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Evil Captcha

作者:absolutelyaya

Don't you love captchas ?

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介绍

中文介绍正在准备中,下面暂时显示原文。

Don’t you love captchas ?

This mod adds 14 silly captchas that appear at inopportune moments; for example when opening a loot chest. They get progressively more difficult, with most not having a max difficulty; so if you play long enough, they’ll get almost impossible at some point.

This mod is obviously not serious btw. Not a safety measure, just a small funi

As Seen on TV! (<- actually just youtube)

Features

Captcha-like minigames (surprise!)

Spoilers! It’s much more fun if you don’t know what’s coming for you 🙂
  • Classic Single Image Boxes
  • Shows a single cohesive image; “click all boxes containing X”
  • Difficulty increases the accuracy required to pass
  • Difficulty also influences the Image Pool
  • Classic Multi Image Boxes
  • Shows multible boxes with small images; “click all boxes containing X”
  • Difficulty increases the amount of boxes and slows down the fading animation
  • Difficulty also influences the Image Pool
  • Classic puzzle slide
  • Shows a cohesive image with one small part of it on the side. You need to slide it into its rightful place
  • Difficulty influences the accuracy required to pass
  • Classic Wonky Text
  • You need to transcribe the increasingly obscured letters shown to you
  • Difficulty adds more and more layers of.. obscuration ? dunno if that’s a word
  • Classic Image Search
  • You’re shown an array of Objects scattered over a background image; You need to click a specific one to pass.
  • While this sounds similar to Comprehension tests (next bullet point), there’s no Adjectives involved here
  • Simple Comprehension Test
  • You’re shown several Objects with different Attributes; you then need to (for example) “Click the Green Apple”, or “Click the Nervous Delta”
  • Difficulty influences the Object and Adjective Pools
  • ADVANCED Comprehension Test
  • You’re once again shown several Objects with different Attributes; the prompts are a bit more complicated though (for example) “Click the Circle in the color of the Huge Mystery”
  • Difficulty influences the Object and Adjective Pools
  • An incident of me not getting past one of these irl was probably the main inspiration behind this entire mod. It’s a deep seated Trauma. Yes, this Mod is Vent Art (<- not really (I want to clarify that this is a joke))
  • Math
  • Solve a Math Equation to pass (yea, that’s it)
  • Difficulty influences how big the numbers are and what Operators may be used
  • Caution: Order of Operations is taken into account
  • Wimmelbild
  • A harder version of Classic Image Search; an absurd amount of Objects is shown, making it much more difficult to find the right one
  • Wimmelbild is german and can be translated to “Busy Picture”. It’s that type of game where you gotta find a bunch of stuff in images, usually to obtain an item and ultimately solve a puzzle
  • Difficulty increases the amount of objects further
  • Rorschach Test (now we’re getting into the sillies)
  • What do you see in this image ? How does it make you feel ? Maybe you’ll find an answer in these random ink splodges
  • Not influenced by difficulty
  • Gambling Addiction
  • You need to get your balance above a given quota by playing on a Slot Machine
  • You can in-//decrease your bet as you wish to possibly WIN BIG!! or lose it all (much more likely)
  • Difficulty increases the Quota
  • AMONGUS
  • You’re shown an array of Images; one of them is not like the others.. it must be up to something! THROW IT INTO SPACE
  • Difficulty influences the Image Pool
  • Wizard
  • catch it
  • quick
  • Difficulty influences the Wizards might
  • Butterflies!
  • A bunch of Butterflies are set loose on your screen; click all of them
  • Difficulty influences how fast and erratic they move
  • Sponsor
  • Now for a message from our sponsors
  • Journey of Slime
  • Get to the other side while avoiding getting squished by minecarts or drowning in rivers in an isometric 3d frogger minigame
  • Difficulty influences the length of the area and the amount of rails//rivers

I have some more ideas as well, those were too ambitious for a quick joke side project though. Maybe I’ll add them in the future
There is a Trick to some of them

There is Global and Local Difficulty; The Global Difficulty is shared between all players. When a Player passes a Captcha, their Local Difficulty increases. The Final Difficulty is calculated using global + local

Configurable Evil

  • Lethal (default: false)
  • You have a limited amount of tries; failing too many Captchas kills you.
  • Explosive (default: false)
  • You don’t just die, you explode (it’s a bit of a big explosion, be wary of that)
  • I’d recommend only enabling this in Worlds you don’t intend on keeping, or are fine with them
  • Doesn’t have any effect if Lethal is disabled being destroyed a little
  • Validation Expiration (default: true)
  • Triggers a Captcha when there wasn’t one for a certain random range of time
  • Not Easy (default: false)
  • Makes it so that Captchas that can’t be failed or are very easy, won’t appear
  • Lives (default: 3)
  • The Amount of Tries you have to do Captchas before you die
  • Doesn’t have any effect if Lethal is disabled
  • Expiration Delay Min (default: 120)
  • The minimum Amount of Seconds before a new random Captcha is triggered
  • Doesn’t have any effect if Validation Expiration is disabled
  • Expiration Delay Range (default: 120)
  • The random Range of Seconds before a new random Captcha is triggered
  • To better explain it, the delay before a new captcha is triggered is calculated by min + random(range)
  • Doesn’t have any effect if Validation Expiration is disabled
  • Constant Increase Rate (default: 0.002)
  • The Global Difficulty is increased by this amount every Second. I wouldn’t recommend setting much higher numbers than the default, stuff escalates VERY quickly
  • If you don’t want the difficulty ot increase over time, set this to 0
  • Passing Captchas will still increase the local difficulty
  • Captcha Rewards (default: true)
  • Whether completing a captcha should reward the player with items from a customizable loot table
  • This loot table is empty per default; if you want to add rewards to captchas, you can do so using a datapack.
  • Toggle individual captcha Sources (default: all true)

Datapack support

You can make your own Captcha Variants using Datapacks. If you want to add unique images, you’ll also need a Resourcepack tho

What Triggers Captchas ?

Spoiler
  • Joining a World
  • Respawning
  • Opening a Loot Chest that hasn’t been opened before
  • Mining Ores (chance based on Rarity of the Ore)
  • Validation Expiration (if enabled)

Other info

  • I largely made this in a week as a joke, so it wasn’t very thuroughly tested. There may be bugs; please report Issues on github
  • uuh;, have a nice day

常见问题

Evil Captcha 支持哪些 Minecraft 版本?

Evil Captcha 支持 Minecraft Java 版 1.21–1.21.4,共 5 个版本,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

Evil Captcha 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。

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