介绍
EventJS
is a KubeJS addon that adds reloadable native events for KubeJS.
With EventJS, you can
- refresh your native event listeners without restarting the whole game or store the handler within a
global['someId'], which is both simpler and more performant. - add/remove native event listeners as you like without relaunching, which was impossible in KubeJS for 1.16-1.20
- prevent your game from crashing if something goes wrong in your native event listener
- add event listener only in server/client side
Usage
By default, EventJS will replace the original native event listening method to make it reloadable. So you actually don’t need to learn anything new in order to use EventJS, just install it and you Forge event listening is reloadable now.
But, if you’re looking for some more dynamic and well-defined event listending, you can use NativeEvents.onEvent(...), and NativeEvents.onGenericEvent(...) for generic event listening.
NativeEvents will be avaliable for all 3 script types (client/server/startup), so you can perform sided event listening, that is, for example, listen to client-only event in client_scripts, then this event listening will not happen on server side.
Syntax (v1.0.0~1.3.0)
NativeEvents.onEvent(eventType, handler)
NativeEvents.onEvent(priority, receiveCancelled, eventType, handler)
NativeEvents.onGenericEvent(genericClassFilter, eventType, handler)
NativeEvents.onGenericEvent(genericClassFilter, priority, receiveCancelled, eventType, handler)
The handler in JS side, is a callback that receives the event, for example: (event) => {...}
The eventType and genericClassType is something that can represent a class, like a string that holds the event class name, or the event class itself loaded by java(...) or Java.loadClass(...).
let handler: (event: AnyForgeEvent) => void
let eventType: string | Class
let genericClassFilter: string | Class
let priority: $EventPriority | "highest" | "high" | "normal" | "low" | "lowest"
let receiveCancelled: boolean
Changes in 1.4.0
In EventJS 1.4.0, in order to support ProbeJS Legacy out of the box, the eventType and genericClassFilter will only actively support Class loaded via java(...) (1.16.5) or Java.loadClass(...) (1.20.1).
let eventType: Class
let genericClassFilter: Class
Supported Version
1.0.0: 1.16.5
1.1.0: 1.16.5, 1.20.1
1.2.0: all major version between 1.16 and 1.20
Do You Know That
The reason why I make this mod is that KubeJS is absurdly slow in implementing similar features. They added native event listener reloading only after KubeJS updated to 1.21, leaving all versions between 1.16~1.20 behind.
KubeJS for 1.21+ also contains support for native event listener reloading, using the same name NativeEvents, but its implementation is not the same as EventJS, so please dont make assumptions when interacting EventJS internals via Java.
常见问题
EventJS 支持哪些 Minecraft 版本?
EventJS 支持 Minecraft Java 版 1.16.5–1.20.1,共 2 个版本,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
EventJS 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
ZZZank 的其他作品
查看全部 →FastEvent
speeding up the Event system in Forge/Neoforge
EventJS
Reloadable sided native event for KubeJS
FastEvent
加速 Forge/NeoForge 中的事件系统
EfficientHashing
better hashing algorithm for Vec3i & BlockPos
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