enchant everything x dragonkind evolved
makes it so you can enchant everything with everything and adds custom respawned dragons
介绍
Enchantable
**Unique enchantments. Unusual combinations. Custom loot in the Nether and the End.**
Turn your world into an enchantment-driven SMP where every original enchantment level is a limited resource. Apply enchantments to unexpected items, combine different levels for stronger effects, and compete for 34 structure-exclusive custom enchants hidden in the Nether and the End.
## Server-wide unique enchantments
Each **enchantment + original level** can have only one active physical owner on the server. Sharpness I and Sharpness II are separate uniques, so different players can own different levels of the same enchantment.
Combine those levels in an anvil to add their effects together. **Sharpness I + II + III + IV + V produces an effective Sharpness XV**, while retaining the five original levels and their separate ownership claims. Combined levels remain visible on the item.
– Apply vanilla, custom and registered modded enchantments to any item through the unrestricted anvil system.
– Combine enchantments that are normally incompatible, with expanded support for held items and offhand effects.
– Generated enchantments are removed from looted equipment; enchanted books remain usable.
– Duplicate books for an already-taken original level trigger a TNT-strength explosion.
– When an enchanted item is genuinely destroyed or despawns, its enchantments become available again.
– Books left in normal or trapped chests stop reserving their enchantments after 30 minutes. Picking them up rechecks availability.
– Enchanting tables are disabled.
A **one-time automatic enchantment wheel** is scheduled after 10 minutes of server uptime. Its five-second preview gives players time to choose which item to hold. Operators can also start a manual roll.
## Armor powers and automatic mace smashes
Equip **Density, Breach or Wind Burst on armor or a held item** and fall onto an enemy to perform an **automatic mace-style smash without clicking**. It requires more than 1.5 blocks of falling distance and real downward contact. Density increases smash damage, Breach pierces armor, and Wind Burst launches you upward after a successful hit. Solid blocks, PvP rules and teams are respected.
**Armor and both hands share enchantment effects.** Armor enchants can improve your held tools and attacks, and the hands can share with each other. The original levels and unique ownership stay on the source items. Item-specific rules still apply, such as Snow Slice requiring snowballs and Eternal Feast requiring an enchanted golden apple.
**Efficiency on worn armor adds +20% movement speed per effective level**, including levels above V. Efficiency V gives **+100% speed**, while I + II + III + IV + V produces **Efficiency XV and +300% speed — four times normal movement speed**. Different original armor levels add together; duplicate original levels count once. Unequipping the armor removes its speed bonus. Borrowed Efficiency also speeds up held mining and cooldowns while preserving the real tool’s harvest tier.
## Blast Protection throw rework
Enable an optional explosive ability for **vanilla Blast Protection**. With it active, throwing an item causes TNT-strength explosions at its impact point. **Level I gives 1 TNT explosion, II gives 2, III gives 4 and IV gives 8**. Every additional effective level doubles the count, including combined levels: **I + II + III + IV becomes X, producing 512 TNT explosions**.
Blast Protection can be on the thrown item, your other hand or equipped armor. Its effective level is captured when you throw, so changing equipment during flight does not change that cast. Higher levels spread the explosions over several ticks.
Use the **Throw** action: Shift + right-click to select it, then hold right-click for at least half a second and release. Native throwable item projectiles and arrows also receive the power while it is active. Consumed thrown items can be picked up again at the bottom of the blast, retaining their original enchantments, name, durability and contents.
**Blast Protection explosions protect normal chests, trapped chests, Ender Chests and every shulker box color.** Both halves of double chests, dropped filled shulkers and their nested contents are protected too. **TNT chain reactions started by the ability inherit this storage protection**, including after saving and reloading the primed TNT. Other terrain still takes normal explosion damage.
This rule is **off by default** and its setting is saved per world. Operators can use:
“`text
/blast prot rework true
/blast prot rework false
/blast prot rework
“`
The last command shows the current setting. These commands are also available under `/uniqueenchants blast prot rework`.
