endofday_renew
"Zombie Outbreak" &"Zombie Apocalypse"(for new versions)Gameplay Mod.Adds a vast array of zombie behaviors and features a built-in Blood Moon mechanic; the difficulty is high, yet almost all content is configurable.The prerequisite lib is on the GitHub.
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介绍
Zombie Apocalypse Evolution – AI Overhaul & Difficulty Scaling
This mod completely rewrites zombie AI and causes survival difficulty to scale as the number of in-game days increases. Almost all settings are customizable. The version for 1.20.1 can be found at https://www.mcmod.cn/class/16472.html. This new version is a beta release; please report any issues you encounter on GitHub. The required dependency library is available at https://www.curseforge.com/minecraft/mc-mods/bunkercore-eod
Blood Moon System & Burning
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The chance of a Blood Moon rises over time. During a Blood Moon, hordes of zombies continuously spawn and aggressively hunt the player.
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A warning is broadcast at dawn before a Blood Moon night.
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Zombie burning behaviour is configurable (e.g. toggle daylight burning). After a set number of days, zombies become immune to lava and campfires.
Zombie Behaviour & Group Dynamics
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Zombies can see through walls and obstacles – hiding inside buildings won’t save you.
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They follow each other, so they tend to move in large groups.
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Zombies jump repeatedly to close the gap or leap at the player.
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They can swim and are no longer trapped by boats or minecarts.
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Zombies can stack on top of each other.
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Zombie spawns replace other mob spawns (configurable).
Looting & Equipment
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Zombies actively search nearby chests and equip the best items based on enchantments, durability, and quality.
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Their equipment quality scales with the number of days passed (configurable).
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They can pick up and use weapons from the ground.
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Zombies can wear a dispenser on their head, firing arrows, dragon’s breath, harmful potions, fire charges, fireballs, shulker bullets, and more.
Combat & Ranged Attacks
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Zombies throw TNT with improved accuracy and a chance to explode instantly.
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They throw Ender Pearls to teleport close to the player.
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They can use bows, crossbows, and tridents, and can throw tridents.
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Zombies raise shields when near the player to harass you (they cannot attack while shielding).
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When TACZ is installed (optional), zombies can equip firearms (except machine guns) with full compatibility.
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They throw beneficial potions to other zombies and harmful potions at players.
Pathfinding & Block Interaction
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Zombies identify and break specific blocks that block their path.
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They have advanced pathfinding and can even ride phantoms.
Announcements & Configuration
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Day/night changes and Blood Moon warnings are shown via title and chat.
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Almost everything is configurable: spawn rates, behaviour probabilities, Blood Moon chance, attribute multipliers, time‑scaling, and more.
Dependencies
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Requires bunkercore:https://www.curseforge.com/minecraft/mc-mods/bunkercore-eod
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Optional integration with TACZ: https://www.curseforge.com/minecraft/mc-mods/tacz-1-21-1
常见问题
endofday_renew 支持哪些 Minecraft 版本?
endofday_renew 支持 Minecraft Java 版 1.21.1,可用的加载器:NeoForge。下载时注意选择和你游戏版本一致的文件。
endofday_renew 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 NeoForge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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