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EntityBatch

作者:Vrenic

Entity Render Batching — sorts entities by type before drawing them so the GPU can render all cows together, all pigs together, etc. instead of switching between types randomly. Fewer GPU state switches = better performance in crowded scenes.

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介绍

中文介绍正在准备中,下面暂时显示原文。

EntityBatch is a lightweight client-side performance mod for Minecraft 1.21.11 that boosts FPS by optimizing how entities are rendered each frame.
Features:

Entity Render Batching — groups entities of the same type together during rendering, reducing GPU state switches and draw call overhead

Distance LOD Culling — skips rendering small entities that are too far away to see, eliminating unnecessary draw calls

Best used in: mob farms, crowded multiplayer servers, villages, and any scene with large numbers of entities
Safe to use on servers — purely client-side, no gameplay changes

常见问题

EntityBatch 支持哪些 Minecraft 版本?

EntityBatch 支持 Minecraft Java 版 1.21.11,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。

EntityBatch 怎么安装?

先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:仅客户端。

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