## Purple Nether structure — 14 exclusive enchants
Explore the **purple Nether structure**, containing **five chests with one custom enchanted book each**. Its loot contains only these fourteen enchantments:
| Enchantment | What it does |
| — | — |
| **Snow Slice** | Reusable enchanted snowballs erase a square, one-block-thick layer along their flight. Higher levels increase width and speed. Chests and shulkers are protected; an optional server rule changes it to a single-use, narrow-path version. |
| **Eternal Feast** | Eat an enchanted golden apple while Eternal Feast is equipped to permanently keep your hunger bar full, even after death or relogging. You can still eat for saturation; higher ranks grant bonus saturation per meal. |
| **Endless Shulker** | Gives a shulker unlimited paged storage, search and a Take Shulker button. Higher ranks collect nearby matching stackable materials while held. Sneaking pauses collection. |
| **Rift Strike** | Sneak + left-click to move safely behind a nearby enemy and empower your next melee hit. Higher ranks improve range, damage bonus and cooldown. |
| **Ore Echo** | Mining ore can also mine one adjacent block of the same ore. Higher ranks improve the chance, with native drops and durability and no chain reaction. |
| **Enchantable** | Makes later book applications to that item cost zero XP. Higher ranks also restore durability when a book is applied. Initial installation still costs the normal level. |
| **Bounce Back** | Press jump again in the air for one extra jump. Higher ranks improve height and cooldown. You must land before reusing it; fall damage is not reset. |
| **Grapple** | Adds a Grapple action to held items while equipped. Cast a visible hook, then reel in for a short pull toward a solid block. Higher ranks improve range, pull strength and cooldown. |
| **Quick Step** | Sneak + jump from solid ground for a short directional dash. Higher ranks increase strength and reduce cooldown. |
| **Magnet** | Routes your own mining drops directly into available inventory space. Higher ranks increase collection range; a full inventory leaves normal drops. |
| **Prospector** | Mining ore briefly highlights nearby connected blocks of the same ore through terrain. Higher ranks increase range, duration and the number of markers. |
| **Second Wind** | Killing another non-allied player grants temporary Speed. Higher ranks improve the buff and cooldown. Mob kills do not trigger it. |
| **Soft Landing** | Reduces fall damage. Higher ranks improve protection without granting complete fall immunity on its own. |
| **Trailblazer** | Three seconds of continuous sprinting grants extra speed. Higher ranks improve the bonus. Stopping, attacking or taking a hit resets it. |
Each Nether enchantment name has the same **1/14 chance per chest**. Levels I, II and III are equally likely, so each of the **42 name-and-level variants has a 1/42 chance**. The Nether pool keeps these fourteen books; the new End books have their own separate pool.
## Prismatic End Sanctum — 20 new exclusive enchants
Discover a **red, blue and purple structure on the outer End islands**, in End Highlands and End Midlands. The **Prismatic End Sanctum** has **five separate chests, each containing exactly one enchanted book** from its own twenty-book pool.
Every End enchantment type has exactly **5% chance per chest**. Its level is then rolled equally between I, II and III, making a specific type-and-level combination **1/60, approximately 1.67%**. Chest rolls are independent, so the same enchantment can appear more than once in a structure. These twenty books are exclusive to the End structure’s survival loot pool and do not appear in the purple Nether structure.
| Enchantment | What it does |
| — | — |
| **Starfall** | Falling melee hits deal 10–35% extra damage. Six-second cooldown; grounded hits stay normal. |
| **Astral Guard** | Reduces projectile damage by 10–30%, scaling with rank. |
| **Blast Ward** | Reduces explosion damage by 10–30%, scaling with rank. |
| **Ender Veil** | Taking damage briefly grants Invisibility, with longer duration and shorter cooldown at higher ranks. Held items and armor follow normal invisibility rules. |
| **Rift Leech** | Successful melee hits restore a little health, up to 1.5 hearts at VI. Higher ranks improve healing and cooldown; being at full health does not spend it. |
| **Crystal Harvest** | Mob kills grant 1–6 additional XP points, with a two-second cooldown. Player kills do not count. |
| **Heavy Orbit** | Successful melee hits briefly apply Slowness I. Higher ranks increase duration. Eight-second cooldown. |
| **Ender Mark** | Successful melee hits make the target glow through terrain for 3–8 seconds. Five-second cooldown. |
| **Dragon Chill** | Successful melee hits briefly apply Weakness I. Higher ranks increase duration. Twelve-second cooldown. |
| **Updraft** | Successful melee hits briefly lift the target with Levitation I. Higher ranks increase duration. Twelve-second cooldown; normal fall damage still applies. |
| **Orbit Guard** | Increases knockback resistance while equipped. Higher ranks make you harder to push back. |
| **Moonbound** | Increases native jump strength while equipped. Higher ranks let you jump higher without removing fall damage. |
| **Starforged** | Harvesting blocks such as stone grants a short Haste burst. Ranks I–III give Haste I; IV–VI give Haste II. Four-second cooldown, with normal tool, drop and durability rules. |
| **Ender Gills** | Increases the chance of conserving air underwater. Higher ranks improve the bonus without granting unlimited air. |
| **Dragon Scales** | Reduces fire-type damage by 10–30%. Does not prevent ignition or grant complete fire immunity. |
| **Satiated Soul** | Mob kills restore some hunger and saturation when your food bar is not full. Higher ranks improve the reward. Ten-second cooldown; player kills do not count. |
| **Pearl Guard** | Reduces self-damage from ender pearls by 15–90%, scaling with rank. |
| **Dragonheart** | Adds 0.5–3 maximum hearts while equipped. Does not heal on equip; removing it also removes the extra capacity. |
| **Dusk Miner** | Crouch to gain Night Vision. Higher ranks shorten activation from 4.5 to 2 seconds and extend the lingering effect after you stop crouching. |
| **Void Anchor** | Can rescue you from void damage to a recent safe grounded position in the same dimension. The destination must still be loaded and safe. Higher ranks extend memory and shorten the cooldown from 180 to 80 seconds. It does not rescue ordinary falls. |
Ranges above run from **effective rank I to VI**. All twenty End powers activate from an item in **main hand, offhand or equipped armor**. Unequipped inventory items and enchanted books do not activate them. Offensive hit effects honor PvP and team restrictions; active cooldowns survive death, logout and world restart.
