 hearts) blast throughout the gas area, pushing outward with Knockback V strength, and setting targets alight for a full 5-second timer. Smoke stays black for those 5 seconds, then fades over 3 seconds. Gas masks do not block it. | Same blast, outward knockback, and burn timer. Native fire immunity, fire-damage protection, and extinguishing still apply. No block damage or block fires. |
| Stun Gas Grenade | A bright flash fades over 0.5 seconds. Stuns while inside the cloud during its 20-second active period, blocking movement, jumping, attacks, and item use. Camera and inventory remain available. Stun ends outside. After the 20-second active period, smoke fades over 3 seconds. | Immobilizes mobs and suspends their AI while inside the active cloud. Ends outside or when the 20-second active period ends. Deals no damage. |
| Misted Tetrodotoxin I Grenade | Dark-purple smoke immediately paralyzes exposed targets during its 5-second spread. At 5 seconds, targets still inside take one high damage hit, then the cloud and paralysis end. | Same paralysis and delayed hit, with mob AI suspended. |
| Misted Tetrodotoxin II Grenade | Dark-purple smoke immediately paralyzes exposed targets during its 5-second spread. At 5 seconds, targets still inside take one massive damage hit, then the cloud and paralysis end. | Same paralysis and delayed hit, with mob AI suspended. |
| Misted Death (Tetrodotoxin III) Grenade | Dark-purple smoke immediately paralyzes exposed targets during its 5-second spread. At 5 seconds, targets still inside take one F.A.F.O. damage hit, then the cloud and paralysis end. | Same paralysis and delayed hit, with mob AI suspended. |
| Taco Chime Gas Grenade | Nausea for 10 seconds from the last exposure. Exposure is active for 5 seconds. Masks protect. | Nausea, including on bosses. Non-boss mobs drop targets and cannot reacquire them for the matching 10-second window, even after exit; curing Nausea ends that block. Requires Cultural Delights. |
| Gravity Gas Grenade | Slowness I and half jump strength while inside; no holdover. Masks do not protect. | Slowness II, pulled toward the center and held near it while inside. Wither and Ender Dragon are paralyzed instead of pulled. Other mobs, including other bosses, follow the pull rule. |
| Misted Sunburst Grenade | Once per cloud: 0.5 seconds solid white, followed by a 2-second screen fade. Masks prevent the flash. | Ordinary mobs: one 2-second stun and target loss while inside. Non-boss undead: paralysis, target loss, and sunlight-like burning inside. Helmets do not protect. Undead bosses get only the 2-second stun; other bosses are immune. |
| Soul Ward Gas Grenade | Immune to undead-owned melee and ranged attacks while inside, including while masked. | Undead, including Wither: one 12 HP (6 hearts) spectral hit per cloud, bypassing armor/shields, and 2× damage from living attackers while inside. The initial spectral hit is not doubled. Other mobs and Ender Dragon are unaffected. |
| Null Magic Gas Grenade | Continuously removes positive and negative potion effects and prevents new ones while inside. Blocks magic and interrupts unfinished casts. Masks do not protect. Removed effects do not return. | Same for mobs and bosses. |
| Voidrot Gas Grenade | Prevents Ender Pearls, other teleports, and dimension travel while inside. Masks do not protect. Dense black/magenta particles obscure sight without an added vision status effect. | Teleporting mobs and bosses cannot teleport while inside. Passenger vehicles cannot provide an escape. Death and respawn remain unaffected. |
| Misted Moonlight Grenade | Night Vision for 3:00; at night also Speed I and Luck I for 3:00. Masks allow benefits. Requires a mod with silver nugget. | Non-boss undead: Weakness I by day or II at night for 3:00; dawn preserves remaining Weakness II. Other non-boss mobs: Speed I for 3:00. Bosses are immune. |
| Boogie Gas Grenade | Speed II, Jump Boost I, and Glowing; all linger 5 seconds after exit or cloud end. Masks allow benefits. | Mobs glow and follow the cloud’s dance clock: 3 seconds dancing, 2 unrestricted, 3 dancing. Dance disrupts movement and prevents attacks/targeting. Glow and the dance state linger 5 seconds on that clock. Bosses glow without dancing. |
| Espresso Cloud Grenade | Speed I and Haste I while inside and for 2:00 afterward, followed by Weakness I for 0:30. Masks allow benefits and crash. Re-exposure does not postpone an existing crash. | Non-boss mobs: Speed I only inside, then Weakness I for 0:30. Bosses are immune. Requires supported coffee ingredients from Actually Additions or Coffee Delight or Productive Trees or Roaster’s Delight (recommended). |
| Chicken Gas Grenade | Speed II and Weakness I only while inside. Masks prevent Weakness but allow Speed. | Non-boss mobs gain Speed II, cannot target or attack, and flee the nearest player within 64 blocks without requiring sight. Fear and Speed II last 1:00 from the last exposure. Bosses are immune. |
| Misted Cologne Grenade | Luck I for 3:00, but 2× damage from mobs only while inside. Masks prevent vulnerability and allow Luck. | Mobs turn on each other, targeting the nearest mob or player, selecting another when necessary. The target need not be in the cloud. Forced targeting ends outside; bosses are immune. |
| Void Gas Grenade | One safe, random teleport up to 64 blocks away in the same dimension at release; no damage or status effects. Masks do not protect. | Teleports eligible living mobs and bosses once. No safe supported destination means no movement. Voidrot blocks it; later entrants are unaffected. |
| Shrinking Gas Grenade | Half normal size, unchanged health, Speed I and 0.75× outgoing attack damage for 10:00. Fits one-block passages. Milk/Null Magic fully dispel; masks protect. | Native baby form if available, otherwise half size, with original health and normal damage baseline before 0.75× damage. Speed I. Bosses immune. |
| Enlarging Gas Grenade | 3× size, ten gold absorption hearts and Strength X for 10:00. Milk/Null Magic remove only Strength X. Masks allow benefits. | 3× size, 2× current/max health and 2× outgoing attack damage including ranged/spell attacks. Remaining health percentage is preserved on removal. Bosses immune. |
Gasses are registered as gasses and can be used with Mekanism and other compatible gas equipment and transport.
Custom gasses can be defined. It takes an initial launch to register your custom gas as a gas. It will be available the second launch.
Released under lGPL 3.0 because sharing is better
Curseforge.com is the ONLY site that is authorized to serve downloads of the mod. Any copies found elsewhere are fraudulent and may contain malware. Stay safe and only use curseforge.com for your mod and modpack downloads.
I cannot guarantee modpack-specific troubleshooting, compatibility fixes, or integration support. Modpack maintainers are responsible for issues arising from their particular combination of mods and configurations.
常见问题
GasCraft 支持哪些 Minecraft 版本?
GasCraft 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
GasCraft 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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