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Entity Culling Unofficial

作者:TCLProject

Backport of Entity Culling (1.8 version, under MIT) to 1.7.10.

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介绍

中文介绍正在准备中,下面暂时显示原文。

What is this?

This is a port of the 1.8 version of the Entity Culling mod (licensed under MIT, as seen here or backup) to 1.7.10.

See the original mod (1.8+) here.

What does this do?

This mod improves performance by using asynchronous calculations to determine obstructed entities and tile entities, in order to prevent them from rendering. What this means in practice is that entities and tiles that you cannot see, will not waste precious FPS by being rendered regardless.

The performance improvements are largest and most noticeable if you’re running a heavily modded pack and have a performance-heavy base with lots of machines, decorations, mobs, and so forth.

F. A. Q

  • Will this break with (insert optimization mod here)?

No, it will not. I have tested it to work correctly with most widespread optimization mods out there. On the off-chance there is an issue, it should be reported.

  • Will this break with (insert content mod here)?

No, it will not, unless the mod’s tileentities set their bounding boxes improperly. In that case, all you have to do is blacklist that mod’s tileentities from this mod’s configuration file.

  • Is there any downside to this?

No, except for an extremely small, barely noticeable RAM usage increase.

  • Will you port this to (insert any other version)?

It would be more wise to ask the original mod’s author this question.

Please also make sure to read the F.A.Q over at the original mod page.

常见问题

Entity Culling Unofficial 支持哪些 Minecraft 版本?

Entity Culling Unofficial 支持 Minecraft Java 版 1.7.10,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。

Entity Culling Unofficial 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。

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