The End structure appears in **newly generated chunks**, so existing worlds can find it by exploring new outer End islands.
## Three levels — and stronger combinations
All **34 structure-exclusive enchantments** have **levels I, II and III**. Combine different original levels to create stronger effective ranks:
– **I + II = III**
– **I + III = IV**
– **II + III = V**
– **I + II + III = VI**
The original levels still remain separate for uniqueness and ownership. Combining I and II does not take the original III book away from another player. Equipping the same original level twice does not double these custom powers.
**None of these 34 structure-exclusive enchants appear on the automatic or manual wheel.** They remain available as enchanted books in Creative mode.
Already-filled chest inventories are preserved. Newly added structures appear in newly generated chunks.
## More ways to build your loadout
– **Action modes:** Shift + right-click cycles the actions supported by your item, including Throw, Fish, Riptide, Mend and Grapple.
– **Manual Mending:** Hold right-click in Mend mode to spend XP repairing your held item, other hand and armor, using the normal 1 XP to 2 durability ratio.
– **Infinity utility:** Supported consumables and held totems can be reused with a cooldown instead of being consumed.
– **Expanded vanilla effects:** Features include melee Flame and Channeling, held Thorns and Protection, universal Sweeping Edge, spear/Riptide support and Fortune on ancient debris.
– **Channeling kill credit:** Custom lightning credits its caster, including Ban kills, and protects dropped loot from its fire and repeated strikes.
– **Selective grindstone:** Choose one original enchantment level to remove, get its book back, and keep the original item with its remaining enchants.
– **The Big Mine:** Craftable books add 3×3, 5×5 and 10×10 mining areas. Combined levels above III extend it into a 10x10x10 volume.
– **Protected Gear:** An End City enchantment that prevents durability loss on progressively more equipment without permanently changing its previous durability.
– **Orbital Sword:** A craftable purple weapon with a large orbital strike and a narrow TNT-column attack. It supports enchantments and protects chests and shulker boxes from its explosions.
– **Ban:** Use a dragon egg in an anvil to add a kill-triggered 30-minute player ban. The ban persists across server restarts, and operators can inspect or remove it early.
Registered modded enchantments participate in the original-level ownership and combination systems; their individual effects also follow the mechanics supplied by their mods. The combined release includes Dragonkind Evolved content.
## Optional server rules and commands
Enable **keep items, drop enchants on player kills** to retain players’ equipment on death. **Only a killing blow owned by another player drops their original enchants as books**, including player-owned projectiles, Channeling lightning and TNT. Mob kills, environmental deaths and self-owned damage retain both items and enchants, even if another player hit the victim earlier. This also protects enchanted books in carried shulkers, Ender Chests and nested storage on non-player deaths. The rule is **off by default**.
Players can use:
“`text
/set home
/tp home
“`
Home teleporting is blocked for 60 seconds after another player damages you.
Operator controls include:
“`text
/uniqueenchants roll
/uniqueenchants roll @a
/uniqueenchants end lock 30 minutes
/uniqueenchants end unlock
/uniqueenchants end status
/uniqueenchants bans
/uniqueenchants unban PlayerName
/uniqueenchants highlight Sharpness
/uniqueenchants highlight off
/uniqueenchants death keepitems true
/uniqueenchants snowslice nerf true
/uniqueenchants orbital crafting false
/locate structure uniqueenchants:prismatic_end_sanctum
“`
Run the End structure locate command while in the End.
Use `false` to disable the keep-items or Snow Slice nerf rule, and `true` to re-enable Orbital Sword crafting. The book finder highlights matching books in loaded containers without forcing new chunks to load.
## Installation
– **Minecraft Java Edition with Fabric Loader**
– Use the Minecraft, Fabric Loader and Java requirements listed for the file you download.
– Install the combined mod JAR on **the server and every client**, using the same release.
– **Fabric API and Dragonkind Evolved are bundled** in the combined release.
– When updating, replace the previous combined JAR and keep one version installed.
常见问题
enchant everything x dragonkind evolved 支持哪些 Minecraft 版本?
enchant everything x dragonkind evolved 支持 Minecraft Java 版 26.3,可用的加载器:Fabric。下载时注意选择和你游戏版本一致的文件。
enchant everything x dragonkind evolved 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Fabric,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。
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