Food API
A flexible food system API for NeoForge. Adds configurable hunger capacity and drain speed via attributes, dynamic food bar rendering with multi-row support, and a provider-based icon replacement system for seamless mod integration.
截图
介绍
📖 About
Food API is a developer-focused library that removes the hardcoded limitations of Minecraft’s vanilla hunger system. It exposes hunger capacity and drain speed as proper entity attributes, adds multi-row food bar rendering, and provides a clean provider-based system for replacing food icons — all with optional compatibility for popular HUD mods.
✨ Features
▶ Dynamic hunger capacity — max hunger is now an attribute, supports up to 2 rows (40 units).
▶ Configurable drain speed — control how fast hunger depletes via a multiplier attribute.
▶ Multi-row food bar — second row renders seamlessly above the first, fully synced with vanilla shake animation.
▶ Icon provider system — replace any food icon (empty, half, full, hunger, overlay, saturation) per-player, per-row, per-slot with a simple registration API.
▶ Optional mod compat — native support for Overflowing Bars and AppleSkin when present.
🖼️ Screenshots
Vanilla rendering — single row, standard icons

With Overflowing Bars — row counter, overlay icons stacked on top
📦 New Attributes
Two new player attributes are registered automatically when Food API is loaded:
| Attribute | ID | Default | Range | Description |
|—|—|—|—|—|
| Max Hunger | food_api:max_hunger | 20 | 1 – 40 | Maximum hunger capacity. 20 = one row, 40 = two rows. |
| Hunger Rate | food_api:hunger_rate | 1.0 | 0.0 – 10.0 | Hunger drain speed multiplier. 0 = no drain, 2 = twice as fast. |
Both attributes are synced to the client and can be modified via commands, other mods, or directly in code:
// Example: give a player double hunger capacity
player.getAttribute(AttributeRegistries.MAX_HUNGER)
.setBaseValue(40);
// Example: slow hunger drain to half speed
player.getAttribute(AttributeRegistries.HUNGER_RATE)
.setBaseValue(0.5);
🔧 API Usage
Replacing food icons
Register a provider with an ID and priority. Higher priority wins. Return null to fall through to the next provider.
FoodIconRegistry.register(
ResourceLocation.fromNamespaceAndPath("mymod", "my_provider"),
10, // priority — higher = checked first (vanilla = 0)
(player, iconIndex, row, type) -> {
// iconIndex: 0 = rightmost icon, 9 = leftmost
// row: 0 = bottom row, 1 = top row
return switch (type) {
case FULL -> ResourceLocation.fromNamespaceAndPath("mymod", "hud/my_food_full");
case HALF -> ResourceLocation.fromNamespaceAndPath("mymod", "hud/my_food_half");
case EMPTY -> ResourceLocation.fromNamespaceAndPath("mymod", "hud/my_food_empty");
default -> null; // let other providers or vanilla handle the rest
};
}
);
Icon types
| Type | Description |
|—|—|
| EMPTY | Background (empty slot) |
| HALF | Half-filled icon |
| FULL | Fully filled icon |
| EMPTY_HUNGER | Background during Hunger effect |
| HALF_HUNGER | Half icon during Hunger effect |
| FULL_HUNGER | Full icon during Hunger effect |
| HALF_OVERLAY | Half icon on top row (Overflowing Bars only) |
| FULL_OVERLAY | Full icon on top row (Overflowing Bars only) |
| SATURATION | Saturation overlay texture (AppleSkin only) |
Registering at the right time
Call FoodIconRegistry.register(...) during FMLClientSetupEvent or earlier:
@SubscribeEvent
public static void onClientSetup(FMLClientSetupEvent event) {
FoodIconRegistry.register(...);
}
🔗 Optional Dependencies
Food API works standalone. These mods unlock extra features when present:
- Overflowing Bars — enables row counter display and overlay icon rendering on the top row
- AppleSkin — enables saturation overlay icon replacement via
FoodIconType.SATURATION
Made with 🩷 by ArimoV2
常见问题
Food API 支持哪些 Minecraft 版本?
Food API 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
Food API 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
AxoLabs 的其他作品
查看全部 →
FA: Player Extension X Better Combat
FA: Player Extension Compat is a resource pack that fixes animation conflicts between Fresh Animations (FA: Player Extension) and the PlayerAnimator mod. Must be placed above Fresh Animations in the resource pack list.
FA: Player Extension Compat
FA: Player Extension Compat bridges the gap between the FA: Player Extension resource pack and combat animation mods. It ensures EMF-driven player models stay intact while mods like Better Combat play their attack animations.
评论
登录后评论和评分